[b19] Tiles change glitch and stat-increasing equipment bug
Moderator: Moderator
[b19] Tiles change glitch and stat-increasing equipment bug
When I enter a level using stormbolt tiles and then change to other tiles, I get glitches with letters instead of tiles.
Equipping items which increases CON or WIL doesn't increase life, stamina or mana.
Equipping items which increases CON or WIL doesn't increase life, stamina or mana.
Re: [b19] Tiles change glitch and stat-increasing equipment
Uh weird about the equipment, I'll check.
As for tiles, I forgot to add a warning about it :/
As for tiles, I forgot to add a warning about it :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: [b19] Tiles change glitch and stat-increasing equipment
Hehe, yea. Changing back from shockbolt to mushroom did this, on level 2 of the Blighted Ruins
EDIT: how do I fix this? I tried save & exit >> load, didn't work. I tried exiting and restrting Tome altogether, didn't work.
Should I suicide this character and start a new one to get mushroom tiles working again?

EDIT: how do I fix this? I tried save & exit >> load, didn't work. I tried exiting and restrting Tome altogether, didn't work.
Should I suicide this character and start a new one to get mushroom tiles working again?

Re: [b19] Tiles change glitch and stat-increasing equipment
Mkay.. Changing from 32x32 to 16x16 did not fix the graphics glitch.
Changing it back again to 32x32 crashed/exited the game.
Here's the stdout.txt
I don't know which part you need so here is the first part of it. the rest will follow in more posts, as it does not fit in 1.
Changing it back again to 32x32 crashed/exited the game.
Here's the stdout.txt
I don't know which part you need so here is the first part of it. the rest will follow in more posts, as it does not fit in 1.
Code: Select all
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: Lua 5.1
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from dir: te4-0.9.19
[ENGINE LOADER] sorted: te4 0 9 19
[ENGINE LOADER] loading engine: 0 9 19 te4
[ENGINE LOADER] using directory engine: /engines/default/
Available resolutions: 2048x1536x32
Available resolutions: 1920x1440x32
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1800x1440x32
Available resolutions: 1792x1344x32
Available resolutions: 1600x1200x32
Available resolutions: 1400x1050x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 1024x480x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 2048x1536x16
Available resolutions: 1920x1440x16
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1800x1440x16
Available resolutions: 1792x1344x16
Available resolutions: 1600x1200x16
Available resolutions: 1400x1050x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 1024x600x16
Available resolutions: 1024x480x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 800x480x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
Using cached font /data/font/Vera.ttf 12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 1024 768
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] auth as martinuzz 133b533c-03fa-46d4-b19a-b19b6a304d2a
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config modules_played
[ONLINE PROFILE] config modules_loaded
[ONLINE PROFILE] config firstrun
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved generic
[ENGINE] Switching to turn based
Creating module boot :: (as dir) true :: (as team) nil
Loaded module definition for boot-0.9.19 using engine te4-0.9.19
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.19
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.19
Creating module tome :: (as dir) true :: (as team) nil
Loaded module definition for tome-3.9.19 using engine te4-0.9.19
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.19
* Module: boot
** 0.9.19
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved generic modules_loaded boot = 81
__uuid = "2a30fdb5-0e20-46c1-9eb2-dc86a003b345"
tome = 58
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5 0e21725151192c5de6678c1064f0ce9a computed in 637
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/CheckModuleHash
[Module Profile] C:\Documents and Settings\Administrator\\T-Engine\4.0//profiles/default/modules/boot/
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved boot
[TALENT] Kick KICK T_KICK
[TALENT] Acid Spray ACID_SPRAY T_ACID_SPRAY
[TALENT] Manathrust MANATHRUST T_MANATHRUST
[TALENT] Flame FLAME T_FLAME
[TALENT] Fireflash FIREFLASH T_FIREFLASH
[TALENT] Lightning LIGHTNING T_LIGHTNING
[TALENT] Sunshield SUNSHIELD T_SUNSHIELD
[ENGINE] Switching to realtime, interval 125 ms
Using cached font /data/font/VeraMoBd.ttf 14
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
[ENGINE] Switching to realtime, interval 125 ms
Using cached font /data/font/Vera.ttf 12
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined.
Fragment Shader not supported by HW
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
1 frames in 9.005 seconds = 0.111049 FPS (0 keyframes)
C Map size 32:24 :: 768
Stored entities list actor table: 0791F110
Stored entities list object table: 079204B0
Stored entities list trap table: 07920568
Loading tile terrain/grass.png
Loading tile terrain/grass_flower3.png
Loading tile terrain/tree_alpha5.png
Loading tile terrain/tree_alpha1.png
Loading tile terrain/tree_alpha4.png
Loading tile terrain/tree_alpha3.png
Loading tile terrain/tree_alpha2.png
Loading tile terrain/water_floor.png
Loading tile terrain/water_floor_alpha.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 1
New GL Shader 3 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 1: Uniform: 0: 8B52 color1
*p 1: Uniform: 1: 8B52 color2
*p 1: Uniform: 2: 8B52 displayColor
*p 1: Uniform: 3: 8B50 mapCoord
*p 1: Uniform: 4: 1406 tick
*p 1: Uniform: 5: 8B5F noisevol
[MOVE] actor moved without a starting position mountain troll 18 16
Loading tile npc/troll_m.png
[MOVE] actor moved without a starting position warg 32 47
Loading tile npc/canine_warg.png
[MOVE] actor moved without a starting position forest troll 2 44
Loading tile npc/troll_f.png
[MOVE] actor moved without a starting position forest troll 17 13
[MOVE] actor moved without a starting position degenerated skeleton warrior 8 14
Loading tile npc/degenerated_skeleton_warrior.png
[MOVE] actor moved without a starting position forest troll 43 16
[MOVE] actor moved without a starting position skeleton warrior 33 29
Loading tile npc/skeleton_warrior.png
[MOVE] actor moved without a starting position skeleton warrior 26 45
[MOVE] actor moved without a starting position wolf 4 40
Loading tile npc/canine_w.png
[MOVE] actor moved without a starting position dire wolf 48 23
Loading tile npc/canine_dw.png
[MOVE] actor moved without a starting position white wolf 43 44
Loading tile npc/canine_ww.png
[MOVE] actor moved without a starting position degenerated skeleton warrior 46 10
[MOVE] actor moved without a starting position skeleton warrior 10 37
[MOVE] actor moved without a starting position stone troll 25 25
Loading tile npc/troll_s.png
[MOVE] actor moved without a starting position forest troll 27 29
[MOVE] actor moved without a starting position forest troll 35 23
[MOVE] actor moved without a starting position skeleton warrior 14 39
[MOVE] actor moved without a starting position fox 33 44
Loading tile npc/canine_fox.png
[MOVE] actor moved without a starting position great wolf 47 35
Loading tile npc/canine_gw.png
[MOVE] actor moved without a starting position mountain troll 27 48
[MOVE] actor moved without a starting position skeleton warrior 32 24
[MOVE] actor moved without a starting position white wolf 44 39
[MOVE] actor moved without a starting position wolf 41 6
[MOVE] actor moved without a starting position skeleton warrior 42 0
[MOVE] actor moved without a starting position degenerated skeleton warrior 14 6
[MOVE] actor moved without a starting position player 0 14
[MUSIC] playing The saga begins.ogg userdata: 078F1FB0 :: current ? nil
play music 17492c0 -1 0
[COROUTINE] registering getnews thread: 063F6BF8
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ONLINE PROFILE] get news
[THREAD] registering table: 0780F170 userdata: 078BA048 1
Selecting waypoint 26 45 :: skeleton warrior
1 ticks in 10.703 seconds = 0.0934317 TPS
1 frames in 1.698 seconds = 0.588928 FPS (271 keyframes)
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
[ONLINE PROFILE] async rpc called http://te4.org/lua/profilesrpc.ws/GetNews
Latest engine version available: te4 0 9 13
[COROUTINE] dead getnews
24 frames in 1.019 seconds = 23.5525 FPS (1223 keyframes)
[MOVE] actor moved without a starting position degenerated skeleton warrior 22 4
24 frames in 1 seconds = 24 FPS (31 keyframes)
[MOVE] actor moved without a starting position wolf 43 46
[MOVE] actor moved without a starting position mountain troll thunderer 41 49
Loading tile npc/troll_mt.png
25 frames in 1 seconds = 25 FPS (32 keyframes)
Creating module boot :: (as dir) true :: (as team) nil
Loaded module definition for boot-0.9.19 using engine te4-0.9.19
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.19
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.19
Creating module tome :: (as dir) true :: (as team) nil
Loaded module definition for tome-3.9.19 using engine te4-0.9.19
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.19
* Module: boot
** 0.9.19
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
tome
22 frames in 1.09 seconds = 20.1835 FPS (27 keyframes)
[MOVE] actor moved without a starting position stone troll 35 33
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
USING table: 063B48A8 Lightning
[MOVE] actor moved without a starting position great wolf 38 20
[PARTICLE] Loading from /data/gfx/particles/lightning.lua
22 frames in 1.03 seconds = 21.3592 FPS (33 keyframes)
[MOVE] actor moved without a starting position forest troll 38 17
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_MANATHRUST
USING table: 06370440 Manathrust
[MOVE] actor moved without a starting position skeleton warrior 26 13
[PARTICLE] Loading from /data/gfx/particles/mana_beam.lua
Selecting waypoint 43 16 :: forest troll
[ENGINE] Switching to turn based
[THREAD] registering table: 07875F30 userdata: 077FA3D8 2
[ONLINE PROFILE] saved generic modules_played boot = 2420
__uuid = "75fd4d01-c770-47bb-9da8-72e3a043e699"
tome = 217644
[THREAD] Thread join 2 table: 07875F30
[ONLINE PROFILE] async rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[THREAD] Thread result 2 table: 07875F30 => true
[THREAD] Thread join 1 table: 0780F170
[THREAD] Thread result 1 table: 0780F170 => true
[MAIN] rebooting lua state: te4 0.9.19 tome-3.9.19 martinuzz false
14 frames in 1.499 seconds = 9.33956 FPS (20 keyframes)
[ENGINE] Switching to turn based
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: Lua 5.1
Reboot using te4 0.9.19 tome-3.9.19 martinuzz false
[ENGINE LOADER] available from dir: te4-0.9.19
[ENGINE LOADER] loading engine: 0 9 19 te4
[ENGINE LOADER] using directory engine: /engines/default/
Available resolutions: 2048x1536x32
Available resolutions: 1920x1440x32
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1800x1440x32
Available resolutions: 1792x1344x32
Available resolutions: 1600x1200x32
Available resolutions: 1400x1050x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 1024x480x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 2048x1536x16
Available resolutions: 1920x1440x16
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1800x1440x16
Available resolutions: 1792x1344x16
Available resolutions: 1600x1200x16
Available resolutions: 1400x1050x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 1024x600x16
Available resolutions: 1024x480x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 800x480x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
Using cached font /data/font/Vera.ttf 12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 1024 768
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] auth as martinuzz 8e0d428e-27c0-43dd-9c9c-4dfe78ffdb30
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config modules_played
[ONLINE PROFILE] config modules_loaded
[ONLINE PROFILE] config firstrun
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved generic
[ENGINE] Switching to turn based
Creating module boot :: (as dir) true :: (as team) nil
Loaded module definition for boot-0.9.19 using engine te4-0.9.19
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.19
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.19
Creating module tome :: (as dir) true :: (as team) nil
Loaded module definition for tome-3.9.19 using engine te4-0.9.19
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.19
* Module: boot
** 0.9.19
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved generic modules_loaded boot = 81
__uuid = "2a30fdb5-0e20-46c1-9eb2-dc86a003b345"
tome = 59
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5 ae66cdead2524f51fe25d4ca5c4376bd computed in 6406
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/CheckModuleHash
[ONLINE PROFILE] module hash is valid
[Module Profile] C:\Documents and Settings\Administrator\\T-Engine\4.0//profiles/default/modules/tome/
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config achievement.THE_SECRET_CITY
[ONLINE PROFILE] config uniques
[ONLINE PROFILE] config allow_build
[ONLINE PROFILE] config characters
[ONLINE PROFILE] config achievement.EXTERMINATOR
[ONLINE PROFILE] config artifacts
[ONLINE PROFILE] config deaths
[ONLINE PROFILE] config achievement.LEVEL_10
[ONLINE PROFILE] config achievement.LOST_MERCHANT_RESCUE
[ONLINE PROFILE] config achievement.TUTORIAL_DONE
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved tome
[INVENTORY] define slot 1 In inventory
[ACHIEVEMENT] defined 1 THE_ARENA
[ACHIEVEMENT] defined 2 NIGHTMARE_THE_ARENA
[ACHIEVEMENT] defined 3 INSANE_THE_ARENA
[ACHIEVEMENT] defined 4 ARENA_BATTLER_20
[ACHIEVEMENT] defined 5 NIGHTMARE_ARENA_BATTLER_20
[ACHIEVEMENT] defined 6 INSANE_ARENA_BATTLER_20
[ACHIEVEMENT] defined 7 ARENA_BATTLER_50
[ACHIEVEMENT] defined 8 NIGHTMARE_ARENA_BATTLER_50
[ACHIEVEMENT] defined 9 INSANE_ARENA_BATTLER_50
[ACHIEVEMENT] defined 10 ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined 11 NIGHTMARE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined 12 INSANE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined 13 MASTER_OF_ARENA
[ACHIEVEMENT] defined 14 NIGHTMARE_MASTER_OF_ARENA
[ACHIEVEMENT] defined 15 INSANE_MASTER_OF_ARENA
[ACHIEVEMENT] defined 16 XXX_THE_DESTROYER
[ACHIEVEMENT] defined 17 NIGHTMARE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined 18 INSANE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined 19 GRAND_MASTER
[ACHIEVEMENT] defined 20 NIGHTMARE_GRAND_MASTER
[ACHIEVEMENT] defined 21 INSANE_GRAND_MASTER
[ACHIEVEMENT] defined 22 TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined 23 NIGHTMARE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined 24 INSANE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined 25 INFINITE_X10
[ACHIEVEMENT] defined 26 NIGHTMARE_INFINITE_X10
[ACHIEVEMENT] defined 27 INSANE_INFINITE_X10
[ACHIEVEMENT] defined 28 INFINITE_X20
[ACHIEVEMENT] defined 29 NIGHTMARE_INFINITE_X20
[ACHIEVEMENT] defined 30 INSANE_INFINITE_X20
[ACHIEVEMENT] defined 31 INFINITE_X30
[ACHIEVEMENT] defined 32 NIGHTMARE_INFINITE_X30
[ACHIEVEMENT] defined 33 INSANE_INFINITE_X30
[ACHIEVEMENT] defined 34 INFINITE_X40
[ACHIEVEMENT] defined 35 NIGHTMARE_INFINITE_X40
[ACHIEVEMENT] defined 36 INSANE_INFINITE_X40
[ACHIEVEMENT] defined 37 INFINITE_X50
[ACHIEVEMENT] defined 38 NIGHTMARE_INFINITE_X50
[ACHIEVEMENT] defined 39 INSANE_INFINITE_X50
[ACHIEVEMENT] defined 40 INFINITE_X60
[ACHIEVEMENT] defined 41 NIGHTMARE_INFINITE_X60
[ACHIEVEMENT] defined 42 INSANE_INFINITE_X60
[ACHIEVEMENT] defined 43 INFINITE_X70
[ACHIEVEMENT] defined 44 NIGHTMARE_INFINITE_X70
[ACHIEVEMENT] defined 45 INSANE_INFINITE_X70
[ACHIEVEMENT] defined 46 INFINITE_X80
[ACHIEVEMENT] defined 47 NIGHTMARE_INFINITE_X80
[ACHIEVEMENT] defined 48 INSANE_INFINITE_X80
[ACHIEVEMENT] defined 49 INFINITE_X90
[ACHIEVEMENT] defined 50 NIGHTMARE_INFINITE_X90
[ACHIEVEMENT] defined 51 INSANE_INFINITE_X90
