Twice now on svn2754 the game has hung up with the cursor flickering. Windows task manager shows it consuming 6 to 8 percent CPU, so it's not a hard CPU loop, more like a loop around a graphics update.
The first time I had just defeated Bill the Troll and was picking up loot. The "g for get loot" panel was open.
The second time I had just used (from inventory) three new infusions/runes which I had picked up from a rattlesnake vault, replacing the original ones on my character. The inventory panel was still open. I have attached the stdout.txt from that run. As usual, stderr.txt was created but empty.
[svn 2754] Hangs, loops, flickering cursor
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- Wyrmic
- Posts: 201
- Joined: Wed Dec 06, 2006 6:58 pm
- Location: Mordor, Ohio
[svn 2754] Hangs, loops, flickering cursor
- Attachments
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- stdout.zip
- stdout.zip from game hang/loop/whatever
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Re: [svn 2754] Hangs, loops, flickering cursor
Can you run it in gdb and when it hangs show me a stacktrace please ?
PS: You did recompile it correctly ?
PS: You did recompile it correctly ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Wyrmic
- Posts: 201
- Joined: Wed Dec 06, 2006 6:58 pm
- Location: Mordor, Ohio
Re: [svn 2754] Hangs, loops, flickering cursor
I did get a clean compile. Well, there were the usual warning messages, but they don't seem to have affected anything in the past.
I started t-engine.exe under gdb and it ran OK, but of course the bug has gone into hiding. I'll keep running this way and see what happens.
I started t-engine.exe under gdb and it ran OK, but of course the bug has gone into hiding. I'll keep running this way and see what happens.