According to the vault, Yikety is currently the only level 50 yeek, and the fourth level 50 summoner. I reached the final battle with only a single death (hydra breath, daze, hydra breath combo).
I would say that I was quite lucky in the final battle, as I was able to easily close all 4 portals, and some demon created darkness where one of the sorcerer and the paladin fought, so now that she is death, that sorcerer is just staying there, waiting. Thus I currently only have to deal with the other one, which allowed me to use meditate by having a warper use Time Prison on him, and me run to the other side of the room.
The only problem: I can't get his health under 70%. My offensive power is seriously hampered by him using Illuminate (blind all my summons), and he can heal way too fast due to the Heal talent + an Healing infusion + a Regeneration infusion + a Shield rune. At least that first problem is already solved in SVN.
I'll probably abandoned this character (or suicide him by awaking the second sorcerer), as I don't see a way to kill the sorcerers.
Code: Select all
[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 25
Race : Yeek DEX: 44
Class : Summoner MAG: 32
Level : 50 WIL: 85
Exp : 1084% CUN: 83
Gold : 2629.11 CON: 67
Attack(Main Hand): 69 Life : 845/1118 Encumbrance : 65/85
Damage(Main Hand): 85 Difficulty : Normal
APR (Main Hand): 6 Mana : 729/729
Crit (Main Hand): 27%
Speed (Main Hand): 0.70
Range (Main Hand): 10
Equilibrium : 198
Fatigue : 12% Spellpower : 51
Armor : 30 Spell Crit : 29.4%
Defense : 53.9 Spell Speed : 1
Ranged Defense : 68.9
All damage : 15%
Physical damage : 71%
Fire damage : 25%
Cold damage : 10%
Physical Save : 43.325
Spell Save : 70.075
Mental Save : 97.925
All Resists: 9%
Arcane Resist(cap): -20%( 40%)
Fire Resist(cap): 99%( 75%)
Cold Resist(cap): 44%( 75%)
Lightning Resist(cap): 34%( 75%)
Nature Resist(cap): 39%( 75%)
Blight Resist(cap): 29%( 70%)
Darkness Resist(cap): 19%( 75%)
Mind Resist(cap): 44%( 70%)
Temporal Resist(cap): 9%( 70%)
Confusion Resistance: 100%
Blind Resistance: 100%
Stun Resistance: 100%
Fear Resistance: 70%
Number of NPC killed: 4810
Most killed NPC: cold drake hatchling (241)
[Talents Chart]
- Technique / Combat training (mastery 1.00)
Heavy Armour Training (generic) 1/5
Massive Armour Training (generic) 0/5
Health (generic) 5/5
Weapon Combat (generic) 3/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Cunning / Survival (mastery 1.00)
Trap Detection (generic) 3/5
Heightened Senses (generic) 4/5
Trap Disarm (generic) 3/5
Evasion (generic) 0/5
- Spell / Stone alchemy (mastery 0.70)
Extract Gems (generic) 1/5
Imbue Item (generic) 5/5
Gem Portal (generic) 0/5
Stone Touch (generic) 0/5
- Wild-gift / Call of the wild (mastery 1.20)
Meditation (generic) 5/5
Nature's Touch (generic) 4/5
Earth's Eyes (generic) 5/5
Nature's Balance (generic) 5/5
- Wild-gift / Summoning (melee) (mastery 1.30)
War Hound (class) 1/5
Jelly (class) 1/5
Minotaur (class) 5/5
Stone Golem (class) 5/5
- Wild-gift / Summoning (distance) (mastery 1.50)
Ritch Flamespitter (class) 5/5
Hydra (class) 5/5
Warper (class) 5/5
Fire Drake (class) 5/5
- Wild-gift / Summoning (utility) (mastery 1.30)
Turtle (class) 1/5
Spider (class) 5/5
Suppress Summoning (class) 5/5
Summon Control (class) 0/5
- Wild-gift / Summoning (augmentation)(mastery 1.30)
Rage (class) 5/5
Detonate (class) 4/5
Resilience (class) 5/5
Phase Summon (class) 4/5
[Inscriptions (4/4)]
Infusion: Regeneration
Infusion: Wild
Rune: Shielding
Infusion: Healing
[Current Effects]
+ Infusion Saturation
[Character Equipment]
In main hand
a) mighty drakeskin leather sling of speed
Type: weapon / sling
Firing range: 10
Default ammo(infinite):
50 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 6 Armor Penetration, Crit 7%
Damage type: physical
When wielded/worn:
Increases damage type: 32% physical.