[ACHIEVEMENT] defined 52 INFINITE_X100
[ACHIEVEMENT] defined 53 NIGHTMARE_INFINITE_X100
[ACHIEVEMENT] defined 54 INSANE_INFINITE_X100
[ACHIEVEMENT] defined 55 INFINITE_X150
[ACHIEVEMENT] defined 56 NIGHTMARE_INFINITE_X150
[ACHIEVEMENT] defined 57 INSANE_INFINITE_X150
[ACHIEVEMENT] defined 58 INFINITE_X200
[ACHIEVEMENT] defined 59 NIGHTMARE_INFINITE_X200
[ACHIEVEMENT] defined 60 INSANE_INFINITE_X200
[ACHIEVEMENT] defined 61 INFINITE_X300
[ACHIEVEMENT] defined 62 NIGHTMARE_INFINITE_X300
[ACHIEVEMENT] defined 63 INSANE_INFINITE_X300
[ACHIEVEMENT] defined 64 INFINITE_X400
[ACHIEVEMENT] defined 65 NIGHTMARE_INFINITE_X400
[ACHIEVEMENT] defined 66 INSANE_INFINITE_X400
[ACHIEVEMENT] defined 67 INFINITE_X500
[ACHIEVEMENT] defined 68 NIGHTMARE_INFINITE_X500
[ACHIEVEMENT] defined 69 INSANE_INFINITE_X500
[ACHIEVEMENT] defined 70 DEUS_EX_MACHINA
[ACHIEVEMENT] defined 71 NIGHTMARE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined 72 INSANE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined 73 TREASURE_HUNTER
[ACHIEVEMENT] defined 74 NIGHTMARE_TREASURE_HUNTER
[ACHIEVEMENT] defined 75 INSANE_TREASURE_HUNTER
[ACHIEVEMENT] defined 76 TREASURE_HOARDER
[ACHIEVEMENT] defined 77 NIGHTMARE_TREASURE_HOARDER
[ACHIEVEMENT] defined 78 INSANE_TREASURE_HOARDER
[ACHIEVEMENT] defined 79 DRAGON_GREED
[ACHIEVEMENT] defined 80 NIGHTMARE_DRAGON_GREED
[ACHIEVEMENT] defined 81 INSANE_DRAGON_GREED
[ACHIEVEMENT] defined 82 THAT_WAS_CLOSE
[ACHIEVEMENT] defined 83 NIGHTMARE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined 84 INSANE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined 85 SIZE_MATTERS
[ACHIEVEMENT] defined 86 NIGHTMARE_SIZE_MATTERS
[ACHIEVEMENT] defined 87 INSANE_SIZE_MATTERS
[ACHIEVEMENT] defined 88 EXTERMINATOR
[ACHIEVEMENT] defined 89 NIGHTMARE_EXTERMINATOR
[ACHIEVEMENT] defined 90 INSANE_EXTERMINATOR
[ACHIEVEMENT] defined 91 PEST_CONTROL
[ACHIEVEMENT] defined 92 NIGHTMARE_PEST_CONTROL
[ACHIEVEMENT] defined 93 INSANE_PEST_CONTROL
[ACHIEVEMENT] defined 94 REAVER
[ACHIEVEMENT] defined 95 NIGHTMARE_REAVER
[ACHIEVEMENT] defined 96 INSANE_REAVER
[ACHIEVEMENT] defined 97 ESCORT_KILL
[ACHIEVEMENT] defined 98 NIGHTMARE_ESCORT_KILL
[ACHIEVEMENT] defined 99 INSANE_ESCORT_KILL
[ACHIEVEMENT] defined 100 GEOMANCER
[ACHIEVEMENT] defined 101 NIGHTMARE_GEOMANCER
[ACHIEVEMENT] defined 102 INSANE_GEOMANCER
[ACHIEVEMENT] defined 103 KILL_BILL
[ACHIEVEMENT] defined 104 NIGHTMARE_KILL_BILL
[ACHIEVEMENT] defined 105 INSANE_KILL_BILL
[ACHIEVEMENT] defined 106 LEVEL_10
[ACHIEVEMENT] defined 107 NIGHTMARE_LEVEL_10
[ACHIEVEMENT] defined 108 INSANE_LEVEL_10
[ACHIEVEMENT] defined 109 LEVEL_20
[ACHIEVEMENT] defined 110 NIGHTMARE_LEVEL_20
[ACHIEVEMENT] defined 111 INSANE_LEVEL_20
[ACHIEVEMENT] defined 112 LEVEL_30
[ACHIEVEMENT] defined 113 NIGHTMARE_LEVEL_30
[ACHIEVEMENT] defined 114 INSANE_LEVEL_30
[ACHIEVEMENT] defined 115 LEVEL_40
[ACHIEVEMENT] defined 116 NIGHTMARE_LEVEL_40
[ACHIEVEMENT] defined 117 INSANE_LEVEL_40
[ACHIEVEMENT] defined 118 LEVEL_50
[ACHIEVEMENT] defined 119 NIGHTMARE_LEVEL_50
[ACHIEVEMENT] defined 120 INSANE_LEVEL_50
[ACHIEVEMENT] defined 121 UNSTOPPABLE
[ACHIEVEMENT] defined 122 NIGHTMARE_UNSTOPPABLE
[ACHIEVEMENT] defined 123 INSANE_UNSTOPPABLE
[ACHIEVEMENT] defined 124 EMANCIPATION
[ACHIEVEMENT] defined 125 NIGHTMARE_EMANCIPATION
[ACHIEVEMENT] defined 126 INSANE_EMANCIPATION
[ACHIEVEMENT] defined 127 TUTORIAL_DONE
[ACHIEVEMENT] defined 128 VAMPIRE_CRUSHER
[ACHIEVEMENT] defined 129 NIGHTMARE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined 130 INSANE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined 131 A_DANGEROUS_SECRET
[ACHIEVEMENT] defined 132 NIGHTMARE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined 133 INSANE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined 134 THE_SECRET_CITY
[ACHIEVEMENT] defined 135 NIGHTMARE_THE_SECRET_CITY
[ACHIEVEMENT] defined 136 INSANE_THE_SECRET_CITY
[ACHIEVEMENT] defined 137 KILL_UKRUK
[ACHIEVEMENT] defined 138 NIGHTMARE_KILL_UKRUK
[ACHIEVEMENT] defined 139 INSANE_KILL_UKRUK
[ACHIEVEMENT] defined 140 SLIDERS
[ACHIEVEMENT] defined 141 NIGHTMARE_SLIDERS
[ACHIEVEMENT] defined 142 INSANE_SLIDERS
[ACHIEVEMENT] defined 143 DESTROYER_BANE
[ACHIEVEMENT] defined 144 NIGHTMARE_DESTROYER_BANE
[ACHIEVEMENT] defined 145 INSANE_DESTROYER_BANE
[ACHIEVEMENT] defined 146 STRANGE_NEW_WORLD
[ACHIEVEMENT] defined 147 NIGHTMARE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined 148 INSANE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined 149 CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined 150 NIGHTMARE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined 151 INSANE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined 152 ORC_PRIDE
[ACHIEVEMENT] defined 153 NIGHTMARE_ORC_PRIDE
[ACHIEVEMENT] defined 154 INSANE_ORC_PRIDE
[ACHIEVEMENT] defined 155 WIN_FULL
[ACHIEVEMENT] defined 156 NIGHTMARE_WIN_FULL
[ACHIEVEMENT] defined 157 INSANE_WIN_FULL
[ACHIEVEMENT] defined 158 WIN_AERYN
[ACHIEVEMENT] defined 159 NIGHTMARE_WIN_AERYN
[ACHIEVEMENT] defined 160 INSANE_WIN_AERYN
[ACHIEVEMENT] defined 161 WIN_SACRIFICE
[ACHIEVEMENT] defined 162 NIGHTMARE_WIN_SACRIFICE
[ACHIEVEMENT] defined 163 INSANE_WIN_SACRIFICE
[ACHIEVEMENT] defined 164 SORCERER_NO_PORTAL
[ACHIEVEMENT] defined 165 NIGHTMARE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined 166 INSANE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined 167 SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined 168 NIGHTMARE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined 169 INSANE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined 170 SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined 171 NIGHTMARE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined 172 INSANE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined 173 SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined 174 NIGHTMARE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined 175 INSANE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined 176 SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined 177 NIGHTMARE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined 178 INSANE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined 179 LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined 180 NIGHTMARE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined 181 INSANE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined 182 SLASUL_DEAD
[ACHIEVEMENT] defined 183 NIGHTMARE_SLASUL_DEAD
[ACHIEVEMENT] defined 184 INSANE_SLASUL_DEAD
[ACHIEVEMENT] defined 185 UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined 186 NIGHTMARE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined 187 INSANE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined 188 MASTER_JEWELER
[ACHIEVEMENT] defined 189 NIGHTMARE_MASTER_JEWELER
[ACHIEVEMENT] defined 190 INSANE_MASTER_JEWELER
[ACHIEVEMENT] defined 191 CURSE_ERASER
[ACHIEVEMENT] defined 192 NIGHTMARE_CURSE_ERASER
[ACHIEVEMENT] defined 193 INSANE_CURSE_ERASER
[ACHIEVEMENT] defined 194 EYE_OF_THE_STORM
[ACHIEVEMENT] defined 195 NIGHTMARE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined 196 INSANE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined 197 ANTIMAGIC
[ACHIEVEMENT] defined 198 NIGHTMARE_ANTIMAGIC
[ACHIEVEMENT] defined 199 INSANE_ANTIMAGIC
[ACHIEVEMENT] defined 200 ANTI_ANTIMAGIC
[ACHIEVEMENT] defined 201 NIGHTMARE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined 202 INSANE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined 203 WEST_PORTAL
[ACHIEVEMENT] defined 204 NIGHTMARE_WEST_PORTAL
[ACHIEVEMENT] defined 205 INSANE_WEST_PORTAL
[ACHIEVEMENT] defined 206 EAST_PORTAL
[ACHIEVEMENT] defined 207 NIGHTMARE_EAST_PORTAL
[ACHIEVEMENT] defined 208 INSANE_EAST_PORTAL
[ACHIEVEMENT] defined 209 SPYDRIC_INFESTATION
[ACHIEVEMENT] defined 210 NIGHTMARE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined 211 INSANE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined 212 SHADOW_CLONE
[ACHIEVEMENT] defined 213 NIGHTMARE_SHADOW_CLONE
[ACHIEVEMENT] defined 214 INSANE_SHADOW_CLONE
[ACHIEVEMENT] defined 215 SHERTUL_FORTRESS
[ACHIEVEMENT] defined 216 NIGHTMARE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined 217 INSANE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined 218 ELEMENTALIST
[ACHIEVEMENT] defined 219 NIGHTMARE_ELEMENTALIST
[ACHIEVEMENT] defined 220 INSANE_ELEMENTALIST
[ACHIEVEMENT] defined 221 WARPER
[ACHIEVEMENT] defined 222 NIGHTMARE_WARPER
[ACHIEVEMENT] defined 223 INSANE_WARPER
[ACHIEVEMENT] defined 224 PYROMANCER
[ACHIEVEMENT] defined 225 NIGHTMARE_PYROMANCER
[ACHIEVEMENT] defined 226 INSANE_PYROMANCER
[ACHIEVEMENT] defined 227 CRYOMANCER
[ACHIEVEMENT] defined 228 NIGHTMARE_CRYOMANCER
[ACHIEVEMENT] defined 229 INSANE_CRYOMANCER
[LORE] defined 1 trollmire-note-1
[LORE] defined 2 trollmire-note-2
[LORE] defined 3 trollmire-note-3
[LORE] defined 4 trollmire-note-4
[LORE] defined 5 trollmire-note-5
[LORE] defined 6 daikara-note-1
[LORE] defined 7 daikara-note-2
[LORE] defined 8 daikara-note-3
[LORE] defined 9 daikara-note-4
[LORE] defined 10 daikara-note-5
[LORE] defined 11 old-forest-note-1
[LORE] defined 12 old-forest-note-2
[LORE] defined 13 old-forest-note-3
[LORE] defined 14 old-forest-note-4
[LORE] defined 15 old-forest-note-5
[LORE] defined 16 old-forest-note-6
[LORE] defined 17 infinite-dungeon-1
[LORE] defined 18 infinite-dungeon-2
[LORE] defined 19 infinite-dungeon-3
[LORE] defined 20 infinite-dungeon-4
[LORE] defined 21 blighted-ruins-note-1
[LORE] defined 22 blighted-ruins-note-2
[LORE] defined 23 blighted-ruins-note-3
[LORE] defined 24 blighted-ruins-note-4
[LORE] defined 25 dreadfell-note-1
[LORE] defined 26 dreadfell-note-2
[LORE] defined 27 dreadfell-note-3
[LORE] defined 28 dreadfell-note-4
[LORE] defined 29 dreadfell-note-5
[LORE] defined 30 dreadfell-poem-level-2
[LORE] defined 31 dreadfell-poem-level-5
[LORE] defined 32 dreadfell-poem-level-7
[LORE] defined 33 dreadfell-poem-master
[LORE] defined 34 troll-poem-1
[LORE] defined 35 troll-poem-2
[LORE] defined 36 necromancer-poem-1
[LORE] defined 37 necromancer-poem-2
[LORE] defined 38 last-hope-foundation-note-1
[LORE] defined 39 last-hope-foundation-note-2
[LORE] defined 40 last-hope-foundation-note-3
[LORE] defined 41 last-hope-foundation-note-4
[LORE] defined 42 last-hope-foundation-note-5
[LORE] defined 43 last-hope-foundation-note-6
[LORE] defined 44 last-hope-tolak-statue
[LORE] defined 45 last-hope-toknor-statue
[LORE] defined 46 last-hope-mirvenia-statue
[LORE] defined 47 angolwen-linaniil-lecture
[LORE] defined 48 iron-throne-profits-1
[LORE] defined 49 iron-throne-profits-2
[LORE] defined 50 iron-throne-profits-3
[LORE] defined 51 iron-throne-profits-4
[LORE] defined 52 iron-throne-reknor-edict
[LORE] defined 53 iron-throne-trade-ledger
[LORE] defined 54 iron-throne-last-words
[LORE] defined 55 sunwall-note-1
[LORE] defined 56 sunwall-note-2
[LORE] defined 57 sunwall-note-3
[LORE] defined 58 sunwall-note-4
[LORE] defined 59 spellhunt-note-1
[LORE] defined 60 grand-corruptor-draft
[LORE] defined 61 grushnak-pride-note
[LORE] defined 62 rak-shor-pride-note
[LORE] defined 63 gorbat-pride-note
[LORE] defined 64 vor-pride-note
[LORE] defined 65 halfling-research-note-1
[LORE] defined 66 halfling-research-note-2
[LORE] defined 67 halfling-research-note-3
[LORE] defined 68 halfling-research-note-4
[LORE] defined 69 temple-creation-note-1
[LORE] defined 70 temple-creation-note-2
[LORE] defined 71 temple-creation-note-3
[LORE] defined 72 temple-creation-note-4
[LORE] defined 73 arena-scoring
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot 2 In main hand
[INVENTORY] define slot 3 In off hand
[INVENTORY] define slot 4 Psionic Focus
[INVENTORY] define slot 5 On fingers
[INVENTORY] define slot 6 Around neck
[INVENTORY] define slot 7 Light source
[INVENTORY] define slot 8 Main armor
[INVENTORY] define slot 9 Cloak
[INVENTORY] define slot 10 On head
[INVENTORY] define slot 11 Around waist
[INVENTORY] define slot 12 In your belt
[INVENTORY] define slot 13 On hands
[INVENTORY] define slot 14 On feet
[INVENTORY] define slot 15 Tool
[INVENTORY] define slot 16 Quiver
[INVENTORY] define slot 17 Socketed Gems
[INVENTORY] define slot 18 Mount
[INVENTORY] define slot 19 Second weapon set: In main hand
[INVENTORY] define slot 20 Second weapon set: In off hand
[TALENT] Infusion: Regeneration INFUSION:_REGENERATION_1 T_INFUSION:_REGENERATION_1
[TALENT] Infusion: Regeneration INFUSION:_REGENERATION_2 T_INFUSION:_REGENERATION_2
[TALENT] Infusion: Regeneration INFUSION:_REGENERATION_3 T_INFUSION:_REGENERATION_3
[TALENT] Infusion: Regeneration INFUSION:_REGENERATION_4 T_INFUSION:_REGENERATION_4
[TALENT] Infusion: Regeneration INFUSION:_REGENERATION_5 T_INFUSION:_REGENERATION_5
[TALENT] Infusion: Regeneration INFUSION:_REGENERATION_6 T_INFUSION:_REGENERATION_6
[TALENT] Infusion: Healing INFUSION:_HEALING_1 T_INFUSION:_HEALING_1
[TALENT] Infusion: Healing INFUSION:_HEALING_2 T_INFUSION:_HEALING_2
[TALENT] Infusion: Healing INFUSION:_HEALING_3 T_INFUSION:_HEALING_3
[TALENT] Infusion: Healing INFUSION:_HEALING_4 T_INFUSION:_HEALING_4
[TALENT] Infusion: Healing INFUSION:_HEALING_5 T_INFUSION:_HEALING_5
[TALENT] Infusion: Healing INFUSION:_HEALING_6 T_INFUSION:_HEALING_6
[TALENT] Infusion: Wild INFUSION:_WILD_1 T_INFUSION:_WILD_1
[TALENT] Infusion: Wild INFUSION:_WILD_2 T_INFUSION:_WILD_2
[TALENT] Infusion: Wild INFUSION:_WILD_3 T_INFUSION:_WILD_3
[TALENT] Infusion: Wild INFUSION:_WILD_4 T_INFUSION:_WILD_4
[TALENT] Infusion: Wild INFUSION:_WILD_5 T_INFUSION:_WILD_5
[TALENT] Infusion: Wild INFUSION:_WILD_6 T_INFUSION:_WILD_6
[TALENT] Infusion: Movement INFUSION:_MOVEMENT_1 T_INFUSION:_MOVEMENT_1
[TALENT] Infusion: Movement INFUSION:_MOVEMENT_2 T_INFUSION:_MOVEMENT_2
[TALENT] Infusion: Movement INFUSION:_MOVEMENT_3 T_INFUSION:_MOVEMENT_3
[TALENT] Infusion: Movement INFUSION:_MOVEMENT_4 T_INFUSION:_MOVEMENT_4
[TALENT] Infusion: Movement INFUSION:_MOVEMENT_5 T_INFUSION:_MOVEMENT_5
[TALENT] Infusion: Movement INFUSION:_MOVEMENT_6 T_INFUSION:_MOVEMENT_6
[TALENT] Infusion: Sun INFUSION:_SUN_1 T_INFUSION:_SUN_1
[TALENT] Infusion: Sun INFUSION:_SUN_2 T_INFUSION:_SUN_2
[TALENT] Infusion: Sun INFUSION:_SUN_3 T_INFUSION:_SUN_3
[TALENT] Infusion: Sun INFUSION:_SUN_4 T_INFUSION:_SUN_4
[TALENT] Infusion: Sun INFUSION:_SUN_5 T_INFUSION:_SUN_5
[TALENT] Infusion: Sun INFUSION:_SUN_6 T_INFUSION:_SUN_6
[TALENT] Infusion: Heroism INFUSION:_HEROISM_1 T_INFUSION:_HEROISM_1
[TALENT] Infusion: Heroism INFUSION:_HEROISM_2 T_INFUSION:_HEROISM_2
[TALENT] Infusion: Heroism INFUSION:_HEROISM_3 T_INFUSION:_HEROISM_3
[TALENT] Infusion: Heroism INFUSION:_HEROISM_4 T_INFUSION:_HEROISM_4
[TALENT] Infusion: Heroism INFUSION:_HEROISM_5 T_INFUSION:_HEROISM_5
[TALENT] Infusion: Heroism INFUSION:_HEROISM_6 T_INFUSION:_HEROISM_6
[TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_1 T_INFUSION:_MIND_POWER_1
[TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_2 T_INFUSION:_MIND_POWER_2
[TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_3 T_INFUSION:_MIND_POWER_3
[TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_4 T_INFUSION:_MIND_POWER_4
[TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_5 T_INFUSION:_MIND_POWER_5
[TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_6 T_INFUSION:_MIND_POWER_6
[TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_1 T_RUNE:_PHASE_DOOR_1
[TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_2 T_RUNE:_PHASE_DOOR_2
[TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_3 T_RUNE:_PHASE_DOOR_3
[TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_4 T_RUNE:_PHASE_DOOR_4
[TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_5 T_RUNE:_PHASE_DOOR_5
[TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_6 T_RUNE:_PHASE_DOOR_6
[TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_1 T_RUNE:_CONTROLLED_PHASE_DOOR_1
[TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_2 T_RUNE:_CONTROLLED_PHASE_DOOR_2
[TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_3 T_RUNE:_CONTROLLED_PHASE_DOOR_3
[TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_4 T_RUNE:_CONTROLLED_PHASE_DOOR_4
[TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_5 T_RUNE:_CONTROLLED_PHASE_DOOR_5
[TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_6 T_RUNE:_CONTROLLED_PHASE_DOOR_6
[TALENT] Rune: Teleportation RUNE:_TELEPORTATION_1 T_RUNE:_TELEPORTATION_1
[TALENT] Rune: Teleportation RUNE:_TELEPORTATION_2 T_RUNE:_TELEPORTATION_2
[TALENT] Rune: Teleportation RUNE:_TELEPORTATION_3 T_RUNE:_TELEPORTATION_3
[TALENT] Rune: Teleportation RUNE:_TELEPORTATION_4 T_RUNE:_TELEPORTATION_4
[TALENT] Rune: Teleportation RUNE:_TELEPORTATION_5 T_RUNE:_TELEPORTATION_5
[TALENT] Rune: Teleportation RUNE:_TELEPORTATION_6 T_RUNE:_TELEPORTATION_6
[TALENT] Rune: Shielding RUNE:_SHIELDING_1 T_RUNE:_SHIELDING_1
[TALENT] Rune: Shielding RUNE:_SHIELDING_2 T_RUNE:_SHIELDING_2
[TALENT] Rune: Shielding RUNE:_SHIELDING_3 T_RUNE:_SHIELDING_3
[TALENT] Rune: Shielding RUNE:_SHIELDING_4 T_RUNE:_SHIELDING_4
[TALENT] Rune: Shielding RUNE:_SHIELDING_5 T_RUNE:_SHIELDING_5
[TALENT] Rune: Shielding RUNE:_SHIELDING_6 T_RUNE:_SHIELDING_6
[TALENT] Rune: Invisibility RUNE:_INVISIBILITY_1 T_RUNE:_INVISIBILITY_1
[TALENT] Rune: Invisibility RUNE:_INVISIBILITY_2 T_RUNE:_INVISIBILITY_2
[TALENT] Rune: Invisibility RUNE:_INVISIBILITY_3 T_RUNE:_INVISIBILITY_3
[TALENT] Rune: Invisibility RUNE:_INVISIBILITY_4 T_RUNE:_INVISIBILITY_4
[TALENT] Rune: Invisibility RUNE:_INVISIBILITY_5 T_RUNE:_INVISIBILITY_5
[TALENT] Rune: Invisibility RUNE:_INVISIBILITY_6 T_RUNE:_INVISIBILITY_6
[TALENT] Rune: Speed RUNE:_SPEED_1 T_RUNE:_SPEED_1
[TALENT] Rune: Speed RUNE:_SPEED_2 T_RUNE:_SPEED_2
[TALENT] Rune: Speed RUNE:_SPEED_3 T_RUNE:_SPEED_3
[TALENT] Rune: Speed RUNE:_SPEED_4 T_RUNE:_SPEED_4
[TALENT] Rune: Speed RUNE:_SPEED_5 T_RUNE:_SPEED_5
[TALENT] Rune: Speed RUNE:_SPEED_6 T_RUNE:_SPEED_6
[TALENT] Rune: Vision RUNE:_VISION_1 T_RUNE:_VISION_1
[TALENT] Rune: Vision RUNE:_VISION_2 T_RUNE:_VISION_2
[TALENT] Rune: Vision RUNE:_VISION_3 T_RUNE:_VISION_3
[TALENT] Rune: Vision RUNE:_VISION_4 T_RUNE:_VISION_4
[TALENT] Rune: Vision RUNE:_VISION_5 T_RUNE:_VISION_5
[TALENT] Rune: Vision RUNE:_VISION_6 T_RUNE:_VISION_6
[TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_1 T_RUNE:_HEAT_BEAM_1
[TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_2 T_RUNE:_HEAT_BEAM_2
[TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_3 T_RUNE:_HEAT_BEAM_3
[TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_4 T_RUNE:_HEAT_BEAM_4
[TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_5 T_RUNE:_HEAT_BEAM_5
[TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_6 T_RUNE:_HEAT_BEAM_6
[TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_1 T_RUNE:_FROZEN_SPEAR_1
[TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_2 T_RUNE:_FROZEN_SPEAR_2
[TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_3 T_RUNE:_FROZEN_SPEAR_3
[TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_4 T_RUNE:_FROZEN_SPEAR_4
[TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_5 T_RUNE:_FROZEN_SPEAR_5
[TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_6 T_RUNE:_FROZEN_SPEAR_6
[TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_1 T_RUNE:_ACID_WAVE_1
[TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_2 T_RUNE:_ACID_WAVE_2
[TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_3 T_RUNE:_ACID_WAVE_3
[TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_4 T_RUNE:_ACID_WAVE_4
[TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_5 T_RUNE:_ACID_WAVE_5
[TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_6 T_RUNE:_ACID_WAVE_6
[TALENT] Rune: Lightning RUNE:_LIGHTNING_1 T_RUNE:_LIGHTNING_1
[TALENT] Rune: Lightning RUNE:_LIGHTNING_2 T_RUNE:_LIGHTNING_2
[TALENT] Rune: Lightning RUNE:_LIGHTNING_3 T_RUNE:_LIGHTNING_3
[TALENT] Rune: Lightning RUNE:_LIGHTNING_4 T_RUNE:_LIGHTNING_4
[TALENT] Rune: Lightning RUNE:_LIGHTNING_5 T_RUNE:_LIGHTNING_5
[TALENT] Rune: Lightning RUNE:_LIGHTNING_6 T_RUNE:_LIGHTNING_6
[TALENT] Rune: Manasurge RUNE:_MANASURGE_1 T_RUNE:_MANASURGE_1
[TALENT] Rune: Manasurge RUNE:_MANASURGE_2 T_RUNE:_MANASURGE_2
[TALENT] Rune: Manasurge RUNE:_MANASURGE_3 T_RUNE:_MANASURGE_3
[TALENT] Rune: Manasurge RUNE:_MANASURGE_4 T_RUNE:_MANASURGE_4
[TALENT] Rune: Manasurge RUNE:_MANASURGE_5 T_RUNE:_MANASURGE_5
[TALENT] Rune: Manasurge RUNE:_MANASURGE_6 T_RUNE:_MANASURGE_6
[TALENT] Rune of the Rift RUNE_OF_THE_RIFT_1 T_RUNE_OF_THE_RIFT_1
[TALENT] Rune of the Rift RUNE_OF_THE_RIFT_2 T_RUNE_OF_THE_RIFT_2
[TALENT] Rune of the Rift RUNE_OF_THE_RIFT_3 T_RUNE_OF_THE_RIFT_3
[TALENT] Rune of the Rift RUNE_OF_THE_RIFT_4 T_RUNE_OF_THE_RIFT_4
[TALENT] Rune of the Rift RUNE_OF_THE_RIFT_5 T_RUNE_OF_THE_RIFT_5
[TALENT] Rune of the Rift RUNE_OF_THE_RIFT_6 T_RUNE_OF_THE_RIFT_6
[TALENT] Multiply MULTIPLY T_MULTIPLY
[TALENT] Poisonous Crawl CRAWL_POISON T_CRAWL_POISON
[TALENT] Acidic Crawl CRAWL_ACID T_CRAWL_ACID
[TALENT] Blinding Spores SPORE_BLIND T_SPORE_BLIND
[TALENT] Poisonous Spores SPORE_POISON T_SPORE_POISON
[TALENT] Stun STUN T_STUN
[TALENT] Disarm DISARM T_DISARM
[TALENT] Constrict CONSTRICT T_CONSTRICT
[TALENT] Knockback KNOCKBACK T_KNOCKBACK
[TALENT] Poisonous Bite BITE_POISON T_BITE_POISON
[TALENT] Summon SUMMON T_SUMMON
[TALENT] Rotting Disease ROTTING_DISEASE T_ROTTING_DISEASE
[TALENT] Decrepitude Disease DECREPITUDE_DISEASE T_DECREPITUDE_DISEASE
[TALENT] Weakness Disease WEAKNESS_DISEASE T_WEAKNESS_DISEASE
[TALENT] Mind Disruption MIND_DISRUPTION T_MIND_DISRUPTION
[TALENT] Water Bolt WATER_BOLT T_WATER_BOLT
[TALENT] Water Jet WATER_JET T_WATER_JET
[TALENT] Grab GRAB T_GRAB
[TALENT] Blinding Ink BLINDING_INK T_BLINDING_INK
[TALENT] Spit Poison SPIT_POISON T_SPIT_POISON
[TALENT] Spit Blight SPIT_BLIGHT T_SPIT_BLIGHT
[TALENT] Rushing Claws RUSHING_CLAWS T_RUSHING_CLAWS
[TALENT] Throw Bones THROW_BONES T_THROW_BONES
[TALENT] Lay Web LAY_WEB T_LAY_WEB
[TALENT] Darkness DARKNESS T_DARKNESS
[TALENT] Throw Boulder THROW_BOULDER T_THROW_BOULDER
[TALENT] Howl HOWL T_HOWL
[TALENT] Shriek SHRIEK T_SHRIEK
[TALENT] Crush CRUSH T_CRUSH
[TALENT] Mind Sear MIND_SEAR T_MIND_SEAR
[TALENT] Silence SILENCE T_SILENCE
[TALENT] Telekinetic Blast TELEKINETIC_BLAST T_TELEKINETIC_BLAST
[TALENT] Blightzone BLIGHTZONE T_BLIGHTZONE
[TALENT] Invoke Tentacle INVOKE_TENTACLE T_INVOKE_TENTACLE
[TALENT] Explode EXPLODE T_EXPLODE
[TALENT] Elemental bolt ELEMENTAL_BOLT T_ELEMENTAL_BOLT
[TALENT] Speed Sap SPEED_SAP T_SPEED_SAP
[TALENT] Dredge Frenzy DREDGE_FRENZY T_DREDGE_FRENZY
[TALENT] Psi Pool PSI_POOL T_PSI_POOL
[TALENT] Mana Pool MANA_POOL T_MANA_POOL
[TALENT] Vim Pool VIM_POOL T_VIM_POOL
[TALENT] Stamina Pool STAMINA_POOL T_STAMINA_POOL
[TALENT] Equilibrium Pool EQUILIBRIUM_POOL T_EQUILIBRIUM_POOL
[TALENT] Positive Pool POSITIVE_POOL T_POSITIVE_POOL
[TALENT] Negative Pool NEGATIVE_POOL T_NEGATIVE_POOL
[TALENT] Hate Pool HATE_POOL T_HATE_POOL
[TALENT] Paradox Pool PARADOX_POOL T_PARADOX_POOL
[TALENT] Improved Health I IMPROVED_HEALTH_I T_IMPROVED_HEALTH_I
[TALENT] Improved Health II IMPROVED_HEALTH_II T_IMPROVED_HEALTH_II
[TALENT] Improved Health III IMPROVED_HEALTH_III T_IMPROVED_HEALTH_III
[TALENT] Decreased Health I DECREASED_HEALTH_I T_DECREASED_HEALTH_I
[TALENT] Decreased Health II DECREASED_HEALTH_II T_DECREASED_HEALTH_II
[TALENT] Decreased Health III DECREASED_HEALTH_III T_DECREASED_HEALTH_III
[TALENT] Teleport: Angolwen TELEPORT_ANGOLWEN T_TELEPORT_ANGOLWEN
[TALENT] Gift of the Pureborn HIGHER_HEAL T_HIGHER_HEAL
[TALENT] Grace of the Eternals SHALOREN_SPEED T_SHALOREN_SPEED
[TALENT] Resilience of the Dwarves DWARF_RESILIENCE T_DWARF_RESILIENCE
[TALENT] Luck of the Little Folk HALFLING_LUCK T_HALFLING_LUCK
[TALENT] Wrath of the Eternals THALOREN_WRATH T_THALOREN_WRATH
[TALENT] Orcish Fury ORC_FURY T_ORC_FURY
[TALENT] Dominant Will YEEK_WILL T_YEEK_WILL
[TALENT] Death Dance DEATH_DANCE T_DEATH_DANCE
[TALENT] Berserker BERSERKER T_BERSERKER
[TALENT] Warshout WARSHOUT T_WARSHOUT
[TALENT] Death Blow DEATH_BLOW T_DEATH_BLOW
[TALENT] Stunning Blow STUNNING_BLOW T_STUNNING_BLOW
[TALENT] Sunder Armour SUNDER_ARMOUR T_SUNDER_ARMOUR
[TALENT] Sunder Arms SUNDER_ARMS T_SUNDER_ARMS
[TALENT] Blood Frenzy BLOOD_FRENZY T_BLOOD_FRENZY
[TALENT] Dual Weapon Training DUAL_WEAPON_TRAINING T_DUAL_WEAPON_TRAINING
[TALENT] Dual Weapon Defense DUAL_WEAPON_DEFENSE T_DUAL_WEAPON_DEFENSE
[TALENT] Precision PRECISION T_PRECISION
[TALENT] Momentum MOMENTUM T_MOMENTUM
[TALENT] Dual Strike DUAL_STRIKE T_DUAL_STRIKE
[TALENT] Flurry FLURRY T_FLURRY
[TALENT] Sweep SWEEP T_SWEEP
[TALENT] Whirlwind WHIRLWIND T_WHIRLWIND
[TALENT] Shield Pummel SHIELD_PUMMEL T_SHIELD_PUMMEL
[TALENT] Riposte RIPOSTE T_RIPOSTE
[TALENT] Overpower OVERPOWER T_OVERPOWER
[TALENT] Assault ASSAULT T_ASSAULT
[TALENT] Repulsion REPULSION T_REPULSION
[TALENT] Shield Wall SHIELD_WALL T_SHIELD_WALL
[TALENT] Shield Expertise SHIELD_EXPERTISE T_SHIELD_EXPERTISE
[TALENT] Last Stand LAST_STAND T_LAST_STAND
[TALENT] Juggernaut JUGGERNAUT T_JUGGERNAUT
[TALENT] Onslaught ONSLAUGHT T_ONSLAUGHT
[TALENT] Battle Call BATTLE_CALL T_BATTLE_CALL
[TALENT] Shattering Impact SHATTERING_IMPACT T_SHATTERING_IMPACT
[TALENT] Shattering Shout SHATTERING_SHOUT T_SHATTERING_SHOUT
[TALENT] Second Wind SECOND_WIND T_SECOND_WIND
[TALENT] Battle Shout BATTLE_SHOUT T_BATTLE_SHOUT
[TALENT] Battle Cry BATTLE_CRY T_BATTLE_CRY
[TALENT] Bloodbath BLOODBATH T_BLOODBATH
[TALENT] Mortal Terror MORTAL_TERROR T_MORTAL_TERROR
[TALENT] Bloodrage BLOODRAGE T_BLOODRAGE
[TALENT] Unstoppable UNSTOPPABLE T_UNSTOPPABLE
[TALENT] Disengage DISENGAGE T_DISENGAGE
[TALENT] Track TRACK T_TRACK
[TALENT] Heave HEAVE T_HEAVE
[TALENT] Slow Motion SLOW_MOTION T_SLOW_MOTION
[TALENT] Precise Strikes PRECISE_STRIKES T_PRECISE_STRIKES
[TALENT] Rush RUSH T_RUSH
[TALENT] Perfect Strike PERFECT_STRIKE T_PERFECT_STRIKE
[TALENT] Blinding Speed BLINDING_SPEED T_BLINDING_SPEED
[TALENT] Quick Recovery QUICK_RECOVERY T_QUICK_RECOVERY
[TALENT] Fast Metabolism FAST_METABOLISM T_FAST_METABOLISM
[TALENT] Spell Shield SPELL_SHIELD T_SPELL_SHIELD
[TALENT] Unending Frenzy UNENDING_FRENZY T_UNENDING_FRENZY
[TALENT] Heavy Armour Training HEAVY_ARMOUR_TRAINING T_HEAVY_ARMOUR_TRAINING
[TALENT] Massive Armour Training MASSIVE_ARMOUR_TRAINING T_MASSIVE_ARMOUR_TRAINING
[TALENT] Health HEALTH T_HEALTH
[TALENT] Weapon Combat WEAPON_COMBAT T_WEAPON_COMBAT
[TALENT] Weapons Mastery WEAPONS_MASTERY T_WEAPONS_MASTERY
[TALENT] Knife Mastery KNIFE_MASTERY T_KNIFE_MASTERY
[TALENT] Exotic Weapons Mastery EXOTIC_WEAPONS_MASTERY T_EXOTIC_WEAPONS_MASTERY
[TALENT] Bow Mastery BOW_MASTERY T_BOW_MASTERY
[TALENT] Piercing Arrow PIERCING_ARROW T_PIERCING_ARROW
[TALENT] Dual Arrows DUAL_ARROWS T_DUAL_ARROWS
[TALENT] Volley of Arrows VOLLEY_OF_ARROWS T_VOLLEY_OF_ARROWS
[TALENT] Sling Mastery SLING_MASTERY T_SLING_MASTERY
[TALENT] Eye Shot EYE_SHOT T_EYE_SHOT
[TALENT] Inertial Shot INERTIAL_SHOT T_INERTIAL_SHOT
[TALENT] Multishot MULTISHOT T_MULTISHOT
[TALENT] Shoot SHOOT T_SHOOT
[TALENT] Steady Shot STEADY_SHOT T_STEADY_SHOT
[TALENT] Aim AIM T_AIM
[TALENT] Rapid Shot RAPID_SHOT T_RAPID_SHOT
[TALENT] Critical Shot CRITICAL_SHOT T_CRITICAL_SHOT
[TALENT] Flare FLARE T_FLARE
[TALENT] Crippling Shot CRIPPLING_SHOT T_CRIPPLING_SHOT
[TALENT] Pinning Shot PINNING_SHOT T_PINNING_SHOT
[TALENT] Scatter Shot SCATTER_SHOT T_SCATTER_SHOT
[TALENT] Arcane Combat ARCANE_COMBAT T_ARCANE_COMBAT
[TALENT] Arcane Dexterity ARCANE_DEXTERITY T_ARCANE_DEXTERITY
[TALENT] Arcane Feed ARCANE_FEED T_ARCANE_FEED
[TALENT] Arcane Destruction ARCANE_DESTRUCTION T_ARCANE_DESTRUCTION
[TALENT] Automatic Stealth AUTOMATIC_STEALTH T_AUTOMATIC_STEALTH
[TALENT] Stealth STEALTH T_STEALTH
[TALENT] Shadowstrike SHADOWSTRIKE T_SHADOWSTRIKE
[TALENT] Hide in Plain Sight HIDE_IN_PLAIN_SIGHT T_HIDE_IN_PLAIN_SIGHT
[TALENT] Unseen Actions UNSEEN_ACTIONS T_UNSEEN_ACTIONS
[TALENT] Trap Mastery TRAP_MASTERY T_TRAP_MASTERY
[TALENT] Lure LURE T_LURE
[TALENT] Sticky Smoke STICKY_SMOKE T_STICKY_SMOKE
[TALENT] Trap Launcher TRAP_LAUNCHER T_TRAP_LAUNCHER
[TALENT] Explosion Trap EXPLOSION_TRAP T_EXPLOSION_TRAP
[TALENT] Bear Trap BEAR_TRAP T_BEAR_TRAP
[TALENT] Catapult Trap CATAPULT_TRAP T_CATAPULT_TRAP
[TALENT] Disarming Trap DISARMING_TRAP T_DISARMING_TRAP
[TALENT] Nightshade Trap NIGHTSHADE_TRAP T_NIGHTSHADE_TRAP
[TALENT] Dirty Fighting DIRTY_FIGHTING T_DIRTY_FIGHTING
[TALENT] Backstab BACKSTAB T_BACKSTAB
[TALENT] Switch Place SWITCH_PLACE T_SWITCH_PLACE
[TALENT] Cripple CRIPPLE T_CRIPPLE
[TALENT] Lethality LETHALITY T_LETHALITY
[TALENT] Deadly Strikes DEADLY_STRIKES T_DEADLY_STRIKES
[TALENT] Willful Combat WILLFUL_COMBAT T_WILLFUL_COMBAT
[TALENT] Snap SNAP T_SNAP
[TALENT] Trap Detection TRAP_DETECTION T_TRAP_DETECTION
[TALENT] Heightened Senses HEIGHTENED_SENSES T_HEIGHTENED_SENSES
[TALENT] Trap Disarm TRAP_DISARM T_TRAP_DISARM
[TALENT] Evasion EVASION T_EVASION
[TALENT] Shadow Combat SHADOW_COMBAT T_SHADOW_COMBAT
[TALENT] Shadow Cunning SHADOW_CUNNING T_SHADOW_CUNNING
[TALENT] Shadow Feed SHADOW_FEED T_SHADOW_FEED
[TALENT] Shadowstep SHADOWSTEP T_SHADOWSTEP
[TALENT] Arcane Power ARCANE_POWER T_ARCANE_POWER
[TALENT] Manathrust MANATHRUST T_MANATHRUST
[TALENT] Manaflow MANAFLOW T_MANAFLOW
[TALENT] Disruption Shield DISRUPTION_SHIELD T_DISRUPTION_SHIELD
[TALENT] Flame FLAME T_FLAME
[TALENT] Flameshock FLAMESHOCK T_FLAMESHOCK
[TALENT] Fireflash FIREFLASH T_FIREFLASH
[TALENT] Inferno INFERNO T_INFERNO
[TALENT] Blastwave BLASTWAVE T_BLASTWAVE
[TALENT] Dancing Fires DANCING_FIRES T_DANCING_FIRES
[TALENT] Combust COMBUST T_COMBUST
[TALENT] Wildfire WILDFIRE T_WILDFIRE
[TALENT] Stone Skin STONE_SKIN T_STONE_SKIN
[TALENT] Dig DIG T_DIG
[TALENT] Strike STRIKE T_STRIKE
[TALENT] Stone Wall STONE_WALL T_STONE_WALL
[TALENT] Earthen Missiles EARTHEN_MISSILES T_EARTHEN_MISSILES
[TALENT] Body of Stone BODY_OF_STONE T_BODY_OF_STONE
[TALENT] Earthquake EARTHQUAKE T_EARTHQUAKE
[TALENT] Crystalline Focus CRYSTALLINE_FOCUS T_CRYSTALLINE_FOCUS
[TALENT] Corrosive Vapour CORROSIVE_VAPOUR T_CORROSIVE_VAPOUR
[TALENT] Freeze FREEZE T_FREEZE
[TALENT] Tidal Wave TIDAL_WAVE T_TIDAL_WAVE
[TALENT] Ice Storm ICE_STORM T_ICE_STORM
[TALENT] Ice Shards ICE_SHARDS T_ICE_SHARDS
[TALENT] Frozen Ground FROZEN_GROUND T_FROZEN_GROUND
[TALENT] Shatter SHATTER T_SHATTER
[TALENT] Uttercold UTTERCOLD T_UTTERCOLD
[TALENT] Lightning LIGHTNING T_LIGHTNING
[TALENT] Chain Lightning CHAIN_LIGHTNING T_CHAIN_LIGHTNING
[TALENT] Feather Wind FEATHER_WIND T_FEATHER_WIND
[TALENT] Thunderstorm THUNDERSTORM T_THUNDERSTORM
[TALENT] Nova NOVA T_NOVA
[TALENT] Shock SHOCK T_SHOCK
[TALENT] Hurricane HURRICANE T_HURRICANE
[TALENT] Tempest TEMPEST T_TEMPEST
[TALENT] Phase Door PHASE_DOOR T_PHASE_DOOR
[TALENT] Teleport TELEPORT T_TELEPORT
[TALENT] Displacement Shield DISPLACEMENT_SHIELD T_DISPLACEMENT_SHIELD
[TALENT] Probability Travel PROBABILITY_TRAVEL T_PROBABILITY_TRAVEL
[TALENT] Regeneration REGENERATION T_REGENERATION
[TALENT] Heal HEAL T_HEAL
[TALENT] Restoration RESTORATION T_RESTORATION
[TALENT] Nature's Call NATURE'S_CALL T_NATURE'S_CALL
[TALENT] Disperse Magic DISPERSE_MAGIC T_DISPERSE_MAGIC
[TALENT] Spell Shaping SPELL_SHAPING T_SPELL_SHAPING
[TALENT] Quicken Spells QUICKEN_SPELLS T_QUICKEN_SPELLS
[TALENT] Metaflow METAFLOW T_METAFLOW
[TALENT] Keen Senses KEEN_SENSES T_KEEN_SENSES
[TALENT] Arcane Eye ARCANE_EYE T_ARCANE_EYE
[TALENT] Vision VISION T_VISION
[TALENT] Premonition PREMONITION T_PREMONITION
[TALENT] Congeal Time CONGEAL_TIME T_CONGEAL_TIME
[TALENT] Time Shield TIME_SHIELD T_TIME_SHIELD
[TALENT] Time Prison TIME_PRISON T_TIME_PRISON
[TALENT] Essence of Speed ESSENCE_OF_SPEED T_ESSENCE_OF_SPEED
[TALENT] Illuminate ILLUMINATE T_ILLUMINATE
[TALENT] Blur Sight BLUR_SIGHT T_BLUR_SIGHT
[TALENT] Phantasmal Shield PHANTASMAL_SHIELD T_PHANTASMAL_SHIELD
[TALENT] Invisibility INVISIBILITY T_INVISIBILITY
[TALENT] Fiery Hands FIERY_HANDS T_FIERY_HANDS
[TALENT] Earthen Barrier EARTHEN_BARRIER T_EARTHEN_BARRIER
[TALENT] Frost Hands FROST_HANDS T_FROST_HANDS
[TALENT] Inner Power INNER_POWER T_INNER_POWER
[TALENT] Throw Bomb THROW_BOMB T_THROW_BOMB
[TALENT] Alchemist Protection ALCHEMIST_PROTECTION T_ALCHEMIST_PROTECTION
[TALENT] Explosion Expert EXPLOSION_EXPERT T_EXPLOSION_EXPERT
[TALENT] Shockwave Bomb SHOCKWAVE_BOMB T_SHOCKWAVE_BOMB
[TALENT] Fire Infusion FIRE_INFUSION T_FIRE_INFUSION
[TALENT] Acid Infusion ACID_INFUSION T_ACID_INFUSION
[TALENT] Lightning Infusion LIGHTNING_INFUSION T_LIGHTNING_INFUSION
