[b24] The Master Race

Everything about ToME 4.x.x. No spoilers, please

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Dervis
Wyrmic
Posts: 263
Joined: Thu Oct 14, 2010 9:58 am

[b24] The Master Race

#1 Post by Dervis »

Yeeks, of course. Here's some feedback.

Starting abilities, stats, etc: Fine in my opinion.

Starting zone: Mugthol's lair is a nasty place to send a level 1 into... The underwater set is a bit too much to watch out for with the nasty abilities some mobs have there.
The Ritch Tunnels are much safer as long as you take care not to ambushed by an Impaler + something.
The Halfling Tunnels - ugly, ugly business. Any group of mobs here could mean death to an unlucky yeek... and you have to endure 3 levels of the stuff.
This could all be much easier if yeeks could have somewhere to spend their gold... I had to endure all the starter zone with the 60 regeneration infusion.

Talent trees:
Dominant Will - Too bad it's quite unreliable until you bump your willpower up... once that's out of the way it's quite good, borderlining great when it doesn't fail. I don't really know how well it scales with talent points, so there might be an issue there.
- Bug - Keeping the dominated dude inventory open will lock you with infinite lua errors. A nice talent to pickpocket monsters though :P.
Unity - Solid.
Quickened - Solid
Wayist - It's okish, but not good. The 3 mindslayers are borderline useless damagewise and just fodder in most situations, their hp is pretty low and the 6 turns means they won't stick around long anyway. The talent point scaling is very bad as well.
If you want to buff this talent to acceptable levels, probably a good place to start would be getting the mindslayers spawned with their auras and shield up, and probably also increasing their duration with talent points.
I also have no idea why don't get a boost to Willpower, considering they get Str and Con boosts.
Last edited by Dervis on Sun Apr 10, 2011 8:17 pm, edited 1 time in total.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: [b24] The Master Race

#2 Post by lukep »

I always recall up out of the halfling tunnels, although I feel it should send you back to the island, it sends you out the top.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

evouga
Wyrmic
Posts: 231
Joined: Tue Jul 06, 2010 1:03 am

Re: [b24] The Master Race

#3 Post by evouga »

It's also a shame that Yeeks can't do the arena quest... even avoiding most enemies, killing the two required bosses and Subject Z is always enough to bump me to level 13.

Nagyhal
Wyrmic
Posts: 282
Joined: Tue Feb 15, 2011 12:01 am

Re: [b24] The Master Race

#4 Post by Nagyhal »

What is planned for Irkkk???

I've heard nothing of DG's intentions for the place!

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