If I use a talent on the first combat round after the ambush begins, the talent cost is refunded and the talent is taken off cooldown. If I use an instant ability, multiple abilities will be affected when the round ends. Stdout follows.
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Talent resolver for brown bear : T_STUN => 1
[MOVE] actor moved without a starting position brown bear 8 4
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Not gone east, no backup guardian
[PARTY] New member, add after Zoinks Zoinks
Adding entity 558 after 558
Updating zone name Ambush! (1)
8 frames in 1.039 seconds = 7.69971 FPS (70 keyframes)
15 frames in 1.047 seconds = 14.3266 FPS (59 keyframes)
15 frames in 1.044 seconds = 14.3678 FPS (32 keyframes)
[LOG] Zoinks casts Rune: Shielding.
USING table: 0x95b85b0 Rune: Shielding
[LOG] A shield forms around Zoinks.
addTmpVal table: 0xbac6678 damage_shield 100 :=: 1 118
14 frames in 1.054 seconds = 13.2827 FPS (30 keyframes)
[LOG] Zoinks casts Searing Light.
USING table: 0x9753ba0 Searing Light
14 frames in 1.05 seconds = 13.3333 FPS (32 keyframes)
[SPELL CRIT %] 17.2
[LOG] Zoinks's spell looks more powerful!
[PROJECTOR] starting dam 54.125024125414
[PROJECTOR] after difficulty dam 54.125024125414
[PROJECTOR] res 8.2870935156911 0.91712906484309 on dam 54.125024125414
[PROJECTOR] after resists dam 49.639632760751
[PROJECTOR] final dam 49.639632760751
[SPELL] friendly fire chance 100
[LOG] Zoinks hits brown bear for #YELLOW#50 light#LAST# damage.
[PROJECTOR] starting dam 18.041674708471
[PROJECTOR] after difficulty dam 18.041674708471
[PROJECTOR] res 8.2870935156911 0.91712906484309 on dam 18.041674708471
[PROJECTOR] after resists dam 16.546544253584
[PROJECTOR] final dam 16.546544253584
[LOG] Zoinks hits brown bear for #YELLOW#17 light#LAST# damage.
[LOG] #00ff00#Talent Searing Light is ready to use.
[LOG] The shield around Zoinks crumbles.
removeTempVal damage_shield 100 :=: 118
delTmpVal damage_shield 100
[LOG] #00ff00#Talent Rune: Shielding is ready to use.
127 ticks in 10.094 seconds = 12.5817 TPS