[TALENT] Frost Infusion FROST_INFUSION T_FROST_INFUSION
[TALENT] Refit Golem REFIT_GOLEM T_REFIT_GOLEM
[TALENT] Golem Power GOLEM_POWER T_GOLEM_POWER
[TALENT] Golem Resilience GOLEM_RESILIENCE T_GOLEM_RESILIENCE
[TALENT] Invoke Golem INVOKE_GOLEM T_INVOKE_GOLEM
[TALENT] Golem Portal GOLEM_PORTAL T_GOLEM_PORTAL
[TALENT] Mana Tap MANA_TAP T_MANA_TAP
[TALENT] Life Tap GOLEMANCY_LIFE_TAP T_GOLEMANCY_LIFE_TAP
[TALENT] Gem Golem GEM_GOLEM T_GEM_GOLEM
[TALENT] Runic Golem RUNIC_GOLEM T_RUNIC_GOLEM
[TALENT] Channel Staff CHANNEL_STAFF T_CHANNEL_STAFF
[TALENT] Staff Mastery STAFF_MASTERY T_STAFF_MASTERY
[TALENT] Defensive Posture DEFENSIVE_POSTURE T_DEFENSIVE_POSTURE
[TALENT] Blunt Thrust BLUNT_THRUST T_BLUNT_THRUST
[TALENT] Heat HEAT T_HEAT
[TALENT] Smoke Bomb SMOKE_BOMB T_SMOKE_BOMB
[TALENT] Fire Storm FIRE_STORM T_FIRE_STORM
[TALENT] Body of Fire BODY_OF_FIRE T_BODY_OF_FIRE
[TALENT] Create Alchemist Gems CREATE_ALCHEMIST_GEMS T_CREATE_ALCHEMIST_GEMS
[TALENT] Extract Gems EXTRACT_GEMS T_EXTRACT_GEMS
[TALENT] Imbue Item IMBUE_ITEM T_IMBUE_ITEM
[TALENT] Gem Portal GEM_PORTAL T_GEM_PORTAL
[TALENT] Stone Touch STONE_TOUCH T_STONE_TOUCH
[TALENT] Knockback GOLEM_KNOCKBACK T_GOLEM_KNOCKBACK
[TALENT] Taunt GOLEM_TAUNT T_GOLEM_TAUNT
[TALENT] Crush GOLEM_CRUSH T_GOLEM_CRUSH
[TALENT] Pound GOLEM_POUND T_GOLEM_POUND
[TALENT] Eye Beam GOLEM_BEAM T_GOLEM_BEAM
[TALENT] Reflective Skin GOLEM_REFLECTIVE_SKIN T_GOLEM_REFLECTIVE_SKIN
[TALENT] Arcane Pull GOLEM_ARCANE_PULL T_GOLEM_ARCANE_PULL
[TALENT] Molten Skin GOLEM_MOLTEN_SKIN T_GOLEM_MOLTEN_SKIN
[TALENT] Meditation MEDITATION T_MEDITATION
[TALENT] Nature's Touch NATURE_TOUCH T_NATURE_TOUCH
[TALENT] Earth's Eyes EARTH'S_EYES T_EARTH'S_EYES
[TALENT] Nature's Balance NATURE'S_BALANCE T_NATURE'S_BALANCE
[TALENT] Resolve RESOLVE T_RESOLVE
[TALENT] Aura of Silence AURA_OF_SILENCE T_AURA_OF_SILENCE
[TALENT] Antimagic Shield ANTIMAGIC_SHIELD T_ANTIMAGIC_SHIELD
[TALENT] Mana Clash MANA_CLASH T_MANA_CLASH
[TALENT] Poisonous Spores POISONOUS_SPORES T_POISONOUS_SPORES
[TALENT] Acidic Skin ACIDIC_SKIN T_ACIDIC_SKIN
[TALENT] Slime Spit SLIME_SPIT T_SLIME_SPIT
[TALENT] Slime Roots SLIME_ROOTS T_SLIME_ROOTS
[TALENT] Swallow SWALLOW T_SWALLOW
[TALENT] Quake QUAKE T_QUAKE
[TALENT] Burrow BURROW T_BURROW
[TALENT] Sand Breath SAND_BREATH T_SAND_BREATH
[TALENT] Bellowing Roar BELLOWING_ROAR T_BELLOWING_ROAR
[TALENT] Wing Buffet WING_BUFFET T_WING_BUFFET
[TALENT] Devouring Flame DEVOURING_FLAME T_DEVOURING_FLAME
[TALENT] Fire Breath FIRE_BREATH T_FIRE_BREATH
[TALENT] Ice Claw ICE_CLAW T_ICE_CLAW
[TALENT] Icy Skin ICY_SKIN T_ICY_SKIN
[TALENT] Ice Wall ICE_WALL T_ICE_WALL
[TALENT] Ice Breath ICE_BREATH T_ICE_BREATH
[TALENT] Lightning Speed LIGHTNING_SPEED T_LIGHTNING_SPEED
[TALENT] Static Field STATIC_FIELD T_STATIC_FIELD
[TALENT] Tornado TORNADO T_TORNADO
[TALENT] Lightning Breath LIGHTNING_BREATH T_LIGHTNING_BREATH
[TALENT] War Hound WAR_HOUND T_WAR_HOUND
[TALENT] Jelly JELLY T_JELLY
[TALENT] Minotaur MINOTAUR T_MINOTAUR
[TALENT] Stone Golem STONE_GOLEM T_STONE_GOLEM
[TALENT] Flamespit RITCH_FLAMESPITTER_BOLT T_RITCH_FLAMESPITTER_BOLT
[TALENT] Acid Breath ACID_BREATH T_ACID_BREATH
[TALENT] Lightning Breath LIGHTNING_BREATH_HYDRA T_LIGHTNING_BREATH_HYDRA
[TALENT] Poison Breath POISON_BREATH T_POISON_BREATH
[TALENT] Ritch Flamespitter RITCH_FLAMESPITTER T_RITCH_FLAMESPITTER
[TALENT] Hydra HYDRA T_HYDRA
[TALENT] Warper WARPER T_WARPER
[TALENT] Fire Drake FIRE_DRAKE T_FIRE_DRAKE
[TALENT] Taunt TAUNT T_TAUNT
[TALENT] Shell Shield SHELL_SHIELD T_SHELL_SHIELD
[TALENT] Web SPIDER_WEB T_SPIDER_WEB
[TALENT] Turtle TURTLE T_TURTLE
[TALENT] Spider SPIDER T_SPIDER
[TALENT] Suppress Summoning SUPPRESS_SUMMONING T_SUPPRESS_SUMMONING
[TALENT] Summon Control SUMMON_CONTROL T_SUMMON_CONTROL
[TALENT] Rage RAGE T_RAGE
[TALENT] Detonate DETONATE T_DETONATE
[TALENT] Resilience RESILIENCE T_RESILIENCE
[TALENT] Phase Summon PHASE_SUMMON T_PHASE_SUMMON
[TALENT] Chant of Fortitude CHANT_OF_FORTITUDE T_CHANT_OF_FORTITUDE
[TALENT] Chant of Fortress CHANT_OF_FORTRESS T_CHANT_OF_FORTRESS
[TALENT] Chant of Resistance CHANT_OF_RESISTANCE T_CHANT_OF_RESISTANCE
[TALENT] Chant of Light CHANT_OF_LIGHT T_CHANT_OF_LIGHT
[TALENT] Searing Light SEARING_LIGHT T_SEARING_LIGHT
[TALENT] Sun Flare SUN_FLARE T_SUN_FLARE
[TALENT] Firebeam FIREBEAM T_FIREBEAM
[TALENT] Sunburst SUNBURST T_SUNBURST
[TALENT] Weapon of Light WEAPON_OF_LIGHT T_WEAPON_OF_LIGHT
[TALENT] Martyrdom MARTYRDOM T_MARTYRDOM
[TALENT] Wave of Power WAVE_OF_POWER T_WAVE_OF_POWER
[TALENT] Crusade CRUSADE T_CRUSADE
[TALENT] Healing Light HEALING_LIGHT T_HEALING_LIGHT
[TALENT] Bathe in Light BATHE_IN_LIGHT T_BATHE_IN_LIGHT
[TALENT] Barrier BARRIER T_BARRIER
[TALENT] Providence PROVIDENCE T_PROVIDENCE
[TALENT] Glyph of Paralysis GLYPH_OF_PARALYSIS T_GLYPH_OF_PARALYSIS
[TALENT] Glyph of Repulsion GLYPH_OF_REPULSION T_GLYPH_OF_REPULSION
[TALENT] Glyph of Explosion GLYPH_OF_EXPLOSION T_GLYPH_OF_EXPLOSION
[TALENT] Glyph of Fatigue GLYPH_OF_FATIGUE T_GLYPH_OF_FATIGUE
[TALENT] Shield of Light SHIELD_OF_LIGHT T_SHIELD_OF_LIGHT
[TALENT] Brandish BRANDISH T_BRANDISH
[TALENT] Retribution RETRIBUTION T_RETRIBUTION
[TALENT] Second Life SECOND_LIFE T_SECOND_LIFE
[TALENT] Twilight TWILIGHT T_TWILIGHT
[TALENT] Jumpgate: Teleport To JUMPGATE_TELEPORT T_JUMPGATE_TELEPORT
[TALENT] Jumpgate JUMPGATE T_JUMPGATE
[TALENT] Mind Blast MIND_BLAST T_MIND_BLAST
[TALENT] Shadow Simulacrum SHADOW_SIMULACRUM T_SHADOW_SIMULACRUM
[TALENT] Jumpgate Two JUMPGATE_TWO T_JUMPGATE_TWO
[TALENT] Jumpgate Two: Teleport To JUMPGATE_TELEPORT_TWO T_JUMPGATE_TELEPORT_TWO
[TALENT] Hymn of Shadows HYMN_OF_SHADOWS T_HYMN_OF_SHADOWS
[TALENT] Hymn of Detection HYMN_OF_DETECTION T_HYMN_OF_DETECTION
[TALENT] Hymn of Perseverance HYMN_OF_PERSEVERANCE T_HYMN_OF_PERSEVERANCE
[TALENT] Hymn of Moonlight HYMN_OF_MOONLIGHT T_HYMN_OF_MOONLIGHT
[TALENT] Moonlight Ray MOONLIGHT_RAY T_MOONLIGHT_RAY
[TALENT] Shadow Blast SHADOW_BLAST T_SHADOW_BLAST
[TALENT] Twilight Surge TWILIGHT_SURGE T_TWILIGHT_SURGE
[TALENT] Starfall STARFALL T_STARFALL
[TALENT] Blood Red Moon BLOOD_RED_MOON T_BLOOD_RED_MOON
[TALENT] Totality TOTALITY T_TOTALITY
[TALENT] Corona CORONA T_CORONA
[TALENT] Darkest Light DARKEST_LIGHT T_DARKEST_LIGHT
[TALENT] Circle of Shifting Shadows CIRCLE_OF_SHIFTING_SHADOWS T_CIRCLE_OF_SHIFTING_SHADOWS
[TALENT] Circle of Blazing Light CIRCLE_OF_BLAZING_LIGHT
Re: [b19] Tiles change glitch and stat-increasing equipment
Code: Select all
[TALENT] Circle of Sanctity CIRCLE_OF_SANCTITY T_CIRCLE_OF_SANCTITY
[TALENT] Circle of Warding CIRCLE_OF_WARDING T_CIRCLE_OF_WARDING
[TALENT] Blood Sacrifice BLOOD_SACRIFICE T_BLOOD_SACRIFICE
[TALENT] Drain DRAIN T_DRAIN
[TALENT] Absorb Life ABSORB_LIFE T_ABSORB_LIFE
[TALENT] Life Tap LIFE_TAP T_LIFE_TAP
[TALENT] Rend REND T_REND
[TALENT] Ruin RUIN T_RUIN
[TALENT] Acid Strike ACID_STRIKE T_ACID_STRIKE
[TALENT] Dark Surprise DARK_SURPRISE T_DARK_SURPRISE
[TALENT] Virulent Disease VIRULENT_DISEASE T_VIRULENT_DISEASE
[TALENT] Cyst Burst CYST_BURST T_CYST_BURST
[TALENT] Catalepsy CATALEPSY T_CATALEPSY
[TALENT] Epidemic EPIDEMIC T_EPIDEMIC
[TALENT] Corrupted Strength CORRUPTED_STRENGTH T_CORRUPTED_STRENGTH
[TALENT] Bloodlust BLOODLUST T_BLOODLUST
[TALENT] Carrier CARRIER T_CARRIER
[TALENT] Acid Blood ACID_BLOOD T_ACID_BLOOD
[TALENT] Bone Spear BONE_SPEAR T_BONE_SPEAR
[TALENT] Bone Grab BONE_GRAB T_BONE_GRAB
[TALENT] Bone Nova BONE_NOVA T_BONE_NOVA
[TALENT] Bone Shield BONE_SHIELD T_BONE_SHIELD
[TALENT] Curse of Defenselessness CURSE_OF_DEFENSELESSNESS T_CURSE_OF_DEFENSELESSNESS
[TALENT] Curse of Impotence CURSE_OF_IMPOTENCE T_CURSE_OF_IMPOTENCE
[TALENT] Curse of Death CURSE_OF_DEATH T_CURSE_OF_DEATH
[TALENT] Curse of Vulnerability CURSE_OF_VULNERABILITY T_CURSE_OF_VULNERABILITY
[TALENT] Pacification Hex PACIFICATION_HEX T_PACIFICATION_HEX
[TALENT] Burning Hex BURNING_HEX T_BURNING_HEX
[TALENT] Empathic Hex EMPATHIC_HEX T_EMPATHIC_HEX
[TALENT] Domination Hex DOMINATION_HEX T_DOMINATION_HEX
[TALENT] Blood Spray BLOOD_SPRAY T_BLOOD_SPRAY
[TALENT] Blood Grasp BLOOD_GRASP T_BLOOD_GRASP
[TALENT] Blood Boil BLOOD_BOIL T_BLOOD_BOIL
[TALENT] Blood Fury BLOOD_FURY T_BLOOD_FURY
[TALENT] Dark Ritual DARK_RITUAL T_DARK_RITUAL
[TALENT] Corrupted Negation CORRUPTED_NEGATION T_CORRUPTED_NEGATION
[TALENT] Corrosive Worm CORROSIVE_WORM T_CORROSIVE_WORM
[TALENT] Poison Storm POISON_STORM T_POISON_STORM
[TALENT] Wraithform WRAITHFORM T_WRAITHFORM
[TALENT] Darkfire DARKFIRE T_DARKFIRE
[TALENT] Flame of Urh'Rok FLAME_OF_URH'ROK T_FLAME_OF_URH'ROK
[TALENT] Demon Plane DEMON_PLANE T_DEMON_PLANE
[TALENT] Soul Rot SOUL_ROT T_SOUL_ROT
[TALENT] Vimsense VIMSENSE T_VIMSENSE
[TALENT] Leech LEECH T_LEECH
[TALENT] Dark Portal DARK_PORTAL T_DARK_PORTAL
[TALENT] Ghoul GHOUL T_GHOUL
[TALENT] Ghoulish Leap GHOULISH_LEAP T_GHOULISH_LEAP
[TALENT] Gnaw GNAW T_GNAW
[TALENT] Retch RETCH T_RETCH
[TALENT] Skeleton SKELETON T_SKELETON
[TALENT] Sharp Bones SHARP_BONES T_SHARP_BONES
[TALENT] Bone Armour BONE_ARMOUR T_BONE_ARMOUR
[TALENT] Re-assemble SKELETON_REASSEMBLE T_SKELETON_REASSEMBLE
[TALENT] Slash SLASH T_SLASH
[TALENT] Frenzy FRENZY T_FRENZY
[TALENT] Reckless Charge RECKLESS_CHARGE T_RECKLESS_CHARGE
[TALENT] Cleave CLEAVE T_CLEAVE
[TALENT] Dominate DOMINATE T_DOMINATE
[TALENT] Preternatural Senses PRETERNATURAL_SENSES T_PRETERNATURAL_SENSES
[TALENT] Blindside BLINDSIDE T_BLINDSIDE
[TALENT] Stalk STALK T_STALK
[TALENT] Gloom GLOOM T_GLOOM
[TALENT] Weakness WEAKNESS T_WEAKNESS
[TALENT] Torment TORMENT T_TORMENT
[TALENT] Life Leech LIFE_LEECH T_LIFE_LEECH
[TALENT] Rampage RAMPAGE T_RAMPAGE
[TALENT] Brutality BRUTALITY T_BRUTALITY
[TALENT] Reflexes REFLEXES T_REFLEXES
[TALENT] Instincts INSTINCTS T_INSTINCTS
[TALENT] Willful Strike WILLFUL_STRIKE T_WILLFUL_STRIKE
[TALENT] Deflection DEFLECTION T_DEFLECTION
[TALENT] Blast BLAST T_BLAST
[TALENT] Unseen Force UNSEEN_FORCE T_UNSEEN_FORCE
[TALENT] Feed FEED T_FEED
[TALENT] Feed Health FEED_HEALTH T_FEED_HEALTH
[TALENT] Feed Power FEED_POWER T_FEED_POWER
[TALENT] Feed Strengths FEED_STRENGTHS T_FEED_STRENGTHS
[TALENT] Phase Door SHADOW_PHASE_DOOR T_SHADOW_PHASE_DOOR
[TALENT] Blindside SHADOW_BLINDSIDE T_SHADOW_BLINDSIDE
[TALENT] Call Shadows CALL_SHADOWS T_CALL_SHADOWS
[TALENT] Focus Shadows FOCUS_SHADOWS T_FOCUS_SHADOWS
[TALENT] Feed Shadows FEED_SHADOWS T_FEED_SHADOWS
[TALENT] Shadow Wall SHADOW_WALL T_SHADOW_WALL
[TALENT] Creeping Darkness CREEPING_DARKNESS T_CREEPING_DARKNESS
[TALENT] Dark Vision DARK_VISION T_DARK_VISION
[TALENT] Dark Torrent DARK_TORRENT T_DARK_TORRENT
[TALENT] Dark Tendrils DARK_TENDRILS T_DARK_TENDRILS
[TALENT] Reproach REPROACH T_REPROACH
[TALENT] Hateful Whisper HATEFUL_WHISPER T_HATEFUL_WHISPER
[TALENT] Agony AGONY T_AGONY
[TALENT] Madness MADNESS T_MADNESS
[TALENT] Unnatural Body UNNATURAL_BODY T_UNNATURAL_BODY
[TALENT] Seethe SEETHE T_SEETHE
[TALENT] Relentless RELENTLESS T_RELENTLESS
[TALENT] Enrage ENRAGE T_ENRAGE
[TALENT] Radiant Fear RADIANT_FEAR T_RADIANT_FEAR
[TALENT] Suppression SUPPRESSION T_SUPPRESSION
[TALENT] Cruel Vigor CRUEL_VIGOR T_CRUEL_VIGOR
[TALENT] Pity PITY T_PITY
[TALENT] Hardened HARDENED T_HARDENED
[TALENT] Wary WARY T_WARY
[TALENT] Weathered WEATHERED T_WEATHERED
[TALENT] Savvy SAVVY T_SAVVY
[TALENT] Turn Back the Clock TURN_BACK_THE_CLOCK T_TURN_BACK_THE_CLOCK
[TALENT] Body Reversion BODY_REVERSION T_BODY_REVERSION
[TALENT] Temporal Fugue TEMPORAL_FUGUE T_TEMPORAL_FUGUE
[TALENT] Ashes to Ashes ASHES_TO_ASHES T_ASHES_TO_ASHES
[TALENT] Prescience PRESCIENCE T_PRESCIENCE
[TALENT] Deja Vu DEJA_VU T_DEJA_VU
[TALENT] Foresight FORESIGHT T_FORESIGHT
[TALENT] Precognition PRECOGNITION T_PRECOGNITION
[TALENT] Recharge RECHARGE T_RECHARGE
[TALENT] Temporal Wake TEMPORAL_WAKE T_TEMPORAL_WAKE
[TALENT] Energy Redirection ENERGY_REDIRECTION T_ENERGY_REDIRECTION
[TALENT] Entropy ENTROPY T_ENTROPY
[TALENT] Crushing Weight CRUSHING_WEIGHT T_CRUSHING_WEIGHT
[TALENT] Gravity Spike GRAVITY_SPIKE T_GRAVITY_SPIKE
[TALENT] Gravity Shield GRAVITY_SHIELD T_GRAVITY_SHIELD
[TALENT] Gravity Well GRAVITY_WELL T_GRAVITY_WELL
[TALENT] Quantum Spike QUANTUM_SPIKE T_QUANTUM_SPIKE
[TALENT] Terraforming TERRAFORMING T_TERRAFORMING
[TALENT] Calcify CALCIFY T_CALCIFY
[TALENT] Dust to Dust DUST_TO_DUST T_DUST_TO_DUST
[TALENT] Paradox Mastery PARADOX_MASTERY T_PARADOX_MASTERY
[TALENT] Paradox Shield PARADOX_SHIELD T_PARADOX_SHIELD
[TALENT] Twinning Matter TWINNING_MATTER T_TWINNING_MATTER
[TALENT] Paradox Clone PARADOX_CLONE T_PARADOX_CLONE
[TALENT] Probability Weaving PROBABILITY_WEAVING T_PROBABILITY_WEAVING
[TALENT] Destiny Weaving DESTINY_WEAVING T_DESTINY_WEAVING
[TALENT] Perfect Aim PERFECT_AIM T_PERFECT_AIM
[TALENT] Avoid Fate AVOID_FATE T_AVOID_FATE
[TALENT] Entropic Shield ENTROPIC_SHIELD T_ENTROPIC_SHIELD
[TALENT] Slow SLOW T_SLOW
[TALENT] Stop STOP T_STOP
[TALENT] Haste HASTE T_HASTE
[TALENT] Celerity CELERITY T_CELERITY
[TALENT] Precognizant Aim PRECOGNIZANT_AIM T_PRECOGNIZANT_AIM
[TALENT] Quick Shot QUICK_SHOT T_QUICK_SHOT
[TALENT] Phase Shot PHASE_SHOT T_PHASE_SHOT
[TALENT] Strength of Purpose STRENGTH_OF_PURPOSE T_STRENGTH_OF_PURPOSE
[TALENT] Stimulance STIMULANCE T_STIMULANCE
[TALENT] Quantum Feed QUANTUM_FEED T_QUANTUM_FEED
[TALENT] Damage Smearing DAMAGE_SMEARING T_DAMAGE_SMEARING
[TALENT] Gather the Threads GATHER_THE_THREADS T_GATHER_THE_THREADS
[TALENT] Rethread RETHREAD T_RETHREAD
[TALENT] Temporal Clone TEMPORAL_CLONE T_TEMPORAL_CLONE
[TALENT] See the Threads SEE_THE_THREADS T_SEE_THE_THREADS
[TALENT] Echoes From The Past ECHOES_FROM_THE_PAST T_ECHOES_FROM_THE_PAST
[TALENT] Borrowed Time BORROWED_TIME T_BORROWED_TIME
[TALENT] Time Skip TIME_SKIP T_TIME_SKIP
[TALENT] Revision REVISION T_REVISION
[TALENT] Static History STATIC_HISTORY T_STATIC_HISTORY
[TALENT] Dimensional Step DIMENSIONAL_STEP T_DIMENSIONAL_STEP
[TALENT] Temporal Reprieve TEMPORAL_REPRIEVE T_TEMPORAL_REPRIEVE
[TALENT] Wormhole WORMHOLE T_WORMHOLE
[TALENT] Anomaly Teleport ANOMALY_TELEPORT T_ANOMALY_TELEPORT
[TALENT] Anomaly Rearrange ANOMALY_REARRANGE T_ANOMALY_REARRANGE
[TALENT] Anomaly Stop ANOMALY_STOP T_ANOMALY_STOP
[TALENT] Anomaly Slow ANOMALY_SLOW T_ANOMALY_SLOW
[TALENT] Anomaly Haste ANOMALY_HASTE T_ANOMALY_HASTE
[TALENT] Anomaly Spacetime Correction ANOMALY_SPACETIME_CORRECTION T_ANOMALY_SPACETIME_CORRECTION
[TALENT] Anomaly Spacetime Damage ANOMALY_SPACETIME_DAMAGE T_ANOMALY_SPACETIME_DAMAGE
[TALENT] Anomaly Temporal Storm ANOMALY_TEMPORAL_STORM T_ANOMALY_TEMPORAL_STORM
[TALENT] Anomaly Summon Time Elemental ANOMALY_SUMMON_TIME_ELEMENTAL T_ANOMALY_SUMMON_TIME_ELEMENTAL
[TALENT] Anomaly Temporal Bubble ANOMALY_TEMPORAL_BUBBLE T_ANOMALY_TEMPORAL_BUBBLE
[TALENT] Kinetic Shield KINETIC_SHIELD T_KINETIC_SHIELD
[TALENT] Thermal Shield THERMAL_SHIELD T_THERMAL_SHIELD
[TALENT] Charged Shield CHARGED_SHIELD T_CHARGED_SHIELD
[TALENT] Absorption Mastery ABSORPTION_MASTERY T_ABSORPTION_MASTERY
[TALENT] Perfect Control PERFECT_CONTROL T_PERFECT_CONTROL
[TALENT] Reshape Weapon RESHAPE_WEAPON T_RESHAPE_WEAPON
[TALENT] Reshape Armor RESHAPE_ARMOR T_RESHAPE_ARMOR
[TALENT] Matter is Energy MATTER_IS_ENERGY T_MATTER_IS_ENERGY
[TALENT] Highly Trained Mind HIGHLY_TRAINED_MIND T_HIGHLY_TRAINED_MIND
[TALENT] Iron Will IRON_WILL T_IRON_WILL
[TALENT] Shield Discipline SHIELD_DISCIPLINE T_SHIELD_DISCIPLINE
[TALENT] Aura Discipline AURA_DISCIPLINE T_AURA_DISCIPLINE
[TALENT] Kinetic Aura KINETIC_AURA T_KINETIC_AURA
[TALENT] Thermal Aura THERMAL_AURA T_THERMAL_AURA
[TALENT] Charged Aura CHARGED_AURA T_CHARGED_AURA
[TALENT] Projection Mastery PROJECTION_MASTERY T_PROJECTION_MASTERY
[TALENT] Telekinetic Smash TELEKINETIC_SMASH T_TELEKINETIC_SMASH
[TALENT] Augmentation AUGMENTATION T_AUGMENTATION
[TALENT] Conduit CONDUIT T_CONDUIT
[TALENT] Frenzied Psifighting FRENZIED_PSIFIGHTING T_FRENZIED_PSIFIGHTING
[TALENT] Kinetic Leech KINETIC_LEECH T_KINETIC_LEECH
[TALENT] Thermal Leech THERMAL_LEECH T_THERMAL_LEECH
[TALENT] Charge Leech CHARGE_LEECH T_CHARGE_LEECH
[TALENT] Insatiable INSATIABLE T_INSATIABLE
[TALENT] Mindhook MINDHOOK T_MINDHOOK
[TALENT] Quick as Thought QUICK_AS_THOUGHT T_QUICK_AS_THOUGHT
[TALENT] Superhuman Leap SUPERHUMAN_LEAP T_SUPERHUMAN_LEAP
[TALENT] Shattering Charge SHATTERING_CHARGE T_SHATTERING_CHARGE
[TALENT] Mindlash MINDLASH T_MINDLASH
