To give a base idea of some of the stuff I'm thinking of here's a few talent teasers.
Horror Touch (curse) - A percentage of all damage done by the target heals the horror as it relishes in the targets violent actions.
Rend Flesh (physical/psionic) - Telekenitically peels the flesh from the target's bones, inflicting physical damage each turn and stunning the target.
Pain Amplification (hex) - Damage done to the target is increased and has a chance to daze it for two turns.
Psychic Vampirism (mental) - Lowers the targets stats and adds it to the casters.
Damage Shift (magical) - Swaps current life with the target (so if the horror is at 10% life and the target is at 90% the horror will be at 90% and the target 10%).
Also I'd like to make some more specific stuff for each horror subtype. I don't like that the light horror's use Sun Paladin spells for instance :/ On the other hand I'd like for the darkness based horror's spells to be based off Doomed spells rather then Anorithil spells (and is one of the changes I'm planning to make.
Anyway, the reason I'm posting this thread is so if anyone has some ideas they'd like to contribute to this project they can, rather it be horror names, horror ideas, or new talents
