Ring of Blood issues

Where bugs go to lie down and rest

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Susramanian
Spiderkin
Posts: 454
Joined: Sat May 15, 2010 3:09 am

Ring of Blood issues

#1 Post by Susramanian »

Issue 1: The Slavemaster should be a real boss fight, with real loot and experience. Trampling him flat immediately was a big letdown the first time I fought him.

Issue 2: Probably not specific to this zone, but switching from ascii to shockbolt tiles doesn't correctly apply the nice_tile stuff (round pillars, etc.) I just got a bunch of square blocks where I used to have a bunch of # characters.

Issue 3: Using walls in the forest noise generator doesn't make much sense, and it's annoying to explore. Favored solution: implement autoexplore!

tiger_eye
Perspiring Physicist
Posts: 889
Joined: Thu Feb 17, 2011 5:20 am

Re: Ring of Blood issues

#2 Post by tiger_eye »

Issue 4: The slave and animal combatants drop loot and alchemist ingredients, but the player is unable to collect them. I think they shouldn't be able to drop loot.

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: Ring of Blood issues

#3 Post by ghostbuster »

Loot can even be excellent...
My slave fighter once got a "slippery armor" dropped by a combatant... No way to identify it, but it looked like a great artifact made with the electric skin of a fish...
Too good for a slave, indeed :D. And no way to get it :(

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Ring of Blood issues

#4 Post by Frumple »

ghostbuster wrote:Loot can even be excellent...
My slave fighter once got a "slippery armor" dropped by a combatant... No way to identify it, but it looked like a great artifact made with the electric skin of a fish...
Too good for a slave, indeed :D. And no way to get it :(
Bump/necro for this happening in b42, had a slave generate with spellhunt remnants.

Interestingly, the slave dropped the gauntlets when it died, allowing the second attempt's slave to pick up the gauntlets and use them. Winning had them disappear into the aether, though.

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