[TALENT] Pyrokinesis PYROKINESIS T_PYROKINESIS
[TALENT] Reach REACH T_REACH
[TALENT] Focused Channeling FOCUSED_CHANNELING T_FOCUSED_CHANNELING
[TALENT] Telekinetic Grasp TELEKINETIC_GRASP T_TELEKINETIC_GRASP
[TALENT] Beyond the Flesh BEYOND_THE_FLESH T_BEYOND_THE_FLESH
[TALENTS TACTICS]
* protect
* buff
* mana
* vim
* closein
* atack
* paradox
* attackarea
* damage
* escape
* heal
* movement
* surrounded
* stamina
* disable
* defend
* attack
[FACTION] tried to redefine Enemies
[FACTION] added enemies Enemies
[FACTION] added undead Undead
[FACTION] added allied-kingdoms Allied Kingdoms
[FACTION] added shalore Shalore
[FACTION] added thalore Thalore
[FACTION] added iron-throne Iron Throne
[FACTION] added the-way The Way
[FACTION] added angolwen Angolwen
[FACTION] added dreadfell Dreadfell
[FACTION] added temple-of-creation Temple of Creation
[FACTION] added water-lair Water lair
[FACTION] added assassin-lair Assassin lair
[FACTION] added rhalore Rhalore
[FACTION] added zigur Zigur
[FACTION] added sunwall Sunwall
[FACTION] added orc-pride Orc Pride
[FACTION] added sandworm-burrowers Sandworm Burrowers
[FACTION] added victim Victim
[FACTION] added sorcerers Sorcerers
2 3 enemies undead -100
2 4 enemies allied-kingdoms -100
3 4 undead allied-kingdoms -100
2 5 enemies shalore -100
3 5 undead shalore -100
4 5 allied-kingdoms shalore 50
2 6 enemies thalore -100
3 6 undead thalore -100
4 6 allied-kingdoms thalore 70
5 6 shalore thalore 20
2 7 enemies iron-throne -100
3 7 undead iron-throne -100
4 7 allied-kingdoms iron-throne 20
5 7 shalore iron-throne 20
6 7 thalore iron-throne 20
2 8 enemies the-way -100
3 8 undead the-way -100
4 8 allied-kingdoms the-way 0
5 8 shalore the-way 0
6 8 thalore the-way 0
7 8 iron-throne the-way 0
2 9 enemies angolwen -100
3 9 undead angolwen -100
3 10 undead dreadfell -100
4 10 allied-kingdoms dreadfell -100
5 10 shalore dreadfell -100
6 10 thalore dreadfell -100
7 10 iron-throne dreadfell -100
8 10 the-way dreadfell -100
9 10 angolwen dreadfell -100
2 13 enemies water-lair -100
12 13 temple-of-creation water-lair -100
2 15 enemies rhalore -100
3 15 undead rhalore -100
4 15 allied-kingdoms rhalore -100
5 15 shalore rhalore -100
6 15 thalore rhalore -100
7 15 iron-throne rhalore -100
8 15 the-way rhalore -100
9 15 angolwen rhalore -100
10 15 dreadfell rhalore -100
12 15 temple-of-creation rhalore -100
13 15 water-lair rhalore -100
14 15 assassin-lair rhalore -100
2 16 enemies zigur -100
3 16 undead zigur -100
4 16 allied-kingdoms zigur 100
5 16 shalore zigur 100
6 16 thalore zigur 100
7 16 iron-throne zigur 100
8 16 the-way zigur 20
9 16 angolwen zigur -100
10 16 dreadfell zigur -100
15 16 rhalore zigur -100
2 18 enemies sunwall -100
3 18 undead sunwall -100
10 18 dreadfell sunwall -100
14 18 assassin-lair sunwall -100
15 18 rhalore sunwall -100
3 19 undead orc-pride -100
4 19 allied-kingdoms orc-pride -100
5 19 shalore orc-pride -100
6 19 thalore orc-pride -100
7 19 iron-throne orc-pride -100
8 19 the-way orc-pride -100
9 19 angolwen orc-pride -100
10 19 dreadfell orc-pride -100
15 19 rhalore orc-pride -100
16 19 zigur orc-pride -100
18 19 sunwall orc-pride -100
3 24 undead sorcerers -100
4 24 allied-kingdoms sorcerers -100
5 24 shalore sorcerers -100
6 24 thalore sorcerers -100
7 24 iron-throne sorcerers -100
8 24 the-way sorcerers -100
9 24 angolwen sorcerers -100
10 24 dreadfell sorcerers -100
15 24 rhalore sorcerers -100
16 24 zigur sorcerers -100
18 24 sunwall sorcerers -100
19 24 orc-pride sorcerers 100
[FACTION] initial reaction orc-pride sorcerers => 100
[FACTION] initial orc-pride sorcerers 100 true
[FACTION] initial reaction thalore dreadfell => -100
[FACTION] initial thalore dreadfell -100 true
[FACTION] initial reaction thalore sorcerers => -100
[FACTION] initial thalore sorcerers -100 true
[FACTION] initial reaction thalore rhalore => -100
[FACTION] initial thalore rhalore -100 true
[FACTION] initial reaction thalore orc-pride => -100
[FACTION] initial thalore orc-pride -100 true
[FACTION] initial reaction thalore the-way => 0
[FACTION] initial thalore the-way 0 true
[FACTION] initial reaction thalore zigur => 100
[FACTION] initial thalore zigur 100 true
[FACTION] initial reaction thalore iron-throne => 20
[FACTION] initial thalore iron-throne 20 true
[FACTION] initial reaction water-lair rhalore => -100
[FACTION] initial water-lair rhalore -100 true
[FACTION] initial reaction rhalore orc-pride => -100
[FACTION] initial rhalore orc-pride -100 true
[FACTION] initial reaction rhalore sunwall => -100
[FACTION] initial rhalore sunwall -100 true
[FACTION] initial reaction rhalore zigur => -100
[FACTION] initial rhalore zigur -100 true
[FACTION] initial reaction rhalore sorcerers => -100
[FACTION] initial rhalore sorcerers -100 true
[FACTION] initial reaction sunwall orc-pride => -100
[FACTION] initial sunwall orc-pride -100 true
[FACTION] initial reaction sunwall sorcerers => -100
[FACTION] initial sunwall sorcerers -100 true
[FACTION] initial reaction angolwen orc-pride => -100
[FACTION] initial angolwen orc-pride -100 true
[FACTION] initial reaction angolwen sorcerers => -100
[FACTION] initial angolwen sorcerers -100 true
[FACTION] initial reaction angolwen rhalore => -100
[FACTION] initial angolwen rhalore -100 true
[FACTION] initial reaction angolwen zigur => -100
[FACTION] initial angolwen zigur -100 true
[FACTION] initial reaction angolwen dreadfell => -100
[FACTION] initial angolwen dreadfell -100 true
[FACTION] initial reaction undead shalore => -100
[FACTION] initial undead shalore -100 true
[FACTION] initial reaction undead thalore => -100
[FACTION] initial undead thalore -100 true
[FACTION] initial reaction undead rhalore => -100
[FACTION] initial undead rhalore -100 true
[FACTION] initial reaction undead sunwall => -100
[FACTION] initial undead sunwall -100 true
[FACTION] initial reaction undead zigur => -100
[FACTION] initial undead zigur -100 true
[FACTION] initial reaction undead angolwen => -100
[FACTION] initial undead angolwen -100 true
[FACTION] initial reaction undead dreadfell => -100
[FACTION] initial undead dreadfell -100 true
[FACTION] initial reaction undead sorcerers => -100
[FACTION] initial undead sorcerers -100 true
[FACTION] initial reaction undead allied-kingdoms => -100
[FACTION] initial undead allied-kingdoms -100 true
[FACTION] initial reaction undead the-way => -100
[FACTION] initial undead the-way -100 true
[FACTION] initial reaction undead orc-pride => -100
[FACTION] initial undead orc-pride -100 true
[FACTION] initial reaction undead iron-throne => -100
[FACTION] initial undead iron-throne -100 true
[FACTION] initial reaction the-way orc-pride => -100
[FACTION] initial the-way orc-pride -100 true
[FACTION] initial reaction the-way sorcerers => -100
[FACTION] initial the-way sorcerers -100 true
[FACTION] initial reaction the-way rhalore => -100
[FACTION] initial the-way rhalore -100 true
[FACTION] initial reaction the-way zigur => 20
[FACTION] initial the-way zigur 20 true
[FACTION] initial reaction the-way dreadfell => -100
[FACTION] initial the-way dreadfell -100 true
[FACTION] initial reaction temple-of-creation water-lair => -100
[FACTION] initial temple-of-creation water-lair -100 true
[FACTION] initial reaction temple-of-creation rhalore => -100
[FACTION] initial temple-of-creation rhalore -100 true
[FACTION] initial reaction iron-throne dreadfell => -100
[FACTION] initial iron-throne dreadfell -100 true
[FACTION] initial reaction iron-throne sorcerers => -100
[FACTION] initial iron-throne sorcerers -100 true
[FACTION] initial reaction iron-throne rhalore => -100
[FACTION] initial iron-throne rhalore -100 true
[FACTION] initial reaction iron-throne the-way => 0
[FACTION] initial iron-throne the-way 0 true
[FACTION] initial reaction iron-throne zigur => 100
[FACTION] initial iron-throne zigur 100 true
[FACTION] initial reaction iron-throne orc-pride => -100
[FACTION] initial iron-throne orc-pride -100 true
[FACTION] initial reaction zigur orc-pride => -100
[FACTION] initial zigur orc-pride -100 true
[FACTION] initial reaction zigur sorcerers => -100
[FACTION] initial zigur sorcerers -100 true
[FACTION] initial reaction dreadfell orc-pride => -100
[FACTION] initial dreadfell orc-pride -100 true
[FACTION] initial reaction dreadfell sorcerers => -100
[FACTION] initial dreadfell sorcerers -100 true
[FACTION] initial reaction dreadfell rhalore => -100
[FACTION] initial dreadfell rhalore -100 true
[FACTION] initial reaction dreadfell sunwall => -100
[FACTION] initial dreadfell sunwall -100 true
[FACTION] initial reaction dreadfell zigur => -100
[FACTION] initial dreadfell zigur -100 true
[FACTION] initial reaction allied-kingdoms orc-pride => -100
[FACTION] initial allied-kingdoms orc-pride -100 true
[FACTION] initial reaction allied-kingdoms thalore => 70
[FACTION] initial allied-kingdoms thalore 70 true
[FACTION] initial reaction allied-kingdoms rhalore => -100
[FACTION] initial allied-kingdoms rhalore -100 true
[FACTION] initial reaction allied-kingdoms zigur => 100
[FACTION] initial allied-kingdoms zigur 100 true
[FACTION] initial reaction allied-kingdoms dreadfell => -100
[FACTION] initial allied-kingdoms dreadfell -100 true
[FACTION] initial reaction allied-kingdoms sorcerers => -100
[FACTION] initial allied-kingdoms sorcerers -100 true
[FACTION] initial reaction allied-kingdoms the-way => 0
[FACTION] initial allied-kingdoms the-way 0 true
[FACTION] initial reaction allied-kingdoms shalore => 50
[FACTION] initial allied-kingdoms shalore 50 true
[FACTION] initial reaction allied-kingdoms iron-throne => 20
[FACTION] initial allied-kingdoms iron-throne 20 true
[FACTION] initial reaction shalore dreadfell => -100
[FACTION] initial shalore dreadfell -100 true
[FACTION] initial reaction shalore thalore => 20
[FACTION] initial shalore thalore 20 true
[FACTION] initial reaction shalore sorcerers => -100
[FACTION] initial shalore sorcerers -100 true
[FACTION] initial reaction shalore rhalore => -100
[FACTION] initial shalore rhalore -100 true
[FACTION] initial reaction shalore orc-pride => -100
[FACTION] initial shalore orc-pride -100 true
[FACTION] initial reaction shalore the-way => 0
[FACTION] initial shalore the-way 0 true
[FACTION] initial reaction shalore zigur => 100
[FACTION] initial shalore zigur 100 true
[FACTION] initial reaction shalore iron-throne => 20
[FACTION] initial shalore iron-throne 20 true
[FACTION] initial reaction assassin-lair sunwall => -100
[FACTION] initial assassin-lair sunwall -100 true
[FACTION] initial reaction assassin-lair rhalore => -100
[FACTION] initial assassin-lair rhalore -100 true
[FACTION] initial reaction enemies shalore => -100
[FACTION] initial enemies shalore -100 true
[FACTION] initial reaction enemies thalore => -100
[FACTION] initial enemies thalore -100 true
[FACTION] initial reaction enemies water-lair => -100
[FACTION] initial enemies water-lair -100 true
[FACTION] initial reaction enemies rhalore => -100
[FACTION] initial enemies rhalore -100 true
[FACTION] initial reaction enemies sunwall => -100
[FACTION] initial enemies sunwall -100 true
[FACTION] initial reaction enemies zigur => -100
[FACTION] initial enemies zigur -100 true
[FACTION] initial reaction enemies angolwen => -100
[FACTION] initial enemies angolwen -100 true
[FACTION] initial reaction enemies allied-kingdoms => -100
[FACTION] initial enemies allied-kingdoms -100 true
[FACTION] initial reaction enemies the-way => -100
[FACTION] initial enemies the-way -100 true
[FACTION] initial reaction enemies undead => -100
[FACTION] initial enemies undead -100 true
[FACTION] initial reaction enemies iron-throne => -100
[FACTION] initial enemies iron-throne -100 true
[FACTION] initial neutral enemies -100 true
Loading entities file from file /data/general/stores/basic.lua
Using cached font /data/font/VeraMoBd.ttf 14
Using cached font /data/font/VeraMoBd.ttf 14
[MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
1 frames in 26.613 seconds = 0.0375756 FPS (4 keyframes)
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
C Map size 25:18 :: 450
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall2_10.png
Loading tile terrain/granite_wall2_7.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile npc/humanoid_player_martinuzz.png
Loading tile npc/vermin_rodent_giant_grey_mouse.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile npc/vermin_rodent_giant_brown_mouse.png
Loading tile terrain/granite_door1.png
Loading tile npc/vermin_worms_white_worm_mass.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile npc/vermin_rodent_giant_crystal_rat.png
Loading tile terrain/marble_floor.png
Loading tile terrain/stair_up.png
Loading tile npc/vermin_rodent_giant_white_rat.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile npc/skeleton_warrior.png
Loading tile terrain/granite_wall2_2.png
Loading tile npc/vermin_rodent_giant_rabbit.png
Loading tile npc/vermin_rodent_giant_brown_rat.png
Loading tile object/rune_red.png
Loading tile npc/vermin_rodent_giant_white_mouse.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_open_vert.png
Loading tile terrain/granite_door1_open_vert_north.png
Loading tile terrain/granite_wall2_4.png
Loading tile object/scroll-lore.png
Loading tile object/ring_copper.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall2_3.png
Loading tile object/sword_iron.png
Loading tile terrain/granite_wall2_5.png
Loading tile terrain/stair_down.png
Loading tile terrain/granite_wall2_8.png
Loading tile object/amulet_voratun.png
Loading tile object/gloves_rough.png
Loading tile object/robe_linen.png
Loading tile object/sling_rough.png
Loading tile npc/vermin_rodent_giant_grey_rat.png
C Map size 25:18 :: 450
Loading tile terrain/granite_wall1.png
Loading tile trap/blast_fire01.png
Loading tile terrain/granite_door1_open.png
Loading tile object/lite_brass.png
Loading tile object/2hsword_iron.png
Loading tile object/cloak_linen.png
Loading tile terrain/summon-glyph.png
Loading tile trap/blast_acid01.png
Loading tile object/helm_iron.png
Using cached font /data/font/Vera.ttf 12
Using cached font /data/font/VeraMono.ttf 10
Using cached font /data/font/Vera.ttf 12
Using cached font /data/font/Vera.ttf 12
Using cached font /data/font/Vera.ttf 12
[LOG] Welcome to #00FF00#Tales of Maj'Eyal!
[MUSIC] playing Dark Secrets.ogg userdata: 0928D070 :: current ? nil
play music 6b2cbd8 -1 0
[DISPLAY MODE] Tileset: mushroom
[DISPLAY MODE] Size: 32x32
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
C Map size 25:18 :: 450
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall2_10.png
Loading tile terrain/granite_wall2_7.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile npc/humanoid_player_martinuzz.png
Loading tile npc/vermin_rodent_giant_grey_mouse.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile npc/vermin_rodent_giant_brown_mouse.png
Loading tile terrain/granite_door1.png
Loading tile npc/vermin_worms_white_worm_mass.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile npc/vermin_rodent_giant_crystal_rat.png
Loading tile terrain/marble_floor.png
Loading tile terrain/stair_up.png
Loading tile npc/vermin_rodent_giant_white_rat.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile npc/skeleton_warrior.png
Loading tile terrain/granite_wall2_2.png
Loading tile npc/vermin_rodent_giant_rabbit.png
Loading tile npc/vermin_rodent_giant_brown_rat.png
Loading tile object/rune_red.png
Loading tile npc/vermin_rodent_giant_white_mouse.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_open_vert.png
Loading tile terrain/granite_door1_open_vert_north.png
Loading tile terrain/granite_wall2_4.png
Loading tile object/scroll-lore.png
Loading tile object/ring_copper.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall2_3.png
Loading tile object/sword_iron.png
Loading tile terrain/granite_wall2_5.png
Loading tile terrain/stair_down.png
Loading tile terrain/granite_wall2_8.png
Loading tile object/amulet_voratun.png
Loading tile object/gloves_rough.png
Loading tile object/robe_linen.png
Loading tile object/sling_rough.png
Loading tile npc/vermin_rodent_giant_grey_rat.png
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined.
