The Brawler Class

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chimwajoe
Posts: 1
Joined: Sat Apr 02, 2011 2:45 am

The Brawler Class

#1 Post by chimwajoe »

Am I the only one who finds the Ring of Blood impossible?
I like the new brawler class from what I've seen, but he just doesn't stand a chance against the grand master assassin that tops him by 5 levels.
I tried getting most of the enemies to target the real character(outside of the ring) by stunning or dazing them near the character and running away, but I still
get my butt wooped. Has anyone had any success with this?

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: The Brawler Class

#2 Post by edge2054 »

I've tried four or five times and finally had to cheat to get it done though on my last attempt I found I could stand clear over by the orb and be out of line of sight of at least the last creature to spawn. So maybe if I'd done that earlier I would have gotten a chance to rest between waves.

DG's aware that it's to difficult though and has given the controlled slave a second regen infusion and a couple more points in relentless strikes (for stamina regen) in the SVN. So hopefully next beta it will be a lot easier. I had feared that might make it too easy though but after tonight and getting peppered with insidious infusions I think it'll still be challenging without being quite so brutal.

For now though maybe you can try the hiding tactic I mentioned above. Otherwise my advice is to conserve stamina, use double strike to build combo points and keep things stunned as much as you can with uppercut and rushing strike to cut down on your damage intake (body shot works good too if you have multiple enemies on you). Avoid using the rest of the talents because you won't have the stamina to support them. Combo points should only be spent on uppercut and once you have something stunned bump attack it. Again... conserve stamina, you simply won't have enough to make it through if you use all those nifty abilities DG gave you ;)

Next beta though with the increase in Relentless Strikes talent level you should be able to build 5 combo points and use that for a positive stamina gain so the above advice is really just for b23.

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: The Brawler Class

#3 Post by Zonk »

I failed the RoB the first time, the second I sorta abused cheap tactics like pillar dancing..and also managed to get some of the foes 'stuck' on the west side of the arena because they were targetting the player character :lol: So...it took a lot but I won.


Anyway, I'm enjoying the class, although the lack of gauntlets in shops really hurts - I think only the Lost merchant shop sells them...
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

Encyclopath
Yeek
Posts: 13
Joined: Thu Jul 01, 2010 7:36 am

Re: The Brawler Class

#4 Post by Encyclopath »

Not to mention headgear boots, belts etc...
I added these back in: shields and helms in heavy armor stores, gloves and boots and belts to light armor, and cloaks to cloth armor
copy the attached file overtop of game/modules/tome/data/general/stores/basic.lua
Attachments
basic.lua.zip
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