b23 Empty Map

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rcadiaa
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b23 Empty Map

#1 Post by rcadiaa »

This is from a fresh install of the game. I have the same problem with b22. (b21 works fine though).

After character creation (I tried several combinations of classes, races, etc), this is what I see.

The chat and the game itself responds fine (I can use all the abilities; even targeted ones, and wander about - the mini map works too). However, the interface itself is black, so I can't see what I'm doing at all.

Picture attached (I have steady shot selected, as you can see, targeting works fine - the game is there & running). Your help would be greatly appreciated - in the meantime, it's back to b21 for me.
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error.jpg
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darkgod
Master of Eyal
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Re: b23 Empty Map

#2 Post by darkgod »

Can you try to change line 229 of game/modules/tome/class/Game.lua to:

Code: Select all

			self:onTickEnd(function() self:changeLevel(self.player.starting_level or 1, self.player.starting_zone, nil, self.player.starting_level_force_down) end)
please?
If this fixes it I'll add that in next beta
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

rcadiaa
Low Yeek
Posts: 9
Joined: Fri Apr 01, 2011 9:27 pm

Re: b23 Empty Map

#3 Post by rcadiaa »

Thanks for your reply!

(Sorry, it took a while for me to figure out what to do. I downloaded Lua for windows, opened the file you indicated. scrolled down to 229, copied your new code over the place of the old one. Saved the code. Exited the editor).

I opened up a new game, created a new character (new name too), and still ran into the same problem after character creation. (...Generating level completes, mini map pops up but main map doesn't).

However, I also received an additional message from game log: Online profile disabled(switching to offline profile) due to bad game version.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
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Re: b23 Empty Map

#4 Post by darkgod »

Can you post the lines you edited and the lines around to make sure it's correct please ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

rcadiaa
Low Yeek
Posts: 9
Joined: Fri Apr 01, 2011 9:27 pm

Re: b23 Empty Map

#5 Post by rcadiaa »

Thanks again for your reply. Yep, I can do that! Here are lines 226-237:

Code: Select all

-- Generate
		if self.player.__game_difficulty then self:setupDifficulty(self.player.__game_difficulty) end
		if self.player.starting_zone ~= self.player.last_wilderness then
			self:onTickEnd(function() self:changeLevel(self.player.starting_level or 1, self.player.starting_zone, nil, self.player.starting_level_force_down) end)
		else
			self.player:move(self.player.wild_x, self.player.wild_y, true)
		end
		print("[PLAYER BIRTH] resolve...")
		self.player:resolve()
		self.player:resolve(nil, true)
		self.player.energy.value = self.energy_to_act
		Map:setViewerFaction(self.player.faction)
Just in case you want to see the actual file itself, I've uploaded it to
http://www.mediafire.com/?uymywzwki00dnl0
I tried attaching, but .lua extensions were not allowed.

darkgod
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Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
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Re: b23 Empty Map

#6 Post by darkgod »

Hum this looks good.
And your problem was not fixed ?

Try changing

Code: Select all

 if self.player.starting_zone ~= self.player.last_wilderness then
         self:onTickEnd(function() self:changeLevel(self.player.starting_level or 1, self.player.starting_zone, nil, self.player.starting_level_force_down) end)
      else
         self.player:move(self.player.wild_x, self.player.wild_y, true)
      end
to just:

Code: Select all

         self.player:move(self.player.wild_x, self.player.wild_y, true)
You should appear in the wilderness
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

rcadiaa
Low Yeek
Posts: 9
Joined: Fri Apr 01, 2011 9:27 pm

Re: b23 Empty Map

#7 Post by rcadiaa »

Rejoice! So the problem was on my end: I edited the code again (as per your last changes). Still ran into the same problem. I ended up re-installing the game. During installation, I decided to update the driver for my graphics card (minor update, by the way).

Now everything works. Anyway, sorry for having wasted your time, though thanks again for all your help!

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: b23 Empty Map

#8 Post by darkgod »

Oh good :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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