Fragment Shader not supported by HW
[ENGINE] Setting requested FPS to 30 (33 ms)
2 frames in 4.477 seconds = 0.446728 FPS (1597 keyframes)
Loading tile tactical_friend.png
Updating zone name Blighted Ruins (7)
99 ticks in 37.879 seconds = 2.61359 TPS
22 frames in 1.041 seconds = 21.1335 FPS (1478 keyframes)
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
23 frames in 1.036 seconds = 22.2008 FPS (33 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (36 keyframes)
25 frames in 1.033 seconds = 24.2014 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
206 ticks in 10.02 seconds = 20.5589 TPS
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
77 ticks in 10.001 seconds = 7.69923 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
77 ticks in 10.012 seconds = 7.69077 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
77 ticks in 10.017 seconds = 7.68693 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
77 ticks in 10.015 seconds = 7.68847 TPS
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
77 ticks in 10.003 seconds = 7.69769 TPS
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
77 ticks in 10.012 seconds = 7.69077 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (31 keyframes)
77 ticks in 10.008 seconds = 7.69384 TPS
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.047 seconds = 24.8329 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
77 ticks in 10.004 seconds = 7.69692 TPS
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
77 ticks in 10.017 seconds = 7.68693 TPS
26 frames in 1.044 seconds = 24.9042 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
77 ticks in 10.009 seconds = 7.69308 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
77 ticks in 10.011 seconds = 7.69154 TPS
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
77 ticks in 10.011 seconds = 7.69154 TPS
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
77 ticks in 10.001 seconds = 7.69923 TPS
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
77 ticks in 10.017 seconds = 7.68693 TPS
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
77 ticks in 10.018 seconds = 7.68617 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
23 frames in 1.037 seconds = 22.1794 FPS (28 keyframes)
23 frames in 1.003 seconds = 22.9312 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (33 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
102 ticks in 10.128 seconds = 10.0711 TPS
25 frames in 1.038 seconds = 24.0848 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
[COROUTINE] registering savefilepipe thread: 08779E68
[COMBAT DAMAGE] power(1.195992) totstat(26.400000) talent_mod(1.000000)
13 frames in 1.318 seconds = 9.86343 FPS (16 keyframes)
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SaveChardump
[ONLINE PROFILE] saved character a7a4062d-2898-11e0-9d61-001cc000edf0
[LOG] Saving game...
[ENGINE] Switching to turn based
1 frames in 6.68 seconds = 0.149701 FPS (4 keyframes)
[SAVEFILE PIPE] new save running in the pipe: martinuzz game :: game.teag :: table: 06B97118 => table: 09740D10 (1625)
2 frames in 1.377 seconds = 1.45243 FPS (401 keyframes)
[SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 06B3A440 => table: 0885CE50 (1)
1 frames in 1.136 seconds = 0.880282 FPS (21 keyframes)
[LOG] Saving done.
[THREAD] registering table: 063CB908 userdata: 06B872C8 1
[ONLINE PROFILE] saved generic modules_played boot = 2420
__uuid = "75fd4d01-c770-47bb-9da8-72e3a043e699"
tome = 217834
[THREAD] Thread join 1 table: 063CB908
[ONLINE PROFILE] async rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[THREAD] Thread result 1 table: 063CB908 => true
[MAIN] rebooting lua state: nil nil tome martinuzz false
[DISPLAY MODE] Tileset: mushroom
[DISPLAY MODE] Size: 16x16
Using cached font /data/font/FSEX300.ttf 16
Using cached font /data/font/FSEX300.ttf 16
Using cached font /data/font/FSEX300.ttf 16
Using cached font /data/font/FSEX300.ttf 16
Using cached font /data/font/FSEX300.ttf 16
Using cached font /data/font/FSEX300.ttf 16
Using cached font /data/font/FSEX300.ttf 16
C Map size 50:36 :: 1800
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall1_1.png
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Loading tile npc/vermin_rodent_giant_grey_mouse.png
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Loading tile npc/vermin_rodent_giant_crystal_rat.png
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Loading tile terrain/granite_wall_pillar_2.png
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Loading tile npc/vermin_rodent_giant_rabbit.png
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[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined.
Fragment Shader not supported by HW
stack traceback:
[COROUTINE] error cannot resume dead coroutine
[COROUTINE] dead savefilepipe
54 ticks in 16.686 seconds = 3.23625 TPS
1 frames in 1.469 seconds = 0.680735 FPS (35 keyframes)
[ENGINE] Switching to turn based
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: Lua 5.1
Reboot using te4 LATEST tome martinuzz false
[ENGINE LOADER] available from dir: te4-0.9.19
[ENGINE LOADER] sorted: te4 0 9 19
[ENGINE LOADER] loading engine: 0 9 19 te4
[ENGINE LOADER] using directory engine: /engines/default/
Available resolutions: 2048x1536x32
Available resolutions: 1920x1440x32
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1800x1440x32
Available resolutions: 1792x1344x32
Available resolutions: 1600x1200x32
Available resolutions: 1400x1050x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 1024x480x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 2048x1536x16
Available resolutions: 1920x1440x16
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1800x1440x16
Available resolutions: 1792x1344x16
Available resolutions: 1600x1200x16
Available resolutions: 1400x1050x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 1024x600x16
Available resolutions: 1024x480x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 800x480x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
Using cached font /data/font/Vera.ttf 12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 1024 768
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] auth as martinuzz 3e3bd025-4cd7-4bee-beab-fcfdffd91be9
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config modules_played
[ONLINE PROFILE] config modules_loaded
[ONLINE PROFILE] config firstrun
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved generic
[ENGINE] Switching to turn based
Creating module boot :: (as dir) true :: (as team) nil
Loaded module definition for boot-0.9.19 using engine te4-0.9.19
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.19
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.19
Creating module tome :: (as dir) true :: (as team) nil
Loaded module definition for tome-3.9.19 using engine te4-0.9.19
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.19
* Module: boot
** 0.9.19
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved generic modules_loaded boot = 81
__uuid = "2a30fdb5-0e20-46c1-9eb2-dc86a003b345"
tome = 60
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5 ae66cdead2524f51fe25d4ca5c4376bd computed in 6459
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/CheckModuleHash
[ONLINE PROFILE] module hash is valid
[Module Profile] C:\Documents and Settings\Administrator\\T-Engine\4.0//profiles/default/modules/tome/
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config achievement.THE_SECRET_CITY
[ONLINE PROFILE] config uniques
[ONLINE PROFILE] config allow_build
[ONLINE PROFILE] config characters
[ONLINE PROFILE] config achievement.EXTERMINATOR
[ONLINE PROFILE] config artifacts
[ONLINE PROFILE] config deaths
[ONLINE PROFILE] config achievement.LEVEL_10
[ONLINE PROFILE] config achievement.LOST_MERCHANT_RESCUE
[ONLINE PROFILE] config achievement.TUTORIAL_DONE
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved tome
[INVENTORY] define slot 1 In inventory
[ACHIEVEMENT] defined 1 THE_ARENA
[ACHIEVEMENT] defined 2 NIGHTMARE_THE_ARENA
[ACHIEVEMENT] defined 3 INSANE_THE_ARENA
[ACHIEVEMENT] defined 4 ARENA_BATTLER_20
[ACHIEVEMENT] defined 5 NIGHTMARE_ARENA_BATTLER_20
[ACHIEVEMENT] defined 6 INSANE_ARENA_BATTLER_20
[ACHIEVEMENT] defined 7 ARENA_BATTLER_50
[ACHIEVEMENT] defined 8 NIGHTMARE_ARENA_BATTLER_50
[ACHIEVEMENT] defined 9 INSANE_ARENA_BATTLER_50
[ACHIEVEMENT] defined 10 ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined 11 NIGHTMARE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined 12 INSANE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined 13 MASTER_OF_ARENA
[ACHIEVEMENT] defined 14 NIGHTMARE_MASTER_OF_ARENA
[ACHIEVEMENT] defined 15 INSANE_MASTER_OF_ARENA
[ACHIEVEMENT] defined 16 XXX_THE_DESTROYER
[ACHIEVEMENT] defined 17 NIGHTMARE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined 18 INSANE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined 19 GRAND_MASTER
[ACHIEVEMENT] defined 20 NIGHTMARE_GRAND_MASTER
[ACHIEVEMENT] defined 21 INSANE_GRAND_MASTER
[ACHIEVEMENT] defined 22 TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined 23 NIGHTMARE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined 24 INSANE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined 25 INFINITE_X10
[ACHIEVEMENT] defined 26 NIGHTMARE_INFINITE_X10
[ACHIEVEMENT] defined 27 INSANE_INFINITE_X10
[ACHIEVEMENT] defined 28 INFINITE_X20
[ACHIEVEMENT] defined 29 NIGHTMARE_INFINITE_X20
[ACHIEVEMENT] defined 30 INSANE_INFINITE_X20
[ACHIEVEMENT] defined 31 INFINITE_X30
[ACHIEVEMENT] defined 32 NIGHTMARE_INFINITE_X30
[ACHIEVEMENT] defined 33 INSANE_INFINITE_X30
[ACHIEVEMENT] defined 34 INFINITE_X40
[ACHIEVEMENT] defined 35 NIGHTMARE_INFINITE_X40
[ACHIEVEMENT] defined 36 INSANE_INFINITE_X40
[ACHIEVEMENT] defined 37 INFINITE_X50
[ACHIEVEMENT] defined 38 NIGHTMARE_INFINITE_X50
[ACHIEVEMENT] defined 39 INSANE_INFINITE_X50
[ACHIEVEMENT] defined 40 INFINITE_X60
[ACHIEVEMENT] defined 41 NIGHTMARE_INFINITE_X60
[ACHIEVEMENT] defined 42 INSANE_INFINITE_X60
[ACHIEVEMENT] defined 43 INFINITE_X70
[ACHIEVEMENT] defined 44 NIGHTMARE_INFINITE_X70
[ACHIEVEMENT] defined 45 INSANE_INFINITE_X70
[ACHIEVEMENT] defined 46 INFINITE_X80
[ACHIEVEMENT] defined 47 NIGHTMARE_INFINITE_X80
[ACHIEVEMENT] defined 48 INSANE_INFINITE_X80
[ACHIEVEMENT] defined 49 INFINITE_X90
[ACHIEVEMENT] defined 50 NIGHTMARE_INFINITE_X90
[ACHIEVEMENT] defined 51 INSANE_INFINITE_X90
[ACHIEVEMENT] defined 52 INFINITE_X100
[ACHIEVEMENT] defined 53 NIGHTMARE_INFINITE_X100
[ACHIEVEMENT] defined 54 INSANE_INFINITE_X100
[ACHIEVEMENT] defined 55 INFINITE_X150
[ACHIEVEMENT] defined 56 NIGHTMARE_INFINITE_X150
[ACHIEVEMENT] defined 57 INSANE_INFINITE_X150
[ACHIEVEMENT] defined 58 INFINITE_X200
[ACHIEVEMENT] defined 59 NIGHTMARE_INFINITE_X200
[ACHIEVEMENT] defined 60 INSANE_INFINITE_X200
[ACHIEVEMENT] defined 61 INFINITE_X300
[ACHIEVEMENT] defined 62 NIGHTMARE_INFINITE_X300
[ACHIEVEMENT] defined 63 INSANE_INFINITE_X300
[ACHIEVEMENT] defined 64 INFINITE_X400
[ACHIEVEMENT] defined 65 NIGHTMARE_INFINITE_X400
[ACHIEVEMENT] defined 66 INSANE_INFINITE_X400
[ACHIEVEMENT] defined 67 INFINITE_X500
[ACHIEVEMENT] defined 68 NIGHTMARE_INFINITE_X500
[ACHIEVEMENT] defined 69 INSANE_INFINITE_X500
[ACHIEVEMENT] defined 70 DEUS_EX_MACHINA
[ACHIEVEMENT] defined 71 NIGHTMARE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined 72 INSANE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined 73 TREASURE_HUNTER
[ACHIEVEMENT] defined 74 NIGHTMARE_TREASURE_HUNTER
[ACHIEVEMENT] defined 75 INSANE_TREASURE_HUNTER
[ACHIEVEMENT] defined 76 TREASURE_HOARDER
[ACHIEVEMENT] defined 77 NIGHTMARE_TREASURE_HOARDER
[ACHIEVEMENT] defined 78 INSANE_TREASURE_HOARDER
[ACHIEVEMENT] defined 79 DRAGON_GREED
[ACHIEVEMENT] defined 80 NIGHTMARE_DRAGON_GREED
[ACHIEVEMENT] defined 81 INSANE_DRAGON_GREED
[ACHIEVEMENT] defined 82 THAT_WAS_CLOSE
[ACHIEVEMENT] defined 83 NIGHTMARE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined 84 INSANE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined 85 SIZE_MATTERS
[ACHIEVEMENT] defined 86 NIGHTMARE_SIZE_MATTERS
[ACHIEVEMENT] defined 87 INSANE_SIZE_MATTERS
[ACHIEVEMENT] defined 88 EXTERMINATOR
[ACHIEVEMENT] defined 89 NIGHTMARE_EXTERMINATOR
[ACHIEVEMENT] defined 90 INSANE_EXTERMINATOR
[ACHIEVEMENT] defined 91 PEST_CONTROL
[ACHIEVEMENT] defined 92 NIGHTMARE_PEST_CONTROL
[ACHIEVEMENT] defined 93 INSANE_PEST_CONTROL
[ACHIEVEMENT] defined 94 REAVER
[ACHIEVEMENT] defined 95 NIGHTMARE_REAVER
[ACHIEVEMENT] defined 96 INSANE_REAVER
[ACHIEVEMENT] defined 97 ESCORT_KILL
[ACHIEVEMENT] defined 98 NIGHTMARE_ESCORT_KILL
[ACHIEVEMENT] defined 99 INSANE_ESCORT_KILL
[ACHIEVEMENT] defined 100 GEOMANCER
[ACHIEVEMENT] defined 101 NIGHTMARE_GEOMANCER
[ACHIEVEMENT] defined 102 INSANE_GEOMANCER
[ACHIEVEMENT] defined 103 KILL_BILL
[ACHIEVEMENT] defined 104 NIGHTMARE_KILL_BILL
[ACHIEVEMENT] defined 105 INSANE_KILL_BILL
[ACHIEVEMENT] defined 106 LEVEL_10
[ACHIEVEMENT] defined 107 NIGHTMARE_LEVEL_10
[ACHIEVEMENT] defined 108 INSANE_LEVEL_10
[ACHIEVEMENT] defined 109 LEVEL_20
[ACHIEVEMENT] defined 110 NIGHTMARE_LEVEL_20
[ACHIEVEMENT] defined 111 INSANE_LEVEL_20
[ACHIEVEMENT] defined 112 LEVEL_30
[ACHIEVEMENT] defined 113 NIGHTMARE_LEVEL_30
[ACHIEVEMENT] defined 114 INSANE_LEVEL_30
[ACHIEVEMENT] defined 115 LEVEL_40
[ACHIEVEMENT] defined 116 NIGHTMARE_LEVEL_40
[ACHIEVEMENT] defined 117 INSANE_LEVEL_40
[ACHIEVEMENT] defined 118 LEVEL_50
[ACHIEVEMENT] defined 119 NIGHTMARE_LEVEL_50
[ACHIEVEMENT] defined 120 INSANE_LEVEL_50
[ACHIEVEMENT] defined 121 UNSTOPPABLE
[ACHIEVEMENT] defined 122 NIGHTMARE_UNSTOPPABLE
[ACHIEVEMENT] defined 123 INSANE_UNSTOPPABLE
[ACHIEVEMENT] defined 124 EMANCIPATION
[ACHIEVEMENT] defined 125 NIGHTMARE_EMANCIPATION
[ACHIEVEMENT] defined 126 INSANE_EMANCIPATION
[ACHIEVEMENT] defined 127 TUTORIAL_DONE
[ACHIEVEMENT] defined 128 VAMPIRE_CRUSHER
[ACHIEVEMENT] defined 129 NIGHTMARE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined 130 INSANE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined 131 A_DANGEROUS_SECRET
[ACHIEVEMENT] defined 132 NIGHTMARE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined 133 INSANE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined 134 THE_SECRET_CITY
[ACHIEVEMENT] defined 135 NIGHTMARE_THE_SECRET_CITY
[ACHIEVEMENT] defined 136 INSANE_THE_SECRET_CITY
[ACHIEVEMENT] defined 137 KILL_UKRUK
[ACHIEVEMENT] defined 138 NIGHTMARE_KILL_UKRUK
[ACHIEVEMENT] defined 139 INSANE_KILL_UKRUK
[ACHIEVEMENT] defined 140 SLIDERS
[ACHIEVEMENT] defined 141 NIGHTMARE_SLIDERS
[ACHIEVEMENT] defined 142 INSANE_SLIDERS
[ACHIEVEMENT] defined 143 DESTROYER_BANE
[ACHIEVEMENT] defined 144 NIGHTMARE_DESTROYER_BANE
[ACHIEVEMENT] defined 145 INSANE_DESTROYER_BANE
[ACHIEVEMENT] defined 146 STRANGE_NEW_WORLD
[ACHIEVEMENT] defined 147 NIGHTMARE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined 148 INSANE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined 149 CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined 150 NIGHTMARE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined 151 INSANE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined 152 ORC_PRIDE
[ACHIEVEMENT] defined 153 NIGHTMARE_ORC_PRIDE
[ACHIEVEMENT] defined 154 INSANE_ORC_PRIDE
[ACHIEVEMENT] defined 155 WIN_FULL
[ACHIEVEMENT] defined 156 NIGHTMARE_WIN_FULL
[ACHIEVEMENT] defined 157 INSANE_WIN_FULL
[ACHIEVEMENT] defined 158 WIN_AERYN
[ACHIEVEMENT] defined 159 NIGHTMARE_WIN_AERYN
[ACHIEVEMENT] defined 160 INSANE_WIN_AERYN
[ACHIEVEMENT] defined 161 WIN_SACRIFICE
[ACHIEVEMENT] defined 162 NIGHTMARE_WIN_SACRIFICE
[ACHIEVEMENT] defined 163 INSANE_WIN_SACRIFICE
[ACHIEVEMENT] defined 164 SORCERER_NO_PORTAL
