Antimagic items

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Laerte
Halfling
Posts: 88
Joined: Sat Sep 11, 2010 12:23 pm

Antimagic items

#1 Post by Laerte »

I think we need more antimagic items.

In Tome 2 there were the famous dark swords, that amplified the antimagic efficiency. There were a fantastic artifact, egos and randarts too. In Tome 4 we just have 2 artifacts and both aren't "end game" for most charcters, as both are material level 4 and the armor is light.

Antimagic talents need WIL, like all other wild-gift, but with the current item restriction - I must say I like the concept - we, the antimagic users, cannot pump WIL high enough, as most items are forbidden.

So I propose new antimagic/nature egos to help the ones that refuse to go the arcane way:

cloak of Zigur - adds willpower and constitution, reduces "Aura of Silence" cooldown to 7.

ziguranth's weapon - attack speed 0.9, increases willpower and strength, chance to cast "Mana Clash" (level 1~2) on attack.

The item generator should be instructed to avoid the "antimagic arcane" items.

Canderel
Sher'Tul
Posts: 1252
Joined: Mon Nov 24, 2003 2:31 pm
Location: South Africa

Re: Antimagic items

#2 Post by Canderel »

2nded

I would suggest making all antimagic trees scale off con+wil weighted 2/3rds towards the higher one.

Ie. 30 con 15 will scales off 75/3 = 25.

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