Dropped by forest wight
In off hand
b) Fire Dragon Shield (16 def, 4 armor)
Type: armor / shield
When used to attack (with talents):
58 Power [Range 1.10] (+100% Strength), 0 Attack, 0 Armor Penetration, Crit 4%
Damage type: fire
When wielded/worn:
Armor 4, Defense 16, Ranged Defense 15
Fatigue 20%
Damage when hit: 17 fire.
Increases resistances: 35% fire.
Dropped by mean looking elven guard
On fingers
c) Glory of the Pride
Type: jewelry / ring
When wielded/worn:
Attack 10, Armor Penetration 0, Physical Crit 0%, Physical power 10
Armor 10, Defense 5, Ranged Defense 0
Fatigue -15%
Increases damage type: 8% physical.
Reduces talent cooldowns: Rush (6).
Increases confusion immunity: 100%.
Increases stun immunity: 100%.
Maximum mana -40
Maximum stamina 40
d) Nightsong
Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
Fatigue -7%
Increases stats: 6 Cunning.
Increases damage type: 5% physical.
Reduces talent cooldowns: Shadowstep (1).
Increases mental save: 13.
Maximum stamina 25
It can be used to activate talent: Dark Tendrils (level 2), costing 40 power out of 50/50.
Around neck
e) Fiery Choker
Type: jewelry / amulet
When wielded/worn:
Increases stats: 5 Magic,4 Willpower,3 Cunning.
Increases resistances: 20% fire,-20% cold.
Increases damage type: 10% fire,-5% cold.
Increases blindness immunity: 100%.
Spellpower 7, Spell Crit 8%
Light source
f) Eldritch Pearl
Type: lite / lite
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 12
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning,-5 Luck.
Allows you to breathe in: water.
Spellpower 12, Spell Crit 0%
Light radius 6
It can be used to activate talent: Tidal Wave (level 4), costing 80 power out of 150/150.
Dropped by Slasul
Main armor
g) Robe of the Archmage (fire opal) (10 def, 10 armor)
Type: armor / cloth
When wielded/worn:
Armor 10, Defense 10, Ranged Defense 0
Increases stats: 4 Magic,3 Willpower,2 Cunning.
Damage when hit: 10 light.
Increases resistances: 10% fire,10% cold.
Increases damage type: 15% all.
Increases spell save: 18.
Increases mental save: 15.
Light radius 1
Dropped by orc high pyromancer
Cloak
h) Ureslak's Molted Scales (0 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Increases resistances: -30% arcane,10% fire,10% darkness,10% cold,10% lightning,10% nature.
Increases resistances cap: -30% arcane,5% fire,5% darkness,5% cold,5% lightning,5% nature.
On head
i) Dragonskull Helm (0 def, 2 armor)
Type: armor / head
When wielded/worn:
Armor 2, Defense 0, Ranged Defense 0
Fatigue 12%
Increases resistances: 15% fire,15% cold,15% lightning.
Grants telepathy: dragon.
Increases physical save: 12.
Increases spell save: 12.
Increases mental save: 12.
Around waist
j) Girdle of the Calm Waters
Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%
On hands
k) powerful drakeskin leather gloves of attack (0 def, 3 armor)
Type: armor / hands
When wielded/worn:
Attack 22, Armor Penetration 0, Physical Crit 0%, Physical power 0
Armor 3, Defense 0, Ranged Defense 0
Increases damage type: 11% physical.
Dropped by Draebor, the Imp
On feet
l) Shifting Boots (7 def, 1 armor)
Type: armor / feet
When wielded/worn:
Armor 1, Defense 7, Ranged Defense 0
Fatigue 2%
Increases stats: 8 Cunning,4 Dexterity.
Increases talent masteries: 0.10 Spell / Temporal.
It can be used to blink to a nearby random location, costing 22 power out of 40/40.
Dropped by Draebor, the Imp
Tool
m) voratun pickaxe of delving (dig speed 22 turns)
Type: tool / digger
When wielded/worn:
Increases stats: 3 Strength,4 Constitution.