[ACHIEVEMENT] defined 165 NIGHTMARE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined 166 INSANE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined 167 SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined 168 NIGHTMARE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined 169 INSANE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined 170 SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined 171 NIGHTMARE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined 172 INSANE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined 173 SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined 174 NIGHTMARE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined 175 INSANE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined 176 SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined 177 NIGHTMARE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined 178 INSANE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined 179 LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined 180 NIGHTMARE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined 181 INSANE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined 182 SLASUL_DEAD
[ACHIEVEMENT] defined 183 NIGHTMARE_SLASUL_DEAD
[ACHIEVEMENT] defined 184 INSANE_SLASUL_DEAD
[ACHIEVEMENT] defined 185 UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined 186 NIGHTMARE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined 187 INSANE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined 188 MASTER_JEWELER
[ACHIEVEMENT] defined 189 NIGHTMARE_MASTER_JEWELER
[ACHIEVEMENT] defined 190 INSANE_MASTER_JEWELER
[ACHIEVEMENT] defined 191 CURSE_ERASER
[ACHIEVEMENT] defined 192 NIGHTMARE_CURSE_ERASER
[ACHIEVEMENT] defined 193 INSANE_CURSE_ERASER
[ACHIEVEMENT] defined 194 EYE_OF_THE_STORM
[ACHIEVEMENT] defined 195 NIGHTMARE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined 196 INSANE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined 197 ANTIMAGIC
[ACHIEVEMENT] defined 198 NIGHTMARE_ANTIMAGIC
[ACHIEVEMENT] defined 199 INSANE_ANTIMAGIC
[ACHIEVEMENT] defined 200 ANTI_ANTIMAGIC
[ACHIEVEMENT] defined 201 NIGHTMARE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined 202 INSANE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined 203 WEST_PORTAL
[ACHIEVEMENT] defined 204 NIGHTMARE_WEST_PORTAL
[ACHIEVEMENT] defined 205 INSANE_WEST_PORTAL
[ACHIEVEMENT] defined 206 EAST_PORTAL
[ACHIEVEMENT] defined 207 NIGHTMARE_EAST_PORTAL
[ACHIEVEMENT] defined 208 INSANE_EAST_PORTAL
[ACHIEVEMENT] defined 209 SPYDRIC_INFESTATION
[ACHIEVEMENT] defined 210 NIGHTMARE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined 211 INSANE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined 212 SHADOW_CLONE
[ACHIEVEMENT] defined 213 NIGHTMARE_SHADOW_CLONE
[ACHIEVEMENT] defined 214 INSANE_SHADOW_CLONE
[ACHIEVEMENT] defined 215 SHERTUL_FORTRESS
[ACHIEVEMENT] defined 216 NIGHTMARE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined 217 INSANE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined 218 ELEMENTALIST
[ACHIEVEMENT] defined 219 NIGHTMARE_ELEMENTALIST
[ACHIEVEMENT] defined 220 INSANE_ELEMENTALIST
[ACHIEVEMENT] defined 221 WARPER
[ACHIEVEMENT] defined 222 NIGHTMARE_WARPER
[ACHIEVEMENT] defined 223 INSANE_WARPER
[ACHIEVEMENT] defined 224 PYROMANCER
[ACHIEVEMENT] defined 225 NIGHTMARE_PYROMANCER
[ACHIEVEMENT] defined 226 INSANE_PYROMANCER
[ACHIEVEMENT] defined 227 CRYOMANCER
[ACHIEVEMENT] defined 228 NIGHTMARE_CRYOMANCER
[ACHIEVEMENT] defined 229 INSANE_CRYOMANCER
Re: [b19] Tiles change glitch and stat-increasing equipment
Code: Select all
T_CIRCLE_OF_BLAZING_LIGHT
[LORE] defined 1 trollmire-note-1
[LORE] defined 2 trollmire-note-2
[LORE] defined 3 trollmire-note-3
[LORE] defined 4 trollmire-note-4
[LORE] defined 5 trollmire-note-5
[LORE] defined 6 daikara-note-1
[LORE] defined 7 daikara-note-2
[LORE] defined 8 daikara-note-3
[LORE] defined 9 daikara-note-4
[LORE] defined 10 daikara-note-5
[LORE] defined 11 old-forest-note-1
[LORE] defined 12 old-forest-note-2
[LORE] defined 13 old-forest-note-3
[LORE] defined 14 old-forest-note-4
[LORE] defined 15 old-forest-note-5
[LORE] defined 16 old-forest-note-6
[LORE] defined 17 infinite-dungeon-1
[LORE] defined 18 infinite-dungeon-2
[LORE] defined 19 infinite-dungeon-3
[LORE] defined 20 infinite-dungeon-4
[LORE] defined 21 blighted-ruins-note-1
[LORE] defined 22 blighted-ruins-note-2
[LORE] defined 23 blighted-ruins-note-3
[LORE] defined 24 blighted-ruins-note-4
[LORE] defined 25 dreadfell-note-1
[LORE] defined 26 dreadfell-note-2
[LORE] defined 27 dreadfell-note-3
[LORE] defined 28 dreadfell-note-4
[LORE] defined 29 dreadfell-note-5
[LORE] defined 30 dreadfell-poem-level-2
[LORE] defined 31 dreadfell-poem-level-5
[LORE] defined 32 dreadfell-poem-level-7
[LORE] defined 33 dreadfell-poem-master
[LORE] defined 34 troll-poem-1
[LORE] defined 35 troll-poem-2
[LORE] defined 36 necromancer-poem-1
[LORE] defined 37 necromancer-poem-2
[LORE] defined 38 last-hope-foundation-note-1
[LORE] defined 39 last-hope-foundation-note-2
[LORE] defined 40 last-hope-foundation-note-3
[LORE] defined 41 last-hope-foundation-note-4
[LORE] defined 42 last-hope-foundation-note-5
[LORE] defined 43 last-hope-foundation-note-6
[LORE] defined 44 last-hope-tolak-statue
[LORE] defined 45 last-hope-toknor-statue
[LORE] defined 46 last-hope-mirvenia-statue
[LORE] defined 47 angolwen-linaniil-lecture
[LORE] defined 48 iron-throne-profits-1
[LORE] defined 49 iron-throne-profits-2
[LORE] defined 50 iron-throne-profits-3
[LORE] defined 51 iron-throne-profits-4
[LORE] defined 52 iron-throne-reknor-edict
[LORE] defined 53 iron-throne-trade-ledger
[LORE] defined 54 iron-throne-last-words
[LORE] defined 55 sunwall-note-1
[LORE] defined 56 sunwall-note-2
[LORE] defined 57 sunwall-note-3
[LORE] defined 58 sunwall-note-4
[LORE] defined 59 spellhunt-note-1
[LORE] defined 60 grand-corruptor-draft
[LORE] defined 61 grushnak-pride-note
[LORE] defined 62 rak-shor-pride-note
[LORE] defined 63 gorbat-pride-note
[LORE] defined 64 vor-pride-note
[LORE] defined 65 halfling-research-note-1
[LORE] defined 66 halfling-research-note-2
[LORE] defined 67 halfling-research-note-3
[LORE] defined 68 halfling-research-note-4
[LORE] defined 69 temple-creation-note-1
[LORE] defined 70 temple-creation-note-2
[LORE] defined 71 temple-creation-note-3
[LORE] defined 72 temple-creation-note-4
[LORE] defined 73 arena-scoring
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot 2 In main hand
[INVENTORY] define slot 3 In off hand
[INVENTORY] define slot 4 Psionic Focus
[INVENTORY] define slot 5 On fingers
[INVENTORY] define slot 6 Around neck
[INVENTORY] define slot 7 Light source
[INVENTORY] define slot 8 Main armor
[INVENTORY] define slot 9 Cloak
[INVENTORY] define slot 10 On head
[INVENTORY] define slot 11 Around waist
[INVENTORY] define slot 12 In your belt
[INVENTORY] define slot 13 On hands
[INVENTORY] define slot 14 On feet
[INVENTORY] define slot 15 Tool
[INVENTORY] define slot 16 Quiver
[INVENTORY] define slot 17 Socketed Gems
[INVENTORY] define slot 18 Mount
[INVENTORY] define slot 19 Second weapon set: In main hand
[INVENTORY] define slot 20 Second weapon set: In off hand
[TALENT] Infusion: Regeneration INFUSION:_REGENERATION_1 T_INFUSION:_REGENERATION_1
[TALENT] Infusion: Regeneration INFUSION:_REGENERATION_2 T_INFUSION:_REGENERATION_2
[TALENT] Infusion: Regeneration INFUSION:_REGENERATION_3 T_INFUSION:_REGENERATION_3
[TALENT] Infusion: Regeneration INFUSION:_REGENERATION_4 T_INFUSION:_REGENERATION_4
[TALENT] Infusion: Regeneration INFUSION:_REGENERATION_5 T_INFUSION:_REGENERATION_5
[TALENT] Infusion: Regeneration INFUSION:_REGENERATION_6 T_INFUSION:_REGENERATION_6
[TALENT] Infusion: Healing INFUSION:_HEALING_1 T_INFUSION:_HEALING_1
[TALENT] Infusion: Healing INFUSION:_HEALING_2 T_INFUSION:_HEALING_2
[TALENT] Infusion: Healing INFUSION:_HEALING_3 T_INFUSION:_HEALING_3
[TALENT] Infusion: Healing INFUSION:_HEALING_4 T_INFUSION:_HEALING_4
[TALENT] Infusion: Healing INFUSION:_HEALING_5 T_INFUSION:_HEALING_5
[TALENT] Infusion: Healing INFUSION:_HEALING_6 T_INFUSION:_HEALING_6
[TALENT] Infusion: Wild INFUSION:_WILD_1 T_INFUSION:_WILD_1
[TALENT] Infusion: Wild INFUSION:_WILD_2 T_INFUSION:_WILD_2
[TALENT] Infusion: Wild INFUSION:_WILD_3 T_INFUSION:_WILD_3
[TALENT] Infusion: Wild INFUSION:_WILD_4 T_INFUSION:_WILD_4
[TALENT] Infusion: Wild INFUSION:_WILD_5 T_INFUSION:_WILD_5
[TALENT] Infusion: Wild INFUSION:_WILD_6 T_INFUSION:_WILD_6
[TALENT] Infusion: Movement INFUSION:_MOVEMENT_1 T_INFUSION:_MOVEMENT_1
[TALENT] Infusion: Movement INFUSION:_MOVEMENT_2 T_INFUSION:_MOVEMENT_2
[TALENT] Infusion: Movement INFUSION:_MOVEMENT_3 T_INFUSION:_MOVEMENT_3
[TALENT] Infusion: Movement INFUSION:_MOVEMENT_4 T_INFUSION:_MOVEMENT_4
[TALENT] Infusion: Movement INFUSION:_MOVEMENT_5 T_INFUSION:_MOVEMENT_5
[TALENT] Infusion: Movement INFUSION:_MOVEMENT_6 T_INFUSION:_MOVEMENT_6
[TALENT] Infusion: Sun INFUSION:_SUN_1 T_INFUSION:_SUN_1
[TALENT] Infusion: Sun INFUSION:_SUN_2 T_INFUSION:_SUN_2
[TALENT] Infusion: Sun INFUSION:_SUN_3 T_INFUSION:_SUN_3
[TALENT] Infusion: Sun INFUSION:_SUN_4 T_INFUSION:_SUN_4
[TALENT] Infusion: Sun INFUSION:_SUN_5 T_INFUSION:_SUN_5
[TALENT] Infusion: Sun INFUSION:_SUN_6 T_INFUSION:_SUN_6
[TALENT] Infusion: Heroism INFUSION:_HEROISM_1 T_INFUSION:_HEROISM_1
[TALENT] Infusion: Heroism INFUSION:_HEROISM_2 T_INFUSION:_HEROISM_2
[TALENT] Infusion: Heroism INFUSION:_HEROISM_3 T_INFUSION:_HEROISM_3
[TALENT] Infusion: Heroism INFUSION:_HEROISM_4 T_INFUSION:_HEROISM_4
[TALENT] Infusion: Heroism INFUSION:_HEROISM_5 T_INFUSION:_HEROISM_5
[TALENT] Infusion: Heroism INFUSION:_HEROISM_6 T_INFUSION:_HEROISM_6
[TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_1 T_INFUSION:_MIND_POWER_1
[TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_2 T_INFUSION:_MIND_POWER_2
[TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_3 T_INFUSION:_MIND_POWER_3
[TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_4 T_INFUSION:_MIND_POWER_4
[TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_5 T_INFUSION:_MIND_POWER_5
[TALENT] Infusion: Mind Power INFUSION:_MIND_POWER_6 T_INFUSION:_MIND_POWER_6
[TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_1 T_RUNE:_PHASE_DOOR_1
[TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_2 T_RUNE:_PHASE_DOOR_2
[TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_3 T_RUNE:_PHASE_DOOR_3
[TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_4 T_RUNE:_PHASE_DOOR_4
[TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_5 T_RUNE:_PHASE_DOOR_5
[TALENT] Rune: Phase Door RUNE:_PHASE_DOOR_6 T_RUNE:_PHASE_DOOR_6
[TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_1 T_RUNE:_CONTROLLED_PHASE_DOOR_1
[TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_2 T_RUNE:_CONTROLLED_PHASE_DOOR_2
[TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_3 T_RUNE:_CONTROLLED_PHASE_DOOR_3
[TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_4 T_RUNE:_CONTROLLED_PHASE_DOOR_4
[TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_5 T_RUNE:_CONTROLLED_PHASE_DOOR_5
[TALENT] Rune: Controlled Phase Door RUNE:_CONTROLLED_PHASE_DOOR_6 T_RUNE:_CONTROLLED_PHASE_DOOR_6
[TALENT] Rune: Teleportation RUNE:_TELEPORTATION_1 T_RUNE:_TELEPORTATION_1
[TALENT] Rune: Teleportation RUNE:_TELEPORTATION_2 T_RUNE:_TELEPORTATION_2
[TALENT] Rune: Teleportation RUNE:_TELEPORTATION_3 T_RUNE:_TELEPORTATION_3
[TALENT] Rune: Teleportation RUNE:_TELEPORTATION_4 T_RUNE:_TELEPORTATION_4
[TALENT] Rune: Teleportation RUNE:_TELEPORTATION_5 T_RUNE:_TELEPORTATION_5
[TALENT] Rune: Teleportation RUNE:_TELEPORTATION_6 T_RUNE:_TELEPORTATION_6
[TALENT] Rune: Shielding RUNE:_SHIELDING_1 T_RUNE:_SHIELDING_1
[TALENT] Rune: Shielding RUNE:_SHIELDING_2 T_RUNE:_SHIELDING_2
[TALENT] Rune: Shielding RUNE:_SHIELDING_3 T_RUNE:_SHIELDING_3
[TALENT] Rune: Shielding RUNE:_SHIELDING_4 T_RUNE:_SHIELDING_4
[TALENT] Rune: Shielding RUNE:_SHIELDING_5 T_RUNE:_SHIELDING_5
[TALENT] Rune: Shielding RUNE:_SHIELDING_6 T_RUNE:_SHIELDING_6
[TALENT] Rune: Invisibility RUNE:_INVISIBILITY_1 T_RUNE:_INVISIBILITY_1
[TALENT] Rune: Invisibility RUNE:_INVISIBILITY_2 T_RUNE:_INVISIBILITY_2
[TALENT] Rune: Invisibility RUNE:_INVISIBILITY_3 T_RUNE:_INVISIBILITY_3
[TALENT] Rune: Invisibility RUNE:_INVISIBILITY_4 T_RUNE:_INVISIBILITY_4
[TALENT] Rune: Invisibility RUNE:_INVISIBILITY_5 T_RUNE:_INVISIBILITY_5
[TALENT] Rune: Invisibility RUNE:_INVISIBILITY_6 T_RUNE:_INVISIBILITY_6
[TALENT] Rune: Speed RUNE:_SPEED_1 T_RUNE:_SPEED_1
[TALENT] Rune: Speed RUNE:_SPEED_2 T_RUNE:_SPEED_2
[TALENT] Rune: Speed RUNE:_SPEED_3 T_RUNE:_SPEED_3
[TALENT] Rune: Speed RUNE:_SPEED_4 T_RUNE:_SPEED_4
[TALENT] Rune: Speed RUNE:_SPEED_5 T_RUNE:_SPEED_5
[TALENT] Rune: Speed RUNE:_SPEED_6 T_RUNE:_SPEED_6
[TALENT] Rune: Vision RUNE:_VISION_1 T_RUNE:_VISION_1
[TALENT] Rune: Vision RUNE:_VISION_2 T_RUNE:_VISION_2
[TALENT] Rune: Vision RUNE:_VISION_3 T_RUNE:_VISION_3
[TALENT] Rune: Vision RUNE:_VISION_4 T_RUNE:_VISION_4
[TALENT] Rune: Vision RUNE:_VISION_5 T_RUNE:_VISION_5
[TALENT] Rune: Vision RUNE:_VISION_6 T_RUNE:_VISION_6
[TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_1 T_RUNE:_HEAT_BEAM_1
[TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_2 T_RUNE:_HEAT_BEAM_2
[TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_3 T_RUNE:_HEAT_BEAM_3
[TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_4 T_RUNE:_HEAT_BEAM_4
[TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_5 T_RUNE:_HEAT_BEAM_5
[TALENT] Rune: Heat Beam RUNE:_HEAT_BEAM_6 T_RUNE:_HEAT_BEAM_6
[TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_1 T_RUNE:_FROZEN_SPEAR_1
[TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_2 T_RUNE:_FROZEN_SPEAR_2
[TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_3 T_RUNE:_FROZEN_SPEAR_3
[TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_4 T_RUNE:_FROZEN_SPEAR_4
[TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_5 T_RUNE:_FROZEN_SPEAR_5
[TALENT] Rune: Frozen Spear RUNE:_FROZEN_SPEAR_6 T_RUNE:_FROZEN_SPEAR_6
[TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_1 T_RUNE:_ACID_WAVE_1
[TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_2 T_RUNE:_ACID_WAVE_2
[TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_3 T_RUNE:_ACID_WAVE_3
[TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_4 T_RUNE:_ACID_WAVE_4
[TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_5 T_RUNE:_ACID_WAVE_5
[TALENT] Rune: Acid Wave RUNE:_ACID_WAVE_6 T_RUNE:_ACID_WAVE_6
[TALENT] Rune: Lightning RUNE:_LIGHTNING_1 T_RUNE:_LIGHTNING_1
[TALENT] Rune: Lightning RUNE:_LIGHTNING_2 T_RUNE:_LIGHTNING_2
[TALENT] Rune: Lightning RUNE:_LIGHTNING_3 T_RUNE:_LIGHTNING_3
[TALENT] Rune: Lightning RUNE:_LIGHTNING_4 T_RUNE:_LIGHTNING_4
[TALENT] Rune: Lightning RUNE:_LIGHTNING_5 T_RUNE:_LIGHTNING_5
[TALENT] Rune: Lightning RUNE:_LIGHTNING_6 T_RUNE:_LIGHTNING_6
[TALENT] Rune: Manasurge RUNE:_MANASURGE_1 T_RUNE:_MANASURGE_1
[TALENT] Rune: Manasurge RUNE:_MANASURGE_2 T_RUNE:_MANASURGE_2
[TALENT] Rune: Manasurge RUNE:_MANASURGE_3 T_RUNE:_MANASURGE_3
[TALENT] Rune: Manasurge RUNE:_MANASURGE_4 T_RUNE:_MANASURGE_4
[TALENT] Rune: Manasurge RUNE:_MANASURGE_5 T_RUNE:_MANASURGE_5
[TALENT] Rune: Manasurge RUNE:_MANASURGE_6 T_RUNE:_MANASURGE_6
[TALENT] Rune of the Rift RUNE_OF_THE_RIFT_1 T_RUNE_OF_THE_RIFT_1
[TALENT] Rune of the Rift RUNE_OF_THE_RIFT_2 T_RUNE_OF_THE_RIFT_2
[TALENT] Rune of the Rift RUNE_OF_THE_RIFT_3 T_RUNE_OF_THE_RIFT_3
[TALENT] Rune of the Rift RUNE_OF_THE_RIFT_4 T_RUNE_OF_THE_RIFT_4
[TALENT] Rune of the Rift RUNE_OF_THE_RIFT_5 T_RUNE_OF_THE_RIFT_5
[TALENT] Rune of the Rift RUNE_OF_THE_RIFT_6 T_RUNE_OF_THE_RIFT_6
[TALENT] Multiply MULTIPLY T_MULTIPLY
[TALENT] Poisonous Crawl CRAWL_POISON T_CRAWL_POISON
[TALENT] Acidic Crawl CRAWL_ACID T_CRAWL_ACID
