Thank you. You've saved me from myself twice already.yufra wrote:It looks like it is "magical".
Dumb questions thread
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Re: Dumb questions thread
Re: Dumb questions thread
Sorry I didn't get back to this thread. I don't check it often.yufra wrote:I am not 100% positive on this, but here it goes: if an artifact is generated on the floor of a dungeon it is "checked out" of the game. The artifact can be "checked back in" and made available for later generation by either selling it to a store or having it decay. The problem is that items/NPCs only decay from a level when you ENTER the level again after a period of time. If I am right, this should probably be changed.Canderel wrote:Are you sure? I was under the impression that most artifacts can regenerate (or is that only if you picked them up?)edge2054 wrote:Nope. But it won't decay either.
Darkgod said in IRC that artifacts on the ground do not decay. Artifacts carried by monsters will decay as will artifacts in stores.
Basically artifacts use the same fail safe quest items use. Once it's dropped it's there and if it generates randomly on a dungeon floor or in a vault then it's going to be there for the rest of the game.
Maybe we'll get a seer of some sort that can locate lost artifacts for us at some point.
Re: Dumb questions thread
Can characters be carried forward from one beta version to another? If so, how?
Re: Dumb questions thread
Nope, each beta is distinct and characters cannot be carried over.
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Re: Dumb questions thread
Has anyone played the older betas after new ones have been released - such as now that we have beta20b - anyone playing beta 3/7/12/15b ect?
Final Master's Character Guides
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Re: Dumb questions thread
Yes, I have several characters alive and kicking from previous betas, including my beta 18 L49 Skelly Archer who is about to swim in treacle. ^H^H^H^H^H^H^H^H^H^H^H enter High Peak.Final Master wrote:Has anyone played the older betas after new ones have been released - such as now that we have beta20b - anyone playing beta 3/7/12/15b ect?


I have 2 from 12b, 2 from 13, and 2 from 15b.
They get played as and when I want to further their characters with the differing play styles: potions & scrolls instead of runes and infusions etc.
Others just have not died yet


Predawn
Predawn
Re: Dumb questions thread
What do Corrupters use will power for? all of there talents scale off of magic and does not seem to increase Vim supply?
Those who complain are just Volunteering to fix the problem
<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?
<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?
Re: Dumb questions thread
Scale Mail of Kroltar can be used to activate Inferno costing 50 power out of X/80.
When i try to use it when X is anything but 80 the ability fails.
Is this a feature or a bug?
When i try to use it when X is anything but 80 the ability fails.
Is this a feature or a bug?
Re: Dumb questions thread
Another "feature or bug" question :
Some demons cast Darkness. When i use illuminate to counter it nothing happens. Does that mean that the demon has higher spellpower than my archmage so their spell wins? Or does the Darkness spell always prevail? Shouldn't at least the two cancel each other out? Or maybe have the most recent spell overrride the previous one?
PS: shouldn't the darkness spell cause blindness the same way the illuminate spell does?
Some demons cast Darkness. When i use illuminate to counter it nothing happens. Does that mean that the demon has higher spellpower than my archmage so their spell wins? Or does the Darkness spell always prevail? Shouldn't at least the two cancel each other out? Or maybe have the most recent spell overrride the previous one?
PS: shouldn't the darkness spell cause blindness the same way the illuminate spell does?
Re: Dumb questions thread
There is only one way to undo magical darkness in this game. It's an artifact with an activation.
Re: Dumb questions thread

I can't find the stairs down ;_;
e: found them, herp derp
Re: Dumb questions thread
By the way, you can remove a hotkey from the list by right-clicking on it. (Or, of course, by assigning something else to that key.)
Re: Dumb questions thread
hi. i'm new to the game. i've finished trollmire(5) and killed bill the troll. I can't seem to find the entrance to the Ruins of Kor'pul. Is it supposed to be after trollmire(5)?
EDIT: Found it. Didn't see the starting point of the game as an exit to world map.
EDIT: Found it. Didn't see the starting point of the game as an exit to world map.

Re: Dumb questions thread
The rod that Bill drops also pulls you to to the map straight away without having to walk through the whole dungeon again.
Re: Dumb questions thread
Is there an option to keep the map centered on your @ as in the older versions of TOME? It really helped to be able to see the mobs that would otherwise still be off-screen.
Also, is there a command to rest for a certain number of turns?
Also, is there a command to rest for a certain number of turns?