[b25] Assault description incomplete

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lukep
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[b25] Assault description incomplete

#1 Post by lukep »

The description for assault states that two critical weapon attacks will be made if the shield strike hits, but doesn't say that they are at increased power in addition to being automatic critical hits. (from weaponshield.lua, assault)

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-- Second & third attack with weapon
		if hit then
			self.combat_physcrit = self.combat_physcrit + 1000
			self:attackTarget(target, nil, self:combatTalentWeaponDamage(t, 1, 1.5), true)
			self:attackTarget(target, nil, self:combatTalentWeaponDamage(t, 1, 1.5), true)
			self.combat_physcrit = self.combat_physcrit - 1000
		end
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Final Master
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Re: [b25] Assault description incomplete

#2 Post by Final Master »

That's not increased damage, that's the increased chance to crit. If you notice after the attacks, it's taken away.
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lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: [b25] Assault description incomplete

#3 Post by lukep »

To clarify:

self.combat_physcrit = self.combat_physcrit + 1000

Increases the physical Critical rate to 100%, and is later removed, but

self:attackTarget(target, nil, self:combatTalentWeaponDamage(t, 1, 1.5), true)

multiplies your weapon damage based on talent level, (100% at talent level 0, 150% at talent level 5)

This second part is not included in the description.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

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