UI Questions

Everything about ToME 4.x.x. No spoilers, please

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OneMoreNameless
Wayist
Posts: 20
Joined: Sat Apr 02, 2011 11:49 am

UI Questions

#1 Post by OneMoreNameless »

(If this post comes across as grumpy, it's because I used to love ToME 2 and its console-style interface, but am having trouble getting into its successor due to what amounts to trivial irritants.)

How do I change the default ASCII font?
Can you delete a keybinding?
Why doesn't my, oh you know, oxygen count as a resource for resting purposes?
Is it possible to scroll talent info on the levelup screen without using the mouse?
Is there actually a reason you can only change certain keybindings from the main / game menu?
Which lua file do I have to hack up to push the map along with effectively every step AKA auto-centering?
Are you aware that hovering over the 'seen creatures' box still shows hotkeyed talent info?
Which lua file do I have to hack up to show enemy levels instead of distance in the 'seen creatures' box?
Would it kill the game to put the big fat pop-up info box on the LEFT side of the screen when I'm looking at stuff on the RIGHT side instead of KILLING MY EYES whenever I try to browse my equips/inventory?

*deep breath*

Okay. I'm calm now, promise. :) Any help with the two lua questions would be most appreciated, although I'm serious about those pop-ups needing to be fixed.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: UI Questions

#2 Post by greycat »

OneMoreNameless wrote: Can you delete a keybinding?
Right-click on the binding in the lower right pane.
Is it possible to scroll talent info on the levelup screen without using the mouse?
Yes. Use the up/down arrows while the focus is on the pane you want to scroll. Use Tab to switch focus back and forth between the left and right panes.

OneMoreNameless
Wayist
Posts: 20
Joined: Sat Apr 02, 2011 11:49 am

Re: UI Questions

#3 Post by OneMoreNameless »

Wait, Re. the keybindings I meant the actual key itself under Game Menu / Key Bindings, not the talent or whatever you assign to a key during the game.

And one more thing for the list: When an enemy fires a slow moving projectile, is there anyway to check its origin/target/path/etc in transit?

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: UI Questions

#4 Post by madmonk »

I can answer some of this...
How do I change the default ASCII font?
Press <Esc> and go to Graphics Mode. Change it there.
Can you delete a keybinding?
Right click on the key binding (after you have done an <m> and choose <Unbind> or as Greycat posted
Why doesn't my, oh you know, oxygen count as a resource for resting purposes?
I suspect this is a bug and have reported it.
Is it possible to scroll talent info on the levelup screen without using the mouse?
Yes
Is there actually a reason you can only change certain keybindings from the main / game menu?
What are you actually after? May I suggest if you have an idea here you post about it in the Ideas forum.
Which lua file do I have to hack up to push the map along with effectively every step AKA auto-centering?
Yeah, me too! I am not sure this has been implemented. Post in the Ideas forum...
Are you aware that hovering over the 'seen creatures' box still shows hotkeyed talent info?
That's a bug... you know the drill.
Which lua file do I have to hack up to show enemy levels instead of distance in the 'seen creatures' box?
Same drill as for the Auto-centering idea.
Would it kill the game to put the big fat pop-up info box on the LEFT side of the screen when I'm looking at stuff on the RIGHT side instead of KILLING MY EYES whenever I try to browse my equips/inventory?
There are times when it is really useful and there are times when it is a pain in the... I would like it to be an option.

Welcome to the forum by the way, and I hope you have as much fun playing T4 as T2.
Regards

Jon.

OneMoreNameless
Wayist
Posts: 20
Joined: Sat Apr 02, 2011 11:49 am

Re: UI Questions

#5 Post by OneMoreNameless »

Some clueless tinkering later, and I've figured out the answers to (and/or gotten over) most of my questions! Teaching my laptop to search within lua files helped.

Graphics mode only changes between ASCII and (partial) tiles. However, changing the font used for ASCII mode can be done within \game\modules\tome\class.lua by changing the variables of Map:setViewPort. I haven't actually tested that, but otherwise you could just paste and rename which font you wanted to replace into \game\modules\tome\data\font.

An example of the keybinding I meant is "Rest for a while - r - R". Having a second key defined for the same command bugged me for some reason, but whatever.

Oxygen thing just seemed weird during the tutorial, not a major problem. You can indeed scroll talent info by TABing to it! It only now occurs to me that there IS a good reason you can't eg. set Party keys ('Select controlled character' etc.) without loading a game - the T-engine defines most generic keys, but different modules need to define some of their own. Duh, me.

Auto-centering can be set by opening up game.lua, party.lua and player.lua (\game\modules\tome\class) and changing the last two variables of the moveViewSurround function from '8, 8' to '1000, 1000'.

Woo UI bugs.

I actually found the code that prints the 'seen creatures' on the screen, but my attempts to replace their distance with their levels resulted in crashing ToME. I think because the code only pays attention to the type of enemies rather than the specific cases. Or something. I've been keeping the talents visible to keep track of all the cool downs anyway.

Still think the current equip/inventory menu is ugly. Still think projectiles could use info when you examine them. Not going to back down on those two. :P

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