The following is an idea to make Achievements a little bit more than the bragging rights they currently are.
Create a new measurement called Achievement Points -- APs for short. APs obey the following "rules":
- Each achievement in the main ToME module is worth 1 to 2 APs, depending on the difficulty of getting the achievement.
- All Infinite Dungeon related achievements, except for the first two, are worth 3 APs each. The first two Infinite Dungeon achievements are worth 2 APs each. Infinite Dungeon APs are classified as Local APs (see below for more details).
- Arena related achievements are worth 2 to 3 APs, with a mix of Global and Local APs.
- APs are sub-divided between Normal and Insane APs. Insane APs are assigned to the Insane equivalent of normal achievements, and are worth 1.5 times their Normal equivalent.
- APs are further sub-divided into Local and Global APs. Local APs do not carry over to different games by the same player, and must be newly obtained from game to game. Global APs, by contrast, are awarded when the player first gets them, and from that point forward are immediately available to players starting a new game. Generally speaking Global APs are attached to Achievements that can only be obtained once over multiple games (such as the Reaver achievement), obtained on the player's death (such as the Impossible Death achievement), or obtained on a game ending condition (such as the Evil Denied achievement).
- The amount of Global APs available to the player is set at the very beginning of each new game, based on the number of Global APs earned during previous games. The only way to increase the available number of Global APs is to obtain an achievement associated with Global APs during a particular game. In this case, the Global APs are awarded immediately in the game, and will be available to the player at the start of subsequent new games.
- APs are only awarded in Roguelike or Insane mode gaming, though Global APs (once obtained) can be applied to new games started in lower difficulty settings.
- In the event the player has both the Global Normal and Global Insane version of the same set of APs, the Global Insane version of APs shall apply.
- APs can be redeemed anytime during the game for the following benefits:
- +10 Max Hitpoints - 1 AP
- +5 Max Stamina - 2 APs
- +5 Max Mana (or mana equivalent) - 3 APs
- +1 Stat point - 5 APs
- +1 Armor/Defence point - 7 APs
- +1 Generic Talent point - 10 APs
- +1 Class Talent Point - 15 APs
- +1 Category point - 20 APs
- Once redeemed, APs cannot be "unredeemed" - redemption is permanent. The only exception are Global APs, and even then, these are regenerated only at the beginning of a new game.
Cheers,
-- The Haen.