Honey Trees and Flytraps

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grimwerk
Cornac
Posts: 41
Joined: Tue Feb 01, 2011 10:28 pm

Honey Trees and Flytraps

#1 Post by grimwerk »

Image

Don't know if they jive with your style. If you want them, they're yours. Say so, and I'll put 'em in the appropriate format.

grimwerk
Cornac
Posts: 41
Joined: Tue Feb 01, 2011 10:28 pm

Re: Honey Trees and Flytraps

#2 Post by grimwerk »

ImageImage

edit: Added second image with a more pixelated version, and an outlined pixelated version. Don't mind me, I'm enjoying myself.

grimwerk
Cornac
Posts: 41
Joined: Tue Feb 01, 2011 10:28 pm

Re: Honey Trees and Flytraps

#3 Post by grimwerk »

Image

Susramanian
Spiderkin
Posts: 454
Joined: Sat May 15, 2010 3:09 am

Re: Honey Trees and Flytraps

#4 Post by Susramanian »

Eventually we're going to want all talents to have a unique icon so we can display more than twelve of them at a time on the screen. Since there is the potential to have your monster tiles go unused due to conflicting artistic styles, I suggest picking a class and making a set of talent icons for it. Those can't come soon enough for me!

grimwerk
Cornac
Posts: 41
Joined: Tue Feb 01, 2011 10:28 pm

Re: Honey Trees and Flytraps

#5 Post by grimwerk »

Image

You make decent suggestions, Susramanian. Thank you. Besides, I've just seen a screenshot of the existing 64x64 elves and they look pretty nifty.

marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

Re: Honey Trees and Flytraps

#6 Post by marvalis »

Susramanian wrote:Eventually we're going to want all talents to have a unique icon so we can display more than twelve of them at a time on the screen. Since there is the potential to have your monster tiles go unused due to conflicting artistic styles, I suggest picking a class and making a set of talent icons for it. Those can't come soon enough for me!
Writing a guide to what you need and sticky it might help.
Maybe I can make some maybe not, but I don't really know what you need or want.

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