[b20b] Fall of Zigur and Chronolith Twin/Clone AI SNAFU

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eulf
Cornac
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Joined: Sun Feb 13, 2011 6:53 am

[b20b] Fall of Zigur and Chronolith Twin/Clone AI SNAFU

#1 Post by eulf »

The Grand Corrupter and entourage went hostile and invulnerable on me after a bit of splashback from an AoE attack. Given how they're apparently more than happy to hit each other (at least when they're all aiming at me), it does seem a bit counter intuitive. For the invulnerable part, while they would take normal amounts of damage their HP would not be reduced. I haven't tested to see if this was replicable yet.

The Chronolith twin/clones ability to know where you are constantly, combine with their inability to move within X squares of you allow you to constantly bombard them in complete safety by chucking a large AoE effect around a corner (Corrosive Vapor was what I noticed this with, perhaps other effects are too small? It was just barely large enough). Here's a diagram to further clarify what I mean.

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###@###
##..###
#.#####
.....CC
I'm unsure of any other setups in that area offhand which will duplicate that effect, or if any other bosses also try to keep a distance away from the player.

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: [b20b] Fall of Zigur and Chronolith Twin/Clone AI SNAFU

#2 Post by yufra »

eulf wrote: I'm unsure of any other setups in that area offhand which will duplicate that effect, or if any other bosses also try to keep a distance away from the player.
Hmmm, nice catch. The easiest fix is to alter the map so that doesn't happen. The long-term fix... not quite sure. I guess the tactical AI should want to keep the safe range AND line of sight. I'll give this some thought.
<DarkGod> lets say it's intended

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: [b20b] Fall of Zigur and Chronolith Twin/Clone AI SNAFU

#3 Post by yufra »

With some great insight from DG, this problem is fixed. :D
<DarkGod> lets say it's intended

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