Orc patrol pain

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TheRani
Archmage
Posts: 321
Joined: Sun Jan 16, 2011 7:25 pm

Orc patrol pain

#1 Post by TheRani »

My level 45 Anorithil just got slaughtered by orc patrols in the Far East. The worst ones are the ones where it's mostly an assortment of magical orcs. As long as even one of the orc mage types can see you, you're dead meat, because they will teleport you to where Everybody can see you. And they will make your buffs go away. And freeze or stun you. And make you explode while you're helpless. In one turn. And then when you resurrect, they do it again.

madmonk
Reaper
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Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: Orc patrol pain

#2 Post by madmonk »

My Yeek Reaver is having a lot of trouble with these Orc Patrols! To some extent I agree with you they are horribly nasty!

Thankfully I have survived my encounters and not had the bad luck you have had, and I don't have the luxury of resurrection since I am playing Rogue-like and have yet to see the Blood of Life or the Ring of Death!

On the other hand I dont believe they should be toned down (much!)... :twisted:
Regards

Jon.

ohioastro
Wyrmic
Posts: 202
Joined: Thu Jan 20, 2011 4:32 am

Re: Orc patrol pain

#3 Post by ohioastro »

There are two current workarounds - I agree that it's odd to have the random encounters in the East be deadlier than the fixed dungeons, but that's how it currently is set up.

1) If you just stand on a dungeon entrance they go away.
2) Dedicate one slot to invisibility when on the East, and make sure you take your light off before you get to the main map. If you get caught by a patrol this helps substantially.


Also controlled PD can get you to the exit, or close to it.

Canderel
Sher'Tul
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Joined: Mon Nov 24, 2003 2:31 pm
Location: South Africa

Re: Orc patrol pain

#4 Post by Canderel »

I am currently lvl 43 slinger, and I died to my first 2 patrols... then I swapped out my armor for a total stun resistant one, which helps keeping me alive... I usually shield up first (about 600 damage shield), and i've decided to not have a shield in my off hand currently, but rather an artifact dagger giving orc telepathy... I may swap it out again, because slingers get track which is way better.

With track/telepathy, I can scatter shot to where the spellcasters are, and then start taking out the non-stunned targets first. Usually I use my teleport rune somewhere in the fight, just to buy time for shield/regen to cool down.

So after I put my stun up I've been OK... but before I was zerked to death...

siphal
Cornac
Posts: 32
Joined: Fri Oct 04, 2002 7:12 am

Re: Orc patrol pain

#5 Post by siphal »

Dont forget boots of speed. If you find them before going east (which is quite common) use them while on the world map. It's much much easier to avoid the patrols that way. And if your way is blocked you can always try to lure them to the friendly patrols who often (mind you: no guarantee) will slaughter the orcs for you.

TheRani
Archmage
Posts: 321
Joined: Sun Jan 16, 2011 7:25 pm

Re: Orc patrol pain

#6 Post by TheRani »

madmonk wrote:My Yeek Reaver is having a lot of trouble with these Orc Patrols! To some extent I agree with you they are horribly nasty!

Thankfully I have survived my encounters and not had the bad luck you have had, and I don't have the luxury of resurrection since I am playing Rogue-like and have yet to see the Blood of Life or the Ring of Death!

On the other hand I dont believe they should be toned down (much!)... :twisted:
In an RPG, should random encounters really be deadlier than bosses?

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: Orc patrol pain

#7 Post by madmonk »

TheRani wrote:In an RPG, should random encounters really be deadlier than bosses?
There is only one boss, there are more than that in an Orc patrol.

But I understand your point!
Regards

Jon.

martinuzz
Archmage
Posts: 399
Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

Re: Orc patrol pain

#8 Post by martinuzz »

madmonk wrote: Thankfully I have survived my encounters and not had the bad luck you have had, and I don't have the luxury of resurrection since I am playing Rogue-like and have yet to see the Blood of Life or the Ring of Death!
Wait.. What? I've found the Ring of Death, and am wearing it, for the +10 to luck it gives, which can't be bad :)
But, are you saying, it grants an extra life as well? In that case, wow. I also play roguelike (always).
This would be the first time that I have 2 extra lives then.

madmonk
Reaper
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Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: Orc patrol pain

#9 Post by madmonk »

I've never had the Ring of Death but am going off this post:

http://forums.te4.org//viewtopic.php?f=42&t=24669&p=102468&hilit=ring+of+death#p102468

Which implies you can resurrect.
Regards

Jon.

martinuzz
Archmage
Posts: 399
Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

Re: Orc patrol pain

#10 Post by martinuzz »

Confirmed. I just died, while helping out the Grand Corruptor. To friendly bloodmage fire :p
I got the option to either revive using the Blood of Life, or by consuming the Ring of Death.
I used the Blood. Somehow, I think a +10 to luck is good enough to keep spending a ring slot on.

HenWen
Yeek
Posts: 10
Joined: Fri Feb 11, 2011 7:03 pm

Re: Orc patrol pain

#11 Post by HenWen »

I had no idea the Ring of Death had that ability - I keep on getting it as a drop in the mid / late game, and +10 luck alone is kind of underwhelming.

As far as the patrols, my recommendation for Anorthil is to use their darkest light ability - whatever it is called, the one that grants invisibility. Used in combination with twilight surge and the positive energy circle, you can keep using it for a while. The orc casters will usually kill themselves if you stay invisible long enough.

For other characters, an invisibility rune is well worth the slot.

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