[b26] trollmire bill's hideout
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[b26] trollmire bill's hideout
a lot of times, after reading the note wich unlock the way to Bill, no area transition appears. Maybe is just me but i checked all along the 4 sides of the map without find it... Maybe it spawns below a tree?
Re: [b26] trollmire bill's hideout
i checked many times but no transitions appear, i thought it could be invisible or surrounded by trees, and without a pickaxe i can't dig the way out to check... maybe a control to check if the way is walkable?
Re: [b26] trollmire bill's hideout
I get this bug with probably just under 1 in 3 of my characters. Currently I've just been remaking them at hoping they work properly this time ... which is annoying if its something like a yeek for example.
Which reminds me - yeek's 1st level stats get auto-assigned to str.
Which reminds me - yeek's 1st level stats get auto-assigned to str.
Re: [b26] trollmire bill's hideout
Some classes have a minimum stat which sucks up initial stats if the race doesn't meet the criteria. So for combat classes and yeeks you'll find this happening with strength.
Re: [b26] trollmire bill's hideout
Bill's hideout only appears when you find all of the map fragments... there is no "the note" which unlocks him. Are you sure you picked up all the notes?
Re: [b26] trollmire bill's hideout
I'm running b[28] and I can confirm this bug. I have a pickaxe and have cleared all dark areas on levels 1 through 3. I have found 4 notes. I cannot find a down exit from trollmire level 3.
Re: [b26] trollmire bill's hideout
Very odd.codrus wrote:I'm running b[28] and I can confirm this bug. I have a pickaxe and have cleared all dark areas on levels 1 through 3. I have found 4 notes. I cannot find a down exit from trollmire level 3.
I have never failed and I have been there many many times.
Re: [b26] trollmire bill's hideout
There should be 5 notes: 1 on level 1, 2 on level 2, 1 on level 3, and 1 dropped by Prox.