World encounter terrain
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Susramanian
- Spiderkin
- Posts: 454
- Joined: Sat May 15, 2010 3:09 am
World encounter terrain
Let's have some more variation in the type of terrain that gets generated when we get jumped by something in the world map. Ideally, the terrain would be dependent on the terrain we were standing on in the world map when the encounter occurred.
Re: World encounter terrain
This already happens to some extent... run over by the SWL and get ambushed there. What type of variation did you have in mind, though?
<DarkGod> lets say it's intended
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Final Master
- Sher'Tul
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Re: World encounter terrain
Probably, because the ambush maps are so small, having about 20 different maps for each terrain type wouldn't be too bad, keeps a bit of the monotinous out of it.
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Edge: Final Master... official Tome 4 (thread) necromancer.
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Mushroomhermit
- Thalore
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Re: World encounter terrain
That could also reduce the chances of *LOL 3 corrupters and a high pyromancer in LOS and my teleport rune doesn't work because the map is too small* which is, inarguably, a good thing.
darkgod wrote:dixed