Handling Death in Adventure Mode

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Handling Death in Adventure Mode

#1 Post by lukep »

The way that death and resurrection is handled in adventure mode should be changed to prevent forced multiple deaths from the same situation. Currently after you die, you are brought to a special level, where you can rest and recover, then you go back, exactly where you were, with all of the enemies healed to 100% health. This can trap you in situations where you will die until you run out of lives, with no escape available.

This could be avoided by adding two more options to the return dialogue, return to worldmap, and return to beginning of level. Another thing that would help is a way to regenerate resources that do not replenish naturally over time (Hate, Psi, equilibrium for some classes, Pos/Neg energy, mana for some classes)
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

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