Dumb questions thread
Moderator: Moderator
Re: Dumb questions thread
I've found he's quite inconsistent with what he pays out. He's given me 90ish gold for some items.
-
- Posts: 3
- Joined: Wed Jan 26, 2011 12:18 pm
Re: Dumb questions thread
All I can see is this:yufra wrote:Can you check your stdout when this happens? Generally when nothing happens there is a Lua error in the stdout.txt file that can help the developers debug the problem.murraypaul wrote: I had the phase door rune attached, but whenever I choose it there is a little swirly pink animation, but I stayed where I was.
Code: Select all
[LOG] Brian I casts Rune: Phase Door.
USING table: 013EA368 Rune: Phase Door
[PARTICLE] Loading from /data/gfx/particles/teleport.lua
Code: Select all
[LOG] Brian I casts Rune: Phase Door.
USING table: 013EA368 Rune: Phase Door
[LOG] Brian I stops regenerating health quickly.
-
- Posts: 3
- Joined: Wed Jan 26, 2011 12:18 pm
Re: Dumb questions thread
Lightbulb moment.greycat wrote:Disengage needs you to target a monster. You move away from that monster. You can't disengage from a tree or empty space....murraypaul wrote: I have learned the Disengage talent, when I choose it I get a targetting reticule, but whereever I click nothing seems to happen.
I though I was targeting where I wanted to jump to.
-
- Low Yeek
- Posts: 5
- Joined: Fri Jan 28, 2011 9:17 pm
how do I shoot?
My rogue found a sling and some shots, I have both equipped but I still cant shoot. The character sheet shows range as 6, but when I click on a monster I moves towards it.
Re: Dumb questions thread
Non-archer/slinger characters must be taught the art of ranged combat. Look around....
Re: Dumb questions thread
I have a spare category point, which I've heard you can use to unlock extra inscription slots. How?
Re: Dumb questions thread
When you use an inscription or rune without a slot for it and have a category point to spend it gives you an option to do so on the pop up menu.
Re: Dumb questions thread
When a level is generated with artefact on the floor and I dont pick it up, will I be able to find it again in another place?
Re: Dumb questions thread
Nope. But it won't decay either.Dekar wrote:When a level is generated with artefact on the floor and I dont pick it up, will I be able to find it again in another place?
Re: Dumb questions thread
Are you sure? I was under the impression that most artifacts can regenerate (or is that only if you picked them up?)edge2054 wrote:Nope. But it won't decay either.
Re: Dumb questions thread
I am not 100% positive on this, but here it goes: if an artifact is generated on the floor of a dungeon it is "checked out" of the game. The artifact can be "checked back in" and made available for later generation by either selling it to a store or having it decay. The problem is that items/NPCs only decay from a level when you ENTER the level again after a period of time. If I am right, this should probably be changed.Canderel wrote:Are you sure? I was under the impression that most artifacts can regenerate (or is that only if you picked them up?)edge2054 wrote:Nope. But it won't decay either.
<DarkGod> lets say it's intended
Re: Dumb questions thread
Which wild infusion category stops burning, please?
My rogues tend to stand too near their own explosion traps.
My rogues tend to stand too near their own explosion traps.
Re: Dumb questions thread
It looks like it is "magical".grimwerk wrote:Which wild infusion category stops burning, please?
My rogues tend to stand too near their own explosion traps.
<DarkGod> lets say it's intended
Re: Dumb questions thread
If that's really the case it should be a bug - thieves traps should all be physical.