Light radius 1
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Quiver
n) 47 voratun shot of the wind (51-61.2 power, 6 apr)
Type: ammo / shot
51 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 12 Attack, 6 Armor Penetration, Crit 7%
Damage type: physical
Increase travel speed by 200%
[Player Achievements]
'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2011-02-07 23:52:45
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2011-02-13 19:21:59
'Back and there again' was achieved for Opened a portal to the Far East from Maj'Eyal. At 2011-02-19 13:23:34
'Brave new world' was achieved for Went to the Far East and took part in the war. At 2011-02-09 19:35:03
'Clone War' was achieved for Destroyed your own Shade. At 2011-02-12 23:01:38
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2011-02-19 12:24:40
'Destroyer of the creation' was achieved for Killed Slasul. At 2011-02-19 14:00:14
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2011-02-09 19:12:10
'Exterminator' was achieved for Killed 1000 creatures At 2011-02-06 10:43:48
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2011-02-06 16:38:10
'Home sweet home' was achieved for Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2011-02-06 01:37:19
'Level 10' was achieved for Got a character to level 10. At 2011-02-05 22:35:19
'Level 20' was achieved for Got a character to level 20. At 2011-02-06 01:34:34
'Level 30' was achieved for Got a character to level 30. At 2011-02-07 23:13:03
'Level 40' was achieved for Got a character to level 40. At 2011-02-18 18:48:05
'Level 50' was achieved for Got a character to level 50. At 2011-02-19 14:00:14
'Orcrist' was achieved for Killed the leaders of the Orc Pride. At 2011-02-20 17:25:29
'Race through fire' was achieved for Raced through the fires of the Charred Scar to stop the Sorcerers. At 2011-02-20 18:46:47
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2011-02-05 23:10:30
'Size matters' was achieved for Do over 600 damage in one attack At 2011-02-20 13:51:53
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2011-02-09 19:26:56
'The secret city' was achieved for Discovered the truth about mages. At 2011-02-06 00:37:10
'There and back again' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2011-02-18 18:52:52
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2011-02-17 19:22:00
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2011-02-07 23:45:35
[Character Inventory]
a) Choker of Dread
Type: jewelry / amulet
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Increases blindness immunity: 100%.
Spellpower 5, Spell Crit 0%
See invisible: 10
It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
Dropped by The Master
b) Demonic Orb of Many Ways
Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
c) Dragon Orb (Orb of Command)
Type: jewelry / orb
When carried:
Increases stats: 6 Cunning.
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Gorbat, Supreme Wyrmic of the Pride
d) Elemental Orb (Orb of Command)
Type: jewelry / orb
When carried:
Increases stats: 6 Magic.
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Vor, Grand Geomancer of the Pride
e) Orb of Destruction (Orb of Command)
Type: jewelry / orb
When carried:
Increases stats: 6 Strength.
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Grushnak, Battlemaster of the Pride
f) Orb of Many Ways
Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
Dropped by Tannen
g) Orb of Undeath (Orb of Command)
Type: jewelry / orb
When carried:
Increases stats: 6 Dexterity.
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Rak'shor, Grand Necromancer of the Pride
h) brawler's gold ring
Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 5, Ranged Defense 0
Increases stats: 5 Strength.
Dropped by skeleton warrior
i) conjurer's voratun ring
Type: jewelry / ring
When wielded/worn:
Increases stats: 8 Magic,7 Willpower.
Regenerates 0.37 mana each turn.
Dropped by orc soldier
j) duelist's voratun ring
Type: jewelry / ring
When wielded/worn:
Attack 8, Armor Penetration 0, Physical Crit 0%, Physical power 0
Increases stats: 8 Dexterity.
Dropped by snow giant chieftain
k) onyx ring
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
l) voratun ring
Type: jewelry / ring
m) drakeskin leather belt of carrying
Type: armor / belt
When wielded/worn:
Increases maximum encumberance: 60.
n) regal linen cloak of Eldoral (1 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
Increases stats: 4 Cunning,2 Dexterity,3 Willpower.
Increases silence immunity: 20%.
o) Scabpall (0 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Attack 4, Armor Penetration 0, Physical Crit 0%, Physical power 4
Damage on hit(melee): 4 blight.
Damage when hit: 5 slime.
Increases critical damage modifier: +5.00%.
Regenerates 0.18 mana each turn.
