[b28] Negative Fatigue

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lukep
Sher'Tul Godslayer
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[b28] Negative Fatigue

#1 Post by lukep »

Negative Fatigue does not show up on the character sheet, but still affects the cost of some skills. Also, stacking -fatigue items could lead to very low cost talents, don't know if it was intended.

EDIT: they still require you to have as much resource as they would cost at 0 fatigue to use, not their use cost.
Last edited by lukep on Fri Jun 10, 2011 2:45 pm, edited 2 times in total.
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jenx
Sher'Tul Godslayer
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Re: [b28] Negative Fatigue

#2 Post by jenx »

it would be great to have the zero cost and then the actual fatigue cost wherever they appear. Often I forget to factor this in.
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lukep
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Re: [b28] Negative Fatigue

#3 Post by lukep »

Apparently this isn't on Mana, but it is on Psi.
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Final Master
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Re: [b28] Negative Fatigue

#4 Post by Final Master »

Fatigue I thought was changed to only go to 0 and it didn't use negative values.
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lukep
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Re: [b28] Negative Fatigue

#5 Post by lukep »

Update for b33, Psi is still affected, and getting -51% fatigue or more, as my mindslayer did (not debugged), leads to the talents having negative cost, and recovering psi.
Last edited by lukep on Fri Sep 16, 2011 7:42 am, edited 1 time in total.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

darkgod
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Re: [b28] Negative Fatigue

#6 Post by darkgod »

fixed
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lukep
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Re: [b28] Negative Fatigue

#7 Post by lukep »

Still present in b36 (for psi).
Some of my tools for helping make talents:
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Annotated Talent Code (incomplete)

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