1. Using Summertide Phial doesn't light place where you are standing. Don't know about wands.
2. Using Rift rune on xorn makes him disapper, but doesn't remove "Constricted" condition from player.
3. not a bug, actually
[b19] 3 bugs: Illumination, Xorn+Rift rune, Flame spell
Moderator: Moderator
[b19] 3 bugs: Illumination, Xorn+Rift rune, Flame spell
Last edited by Maelstrom on Thu Jan 27, 2011 9:19 pm, edited 2 times in total.
Re: [b19] 3 bugs: Illumination, Xorn+Rift rune, Flame spell
If you watch Flame carefully it does a nuke plus a single tic immediately. So 1/2 + 1/6 the first turn, then 1/6 and 1/6.
Re: [b19] 3 bugs: Illumination, Xorn+Rift rune, Flame spell
No, it does damage only 3 times. At least for archmage.
Re: [b19] 3 bugs: Illumination, Xorn+Rift rune, Flame spell
Heh, sometimes 3 times, sometimes 4 times for normal amount... 

Re: [b19] 3 bugs: Illumination, Xorn+Rift rune, Flame spell
Oh really?
Code: Select all
[LOG] Invictus casts Flame.
USING table: 18CB5E88 Flame
25 frames in 1.035 seconds = 24.1546 FPS (33 keyframes)
[SPELL CRIT %] 12.2
[PROJECTOR] starting dam 101.8876575731
[PROJECTOR] after difficulty dam 101.8876575731
[PROJECTOR] res 0 1 on dam 101.8876575731
[PROJECTOR] after resists dam 101.8876575731
[PROJECTOR] final dam 101.8876575731
[LOG] Invictus hits elven blood mage for #LIGHT_RED#101.89 fire damage#LAST#.
[LOG] Elven blood mage is on fire!
[PARTICLE] Loading from /data/gfx/particles/flamebeam.lua
[SOUND] loading from /data/sound/talents/fire.lua :=: /data/sound/talents/fire.wav :>
[SOUND] :=> userdata: 1453E180
============================== TACTICAL AI elven elite warrior
elven elite warrior 200 tactical ai talents can use Rune: Invisibility T_RUNE:_INVISIBILITY_1 defend
elven elite warrior 200 tactical ai talents can use Rune: Invisibility T_RUNE:_INVISIBILITY_1 escape
Tactical ai report for elven elite warrior
============================== TACTICAL AI elven corruptor
[PROJECTOR] starting dam 33.962552524365
[PROJECTOR] after difficulty dam 33.962552524365
[PROJECTOR] res 0 1 on dam 33.962552524365
[PROJECTOR] after resists dam 33.962552524365
[PROJECTOR] final dam 33.962552524365
[LOG] Invictus hits elven blood mage for #LIGHT_RED#33.96 fire damage#LAST#.
============================== TACTICAL AI elven corruptor
elven corruptor 266 tactical ai talents can use Rune: Teleportation T_RUNE:_TELEPORTATION_1 escape
elven corruptor 266 tactical ai talents can activate Bone Shield T_BONE_SHIELD defend
Tactical ai report for elven corruptor
13 frames in 1 seconds = 13 FPS (17 keyframes)
============================== TACTICAL AI elven corruptor
[PROJECTOR] starting dam 33.962552524365
[PROJECTOR] after difficulty dam 33.962552524365
[PROJECTOR] res 0 1 on dam 33.962552524365
[PROJECTOR] after resists dam 33.962552524365
[PROJECTOR] final dam 33.962552524365
[LOG] Invictus hits elven blood mage for #LIGHT_RED#33.96 fire damage#LAST#.
============================== TACTICAL AI elven corruptor
elven corruptor 266 tactical ai talents can use Rune: Teleportation T_RUNE:_TELEPORTATION_1 escape
elven corruptor 266 tactical ai talents can activate Bone Shield T_BONE_SHIELD defend
Tactical ai report for elven corruptor
[LOG] #00ff00#Talent Manathrust is ready to use.
23 frames in 1.229 seconds = 18.7144 FPS (54 keyframes)
17 frames in 1.012 seconds = 16.7984 FPS (28 keyframes)
============================== TACTICAL AI elven elite warrior
elven elite warrior 200 tactical ai talents can use Rune: Invisibility T_RUNE:_INVISIBILITY_1 defend
elven elite warrior 200 tactical ai talents can use Rune: Invisibility T_RUNE:_INVISIBILITY_1 escape
Tactical ai report for elven elite warrior
============================== TACTICAL AI elven corruptor
[PROJECTOR] starting dam 33.962552524365
[PROJECTOR] after difficulty dam 33.962552524365
[PROJECTOR] res 0 1 on dam 33.962552524365
[PROJECTOR] after resists dam 33.962552524365
[PROJECTOR] final dam 33.962552524365
[LOG] Invictus hits elven blood mage for #LIGHT_RED#33.96 fire damage#LAST#.
Re: [b19] 3 bugs: Illumination, Xorn+Rift rune, Flame spell
Meh, was posting while you where replying.
I'll keep watching it and testing but unless there's a rounding issue someplace it should always hit four times.
I'll keep watching it and testing but unless there's a rounding issue someplace it should always hit four times.
Re: [b19] 3 bugs: Illumination, Xorn+Rift rune, Flame spell
Alright, I just caught it only ticking twice, but adding up the damage it's the correct amount. So 1/2 up front, 1/4 then 1/4. *shrugs*
Re: [b19] 3 bugs: Illumination, Xorn+Rift rune, Flame spell
Sorry, that's my mistake.
I noticed that flame spell don't kill creatures which have less hp than spell do, but I forgot that "Frozen" condition gives damage resistance.