Maximum mana 54
Spellpower 4, Spell Crit 4%
Dropped by orc high pyromancer
p) Frost Treads (1 def, 2 armor)
Type: armor / feet
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1
Dropped by Rantha the Worm
q) miner's pair of dwarven-steel boots of speed (0 def, 12 armor)
Type: armor / feet
When wielded/worn:
Armor 12, Defense 0, Ranged Defense 0
Fatigue 3%
Movement speed: -20%
r) Emelith (0 def, 3 armor)
Type: armor / head
When wielded/worn:
Attack 0, Armor Penetration 6, Physical Crit 0%, Physical power 0
Armor 3, Defense 0, Ranged Defense 0
Fatigue 3%
Increases stats: 2 Dexterity,3 Cunning.
Increases critical damage modifier: +2.00%.
Increases stun immunity: 16%.
Increases knockback immunity: 15%.
Spellpower 3, Spell Crit 4%
s) cleansing voratun helm of strength (+9) (0 def, 5 armor)
Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 9 Strength.
Increases resistances: 12% acid.
Increases poison immunity: 8%.
Dropped by Massok the Dragonslayer
t) onyx
Type: gem / black
When wielded/worn:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
When used to imbue an object:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
Dropped by slimy ooze
u) aquamarine
Type: gem / blue
When wielded/worn:
Increases resistances: 4% all.
When used to imbue an object:
Increases resistances: 4% all.
v) lapis lazuli
Type: gem / blue
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 6, Ranged Defense 0
w) opal
Type: gem / blue
When wielded/worn:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.
When used to imbue an object:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.
x) sapphire
Type: gem / blue
When wielded/worn:
Armor 0, Defense 8, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 8, Ranged Defense 0
y) turquoise
Type: gem / green
When wielded/worn:
See invisible: 10
When used to imbue an object:
See invisible: 10
Dropped by orc soldier
z) Summertide Phial
Type: lite / lite
When wielded/worn:
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
{) Telos's Staff Crystal
Type: gem / multi-hued
When carried:
Increases resistances: 35% mind.
Increases confusion immunity: 80%.
Increases fear immunity: 70%.
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Light radius 2
It can be used to combine with a staff, costing 1 power out of 1/1.
|) 6 flaming voratun shot of annihilation (52.5-63 power, 6 apr)
Type: ammo / shot
52 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 6 Armor Penetration, Crit 107%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 20 fire.
Dropped by skeleton mage
}) Gwai's Burninator
Type: wand / wand
It can be used to shoot a cone of fire, costing 30 power out of 75/75.
~) Rod of Recall (1/1)
Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
) Rod of Spydric Poison (3/3)
Type: wand / wand
It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75.
Dropped by Ungol?«
?) dragonbone wand of lightning (10/12)
Type: wand / wand
It can be used to fire a beam of lightning, with 10 charges out of 12.
?) elven-wood wand of healing (5/5)
Type: wand / wand
It can be used to heal, with 5 charges out of 5.
?) solid dragonbone wand of detection (13/14)
Type: wand / wand
It can be used to detect the presence of creatures around you, with 13 charges out of 14.
?) solid dragonbone wand of teleportation (13/13)
Type: wand / wand
It can be used to teleport randomly, with 13 charges out of 13.
Dropped by Vor, Grand Geomancer of the Pride
?) solid dragonbone wand of trap destruction (12/12)
Type: wand / wand
It can be used to try to disarm any known traps in a line, with 12 charges out of 12.
?) 2 diamond
Type: gem / white
When wielded/worn:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Dropped by orc soldier
?) 2 moonstone
Type: gem / white
When wielded/worn:
Armor 0, Defense 10, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 10, Ranged Defense 0
Dropped by cutpurse
?) 2 pearl
Type: gem / white
When wielded/worn:
Increases resistances: 10% all.
When used to imbue an object:
Increases resistances: 10% all.
Dropped by gelatinous cube
?) quartz
Type: gem / white
When wielded/worn:
Increases stun immunity: 30%.
When used to imbue an object:
Increases stun immunity: 30%.
Dropped by orc soldier
?) 2 ametrine
Type: gem / yellow
When wielded/worn:
Increases damage type: 2% all.
When used to imbue an object:
Increases damage type: 2% all.
[Last Messages]
Welcome to Tales of Maj'Eyal!