[TALENT] Blinding Spores SPORE_BLIND T_SPORE_BLIND
[TALENT] Poisonous Spores SPORE_POISON T_SPORE_POISON
[TALENT] Stun STUN T_STUN
[TALENT] Disarm DISARM T_DISARM
[TALENT] Constrict CONSTRICT T_CONSTRICT
[TALENT] Knockback KNOCKBACK T_KNOCKBACK
[TALENT] Poisonous Bite BITE_POISON T_BITE_POISON
[TALENT] Summon SUMMON T_SUMMON
[TALENT] Rotting Disease ROTTING_DISEASE T_ROTTING_DISEASE
[TALENT] Decrepitude Disease DECREPITUDE_DISEASE T_DECREPITUDE_DISEASE
[TALENT] Weakness Disease WEAKNESS_DISEASE T_WEAKNESS_DISEASE
[TALENT] Mind Disruption MIND_DISRUPTION T_MIND_DISRUPTION
[TALENT] Water Bolt WATER_BOLT T_WATER_BOLT
[TALENT] Water Jet WATER_JET T_WATER_JET
[TALENT] Grab GRAB T_GRAB
[TALENT] Blinding Ink BLINDING_INK T_BLINDING_INK
[TALENT] Spit Poison SPIT_POISON T_SPIT_POISON
[TALENT] Spit Blight SPIT_BLIGHT T_SPIT_BLIGHT
[TALENT] Rushing Claws RUSHING_CLAWS T_RUSHING_CLAWS
[TALENT] Throw Bones THROW_BONES T_THROW_BONES
[TALENT] Lay Web LAY_WEB T_LAY_WEB
[TALENT] Darkness DARKNESS T_DARKNESS
[TALENT] Throw Boulder THROW_BOULDER T_THROW_BOULDER
[TALENT] Howl HOWL T_HOWL
[TALENT] Shriek SHRIEK T_SHRIEK
[TALENT] Crush CRUSH T_CRUSH
[TALENT] Mind Sear MIND_SEAR T_MIND_SEAR
[TALENT] Silence SILENCE T_SILENCE
[TALENT] Telekinetic Blast TELEKINETIC_BLAST T_TELEKINETIC_BLAST
[TALENT] Blightzone BLIGHTZONE T_BLIGHTZONE
[TALENT] Invoke Tentacle INVOKE_TENTACLE T_INVOKE_TENTACLE
[TALENT] Explode EXPLODE T_EXPLODE
[TALENT] Elemental bolt ELEMENTAL_BOLT T_ELEMENTAL_BOLT
[TALENT] Speed Sap SPEED_SAP T_SPEED_SAP
[TALENT] Dredge Frenzy DREDGE_FRENZY T_DREDGE_FRENZY
[TALENT] Psi Pool PSI_POOL T_PSI_POOL
[TALENT] Mana Pool MANA_POOL T_MANA_POOL
[TALENT] Vim Pool VIM_POOL T_VIM_POOL
[TALENT] Stamina Pool STAMINA_POOL T_STAMINA_POOL
[TALENT] Equilibrium Pool EQUILIBRIUM_POOL T_EQUILIBRIUM_POOL
[TALENT] Positive Pool POSITIVE_POOL T_POSITIVE_POOL
[TALENT] Negative Pool NEGATIVE_POOL T_NEGATIVE_POOL
[TALENT] Hate Pool HATE_POOL T_HATE_POOL
[TALENT] Paradox Pool PARADOX_POOL T_PARADOX_POOL
[TALENT] Improved Health I IMPROVED_HEALTH_I T_IMPROVED_HEALTH_I
[TALENT] Improved Health II IMPROVED_HEALTH_II T_IMPROVED_HEALTH_II
[TALENT] Improved Health III IMPROVED_HEALTH_III T_IMPROVED_HEALTH_III
[TALENT] Decreased Health I DECREASED_HEALTH_I T_DECREASED_HEALTH_I
[TALENT] Decreased Health II DECREASED_HEALTH_II T_DECREASED_HEALTH_II
[TALENT] Decreased Health III DECREASED_HEALTH_III T_DECREASED_HEALTH_III
[TALENT] Teleport: Angolwen TELEPORT_ANGOLWEN T_TELEPORT_ANGOLWEN
[TALENT] Gift of the Pureborn HIGHER_HEAL T_HIGHER_HEAL
[TALENT] Grace of the Eternals SHALOREN_SPEED T_SHALOREN_SPEED
[TALENT] Resilience of the Dwarves DWARF_RESILIENCE T_DWARF_RESILIENCE
[TALENT] Luck of the Little Folk HALFLING_LUCK T_HALFLING_LUCK
[TALENT] Wrath of the Eternals THALOREN_WRATH T_THALOREN_WRATH
[TALENT] Orcish Fury ORC_FURY T_ORC_FURY
[TALENT] Dominant Will YEEK_WILL T_YEEK_WILL
[TALENT] Death Dance DEATH_DANCE T_DEATH_DANCE
[TALENT] Berserker BERSERKER T_BERSERKER
[TALENT] Warshout WARSHOUT T_WARSHOUT
[TALENT] Death Blow DEATH_BLOW T_DEATH_BLOW
[TALENT] Stunning Blow STUNNING_BLOW T_STUNNING_BLOW
[TALENT] Sunder Armour SUNDER_ARMOUR T_SUNDER_ARMOUR
[TALENT] Sunder Arms SUNDER_ARMS T_SUNDER_ARMS
[TALENT] Blood Frenzy BLOOD_FRENZY T_BLOOD_FRENZY
[TALENT] Dual Weapon Training DUAL_WEAPON_TRAINING T_DUAL_WEAPON_TRAINING
[TALENT] Dual Weapon Defense DUAL_WEAPON_DEFENSE T_DUAL_WEAPON_DEFENSE
[TALENT] Precision PRECISION T_PRECISION
[TALENT] Momentum MOMENTUM T_MOMENTUM
[TALENT] Dual Strike DUAL_STRIKE T_DUAL_STRIKE
[TALENT] Flurry FLURRY T_FLURRY
[TALENT] Sweep SWEEP T_SWEEP
[TALENT] Whirlwind WHIRLWIND T_WHIRLWIND
[TALENT] Shield Pummel SHIELD_PUMMEL T_SHIELD_PUMMEL
[TALENT] Riposte RIPOSTE T_RIPOSTE
[TALENT] Overpower OVERPOWER T_OVERPOWER
[TALENT] Assault ASSAULT T_ASSAULT
[TALENT] Repulsion REPULSION T_REPULSION
[TALENT] Shield Wall SHIELD_WALL T_SHIELD_WALL
[TALENT] Shield Expertise SHIELD_EXPERTISE T_SHIELD_EXPERTISE
[TALENT] Last Stand LAST_STAND T_LAST_STAND
[TALENT] Juggernaut JUGGERNAUT T_JUGGERNAUT
[TALENT] Onslaught ONSLAUGHT T_ONSLAUGHT
[TALENT] Battle Call BATTLE_CALL T_BATTLE_CALL
[TALENT] Shattering Impact SHATTERING_IMPACT T_SHATTERING_IMPACT
[TALENT] Shattering Shout SHATTERING_SHOUT T_SHATTERING_SHOUT
[TALENT] Second Wind SECOND_WIND T_SECOND_WIND
[TALENT] Battle Shout BATTLE_SHOUT T_BATTLE_SHOUT
[TALENT] Battle Cry BATTLE_CRY T_BATTLE_CRY
[TALENT] Bloodbath BLOODBATH T_BLOODBATH
[TALENT] Mortal Terror MORTAL_TERROR T_MORTAL_TERROR
[TALENT] Bloodrage BLOODRAGE T_BLOODRAGE
[TALENT] Unstoppable UNSTOPPABLE T_UNSTOPPABLE
[TALENT] Disengage DISENGAGE T_DISENGAGE
[TALENT] Track TRACK T_TRACK
[TALENT] Heave HEAVE T_HEAVE
[TALENT] Slow Motion SLOW_MOTION T_SLOW_MOTION
[TALENT] Precise Strikes PRECISE_STRIKES T_PRECISE_STRIKES
[TALENT] Rush RUSH T_RUSH
[TALENT] Perfect Strike PERFECT_STRIKE T_PERFECT_STRIKE
[TALENT] Blinding Speed BLINDING_SPEED T_BLINDING_SPEED
[TALENT] Quick Recovery QUICK_RECOVERY T_QUICK_RECOVERY
[TALENT] Fast Metabolism FAST_METABOLISM T_FAST_METABOLISM
[TALENT] Spell Shield SPELL_SHIELD T_SPELL_SHIELD
[TALENT] Unending Frenzy UNENDING_FRENZY T_UNENDING_FRENZY
[TALENT] Heavy Armour Training HEAVY_ARMOUR_TRAINING T_HEAVY_ARMOUR_TRAINING
[TALENT] Massive Armour Training MASSIVE_ARMOUR_TRAINING T_MASSIVE_ARMOUR_TRAINING
[TALENT] Health HEALTH T_HEALTH
[TALENT] Weapon Combat WEAPON_COMBAT T_WEAPON_COMBAT
[TALENT] Weapons Mastery WEAPONS_MASTERY T_WEAPONS_MASTERY
[TALENT] Knife Mastery KNIFE_MASTERY T_KNIFE_MASTERY
[TALENT] Exotic Weapons Mastery EXOTIC_WEAPONS_MASTERY T_EXOTIC_WEAPONS_MASTERY
[TALENT] Bow Mastery BOW_MASTERY T_BOW_MASTERY
[TALENT] Piercing Arrow PIERCING_ARROW T_PIERCING_ARROW
[TALENT] Dual Arrows DUAL_ARROWS T_DUAL_ARROWS
[TALENT] Volley of Arrows VOLLEY_OF_ARROWS T_VOLLEY_OF_ARROWS
[TALENT] Sling Mastery SLING_MASTERY T_SLING_MASTERY
[TALENT] Eye Shot EYE_SHOT T_EYE_SHOT
[TALENT] Inertial Shot INERTIAL_SHOT T_INERTIAL_SHOT
[TALENT] Multishot MULTISHOT T_MULTISHOT
[TALENT] Shoot SHOOT T_SHOOT
[TALENT] Steady Shot STEADY_SHOT T_STEADY_SHOT
[TALENT] Aim AIM T_AIM
[TALENT] Rapid Shot RAPID_SHOT T_RAPID_SHOT
[TALENT] Critical Shot CRITICAL_SHOT T_CRITICAL_SHOT
[TALENT] Flare FLARE T_FLARE
[TALENT] Crippling Shot CRIPPLING_SHOT T_CRIPPLING_SHOT
[TALENT] Pinning Shot PINNING_SHOT T_PINNING_SHOT
[TALENT] Scatter Shot SCATTER_SHOT T_SCATTER_SHOT
[TALENT] Arcane Combat ARCANE_COMBAT T_ARCANE_COMBAT
[TALENT] Arcane Dexterity ARCANE_DEXTERITY T_ARCANE_DEXTERITY
[TALENT] Arcane Feed ARCANE_FEED T_ARCANE_FEED
[TALENT] Arcane Destruction ARCANE_DESTRUCTION T_ARCANE_DESTRUCTION
[TALENT] Automatic Stealth AUTOMATIC_STEALTH T_AUTOMATIC_STEALTH
[TALENT] Stealth STEALTH T_STEALTH
[TALENT] Shadowstrike SHADOWSTRIKE T_SHADOWSTRIKE
[TALENT] Hide in Plain Sight HIDE_IN_PLAIN_SIGHT T_HIDE_IN_PLAIN_SIGHT
[TALENT] Unseen Actions UNSEEN_ACTIONS T_UNSEEN_ACTIONS
[TALENT] Trap Mastery TRAP_MASTERY T_TRAP_MASTERY
[TALENT] Lure LURE T_LURE
[TALENT] Sticky Smoke STICKY_SMOKE T_STICKY_SMOKE
[TALENT] Trap Launcher TRAP_LAUNCHER T_TRAP_LAUNCHER
[TALENT] Explosion Trap EXPLOSION_TRAP T_EXPLOSION_TRAP
[TALENT] Bear Trap BEAR_TRAP T_BEAR_TRAP
[TALENT] Catapult Trap CATAPULT_TRAP T_CATAPULT_TRAP
[TALENT] Disarming Trap DISARMING_TRAP T_DISARMING_TRAP
[TALENT] Nightshade Trap NIGHTSHADE_TRAP T_NIGHTSHADE_TRAP
[TALENT] Dirty Fighting DIRTY_FIGHTING T_DIRTY_FIGHTING
[TALENT] Backstab BACKSTAB T_BACKSTAB
[TALENT] Switch Place SWITCH_PLACE T_SWITCH_PLACE
[TALENT] Cripple CRIPPLE T_CRIPPLE
[TALENT] Lethality LETHALITY T_LETHALITY
[TALENT] Deadly Strikes DEADLY_STRIKES T_DEADLY_STRIKES
[TALENT] Willful Combat WILLFUL_COMBAT T_WILLFUL_COMBAT
[TALENT] Snap SNAP T_SNAP
[TALENT] Trap Detection TRAP_DETECTION T_TRAP_DETECTION
[TALENT] Heightened Senses HEIGHTENED_SENSES T_HEIGHTENED_SENSES
[TALENT] Trap Disarm TRAP_DISARM T_TRAP_DISARM
[TALENT] Evasion EVASION T_EVASION
[TALENT] Shadow Combat SHADOW_COMBAT T_SHADOW_COMBAT
[TALENT] Shadow Cunning SHADOW_CUNNING T_SHADOW_CUNNING
[TALENT] Shadow Feed SHADOW_FEED T_SHADOW_FEED
[TALENT] Shadowstep SHADOWSTEP T_SHADOWSTEP
[TALENT] Arcane Power ARCANE_POWER T_ARCANE_POWER
[TALENT] Manathrust MANATHRUST T_MANATHRUST
[TALENT] Manaflow MANAFLOW T_MANAFLOW
[TALENT] Disruption Shield DISRUPTION_SHIELD T_DISRUPTION_SHIELD
[TALENT] Flame FLAME T_FLAME
[TALENT] Flameshock FLAMESHOCK T_FLAMESHOCK
[TALENT] Fireflash FIREFLASH T_FIREFLASH
[TALENT] Inferno INFERNO T_INFERNO
[TALENT] Blastwave BLASTWAVE T_BLASTWAVE
[TALENT] Dancing Fires DANCING_FIRES T_DANCING_FIRES
[TALENT] Combust COMBUST T_COMBUST
[TALENT] Wildfire WILDFIRE T_WILDFIRE
[TALENT] Stone Skin STONE_SKIN T_STONE_SKIN
[TALENT] Dig DIG T_DIG
[TALENT] Strike STRIKE T_STRIKE
[TALENT] Stone Wall STONE_WALL T_STONE_WALL
[TALENT] Earthen Missiles EARTHEN_MISSILES T_EARTHEN_MISSILES
[TALENT] Body of Stone BODY_OF_STONE T_BODY_OF_STONE
[TALENT] Earthquake EARTHQUAKE T_EARTHQUAKE
[TALENT] Crystalline Focus CRYSTALLINE_FOCUS T_CRYSTALLINE_FOCUS
[TALENT] Corrosive Vapour CORROSIVE_VAPOUR T_CORROSIVE_VAPOUR
[TALENT] Freeze FREEZE T_FREEZE
[TALENT] Tidal Wave TIDAL_WAVE T_TIDAL_WAVE
[TALENT] Ice Storm ICE_STORM T_ICE_STORM
[TALENT] Ice Shards ICE_SHARDS T_ICE_SHARDS
[TALENT] Frozen Ground FROZEN_GROUND T_FROZEN_GROUND
[TALENT] Shatter SHATTER T_SHATTER
[TALENT] Uttercold UTTERCOLD T_UTTERCOLD
[TALENT] Lightning LIGHTNING T_LIGHTNING
[TALENT] Chain Lightning CHAIN_LIGHTNING T_CHAIN_LIGHTNING
[TALENT] Feather Wind FEATHER_WIND T_FEATHER_WIND
[TALENT] Thunderstorm THUNDERSTORM T_THUNDERSTORM
[TALENT] Nova NOVA T_NOVA
[TALENT] Shock SHOCK T_SHOCK
[TALENT] Hurricane HURRICANE T_HURRICANE
[TALENT] Tempest TEMPEST T_TEMPEST
[TALENT] Phase Door PHASE_DOOR T_PHASE_DOOR
[TALENT] Teleport TELEPORT T_TELEPORT
[TALENT] Displacement Shield DISPLACEMENT_SHIELD T_DISPLACEMENT_SHIELD
[TALENT] Probability Travel PROBABILITY_TRAVEL T_PROBABILITY_TRAVEL
[TALENT] Regeneration REGENERATION T_REGENERATION
[TALENT] Heal HEAL T_HEAL
[TALENT] Restoration RESTORATION T_RESTORATION
[TALENT] Nature's Call NATURE'S_CALL T_NATURE'S_CALL
[TALENT] Disperse Magic DISPERSE_MAGIC T_DISPERSE_MAGIC
[TALENT] Spell Shaping SPELL_SHAPING T_SPELL_SHAPING
[TALENT] Quicken Spells QUICKEN_SPELLS T_QUICKEN_SPELLS
[TALENT] Metaflow METAFLOW T_METAFLOW
[TALENT] Keen Senses KEEN_SENSES T_KEEN_SENSES
[TALENT] Arcane Eye ARCANE_EYE T_ARCANE_EYE
[TALENT] Vision VISION T_VISION
[TALENT] Premonition PREMONITION T_PREMONITION
[TALENT] Congeal Time CONGEAL_TIME T_CONGEAL_TIME
[TALENT] Time Shield TIME_SHIELD T_TIME_SHIELD
[TALENT] Time Prison TIME_PRISON T_TIME_PRISON
[TALENT] Essence of Speed ESSENCE_OF_SPEED T_ESSENCE_OF_SPEED
[TALENT] Illuminate ILLUMINATE T_ILLUMINATE
[TALENT] Blur Sight BLUR_SIGHT T_BLUR_SIGHT
[TALENT] Phantasmal Shield PHANTASMAL_SHIELD T_PHANTASMAL_SHIELD
[TALENT] Invisibility INVISIBILITY T_INVISIBILITY
[TALENT] Fiery Hands FIERY_HANDS T_FIERY_HANDS
[TALENT] Earthen Barrier EARTHEN_BARRIER T_EARTHEN_BARRIER
[TALENT] Frost Hands FROST_HANDS T_FROST_HANDS
[TALENT] Inner Power INNER_POWER T_INNER_POWER
[TALENT] Throw Bomb THROW_BOMB T_THROW_BOMB
[TALENT] Alchemist Protection ALCHEMIST_PROTECTION T_ALCHEMIST_PROTECTION
[TALENT] Explosion Expert EXPLOSION_EXPERT T_EXPLOSION_EXPERT
[TALENT] Shockwave Bomb SHOCKWAVE_BOMB T_SHOCKWAVE_BOMB
[TALENT] Fire Infusion FIRE_INFUSION T_FIRE_INFUSION
[TALENT] Acid Infusion ACID_INFUSION T_ACID_INFUSION
[TALENT] Lightning Infusion LIGHTNING_INFUSION T_LIGHTNING_INFUSION
[TALENT] Frost Infusion FROST_INFUSION T_FROST_INFUSION
[TALENT] Refit Golem REFIT_GOLEM T_REFIT_GOLEM
[TALENT] Golem Power GOLEM_POWER T_GOLEM_POWER
[TALENT] Golem Resilience GOLEM_RESILIENCE T_GOLEM_RESILIENCE
[TALENT] Invoke Golem INVOKE_GOLEM T_INVOKE_GOLEM
[TALENT] Golem Portal GOLEM_PORTAL T_GOLEM_PORTAL
[TALENT] Mana Tap MANA_TAP T_MANA_TAP
[TALENT] Life Tap GOLEMANCY_LIFE_TAP T_GOLEMANCY_LIFE_TAP
[TALENT] Gem Golem GEM_GOLEM T_GEM_GOLEM
[TALENT] Runic Golem RUNIC_GOLEM T_RUNIC_GOLEM
[TALENT] Channel Staff CHANNEL_STAFF T_CHANNEL_STAFF
[TALENT] Staff Mastery STAFF_MASTERY T_STAFF_MASTERY
[TALENT] Defensive Posture DEFENSIVE_POSTURE T_DEFENSIVE_POSTURE
[TALENT] Blunt Thrust BLUNT_THRUST T_BLUNT_THRUST
[TALENT] Heat HEAT T_HEAT
[TALENT] Smoke Bomb SMOKE_BOMB T_SMOKE_BOMB
[TALENT] Fire Storm FIRE_STORM T_FIRE_STORM
[TALENT] Body of Fire BODY_OF_FIRE T_BODY_OF_FIRE
[TALENT] Create Alchemist Gems CREATE_ALCHEMIST_GEMS T_CREATE_ALCHEMIST_GEMS
[TALENT] Extract Gems EXTRACT_GEMS T_EXTRACT_GEMS
[TALENT] Imbue Item IMBUE_ITEM T_IMBUE_ITEM
[TALENT] Gem Portal GEM_PORTAL T_GEM_PORTAL
[TALENT] Stone Touch STONE_TOUCH T_STONE_TOUCH
[TALENT] Knockback GOLEM_KNOCKBACK T_GOLEM_KNOCKBACK
[TALENT] Taunt GOLEM_TAUNT T_GOLEM_TAUNT
[TALENT] Crush GOLEM_CRUSH T_GOLEM_CRUSH
[TALENT] Pound GOLEM_POUND T_GOLEM_POUND
[TALENT] Eye Beam GOLEM_BEAM T_GOLEM_BEAM
[TALENT] Reflective Skin GOLEM_REFLECTIVE_SKIN T_GOLEM_REFLECTIVE_SKIN
[TALENT] Arcane Pull GOLEM_ARCANE_PULL T_GOLEM_ARCANE_PULL
[TALENT] Molten Skin GOLEM_MOLTEN_SKIN T_GOLEM_MOLTEN_SKIN
[TALENT] Meditation MEDITATION T_MEDITATION
[TALENT] Nature's Touch NATURE_TOUCH T_NATURE_TOUCH
[TALENT] Earth's Eyes EARTH'S_EYES T_EARTH'S_EYES
[TALENT] Nature's Balance NATURE'S_BALANCE T_NATURE'S_BALANCE
[TALENT] Resolve RESOLVE T_RESOLVE
[TALENT] Aura of Silence AURA_OF_SILENCE T_AURA_OF_SILENCE
[TALENT] Antimagic Shield ANTIMAGIC_SHIELD T_ANTIMAGIC_SHIELD
[TALENT] Mana Clash MANA_CLASH T_MANA_CLASH
[TALENT] Poisonous Spores POISONOUS_SPORES T_POISONOUS_SPORES
[TALENT] Acidic Skin ACIDIC_SKIN T_ACIDIC_SKIN
[TALENT] Slime Spit SLIME_SPIT T_SLIME_SPIT
[TALENT] Slime Roots SLIME_ROOTS T_SLIME_ROOTS
[TALENT] Swallow SWALLOW T_SWALLOW
[TALENT] Quake QUAKE T_QUAKE
[TALENT] Burrow BURROW T_BURROW
[TALENT] Sand Breath SAND_BREATH T_SAND_BREATH
[TALENT] Bellowing Roar BELLOWING_ROAR T_BELLOWING_ROAR
[TALENT] Wing Buffet WING_BUFFET T_WING_BUFFET
[TALENT] Devouring Flame DEVOURING_FLAME T_DEVOURING_FLAME
[TALENT] Fire Breath FIRE_BREATH T_FIRE_BREATH
[TALENT] Ice Claw ICE_CLAW T_ICE_CLAW
[TALENT] Icy Skin ICY_SKIN T_ICY_SKIN
[TALENT] Ice Wall ICE_WALL T_ICE_WALL
[TALENT] Ice Breath ICE_BREATH T_ICE_BREATH
[TALENT] Lightning Speed LIGHTNING_SPEED T_LIGHTNING_SPEED
[TALENT] Static Field STATIC_FIELD T_STATIC_FIELD
[TALENT] Tornado TORNADO T_TORNADO
[TALENT] Lightning Breath LIGHTNING_BREATH T_LIGHTNING_BREATH
[TALENT] War Hound WAR_HOUND T_WAR_HOUND
[TALENT] Jelly JELLY T_JELLY
[TALENT] Minotaur MINOTAUR T_MINOTAUR
[TALENT] Stone Golem STONE_GOLEM T_STONE_GOLEM
[TALENT] Flamespit RITCH_FLAMESPITTER_BOLT T_RITCH_FLAMESPITTER_BOLT
[TALENT] Acid Breath ACID_BREATH T_ACID_BREATH
[TALENT] Lightning Breath LIGHTNING_BREATH_HYDRA T_LIGHTNING_BREATH_HYDRA
[TALENT] Poison Breath POISON_BREATH T_POISON_BREATH
[TALENT] Ritch Flamespitter RITCH_FLAMESPITTER T_RITCH_FLAMESPITTER
[TALENT] Hydra HYDRA T_HYDRA
[TALENT] Warper WARPER T_WARPER
[TALENT] Fire Drake FIRE_DRAKE T_FIRE_DRAKE
[TALENT] Taunt TAUNT T_TAUNT
[TALENT] Shell Shield SHELL_SHIELD T_SHELL_SHIELD
[TALENT] Web SPIDER_WEB T_SPIDER_WEB
[TALENT] Turtle TURTLE T_TURTLE
[TALENT] Spider SPIDER T_SPIDER
[TALENT] Suppress Summoning SUPPRESS_SUMMONING T_SUPPRESS_SUMMONING
[TALENT] Summon Control SUMMON_CONTROL T_SUMMON_CONTROL
[TALENT] Rage RAGE T_RAGE
[TALENT] Detonate DETONATE T_DETONATE
[TALENT] Resilience RESILIENCE T_RESILIENCE
[TALENT] Phase Summon PHASE_SUMMON T_PHASE_SUMMON
[TALENT] Chant of Fortitude CHANT_OF_FORTITUDE T_CHANT_OF_FORTITUDE
[TALENT] Chant of Fortress CHANT_OF_FORTRESS T_CHANT_OF_FORTRESS
[TALENT] Chant of Resistance CHANT_OF_RESISTANCE T_CHANT_OF_RESISTANCE
[TALENT] Chant of Light CHANT_OF_LIGHT T_CHANT_OF_LIGHT
[TALENT] Searing Light SEARING_LIGHT T_SEARING_LIGHT
[TALENT] Sun Flare SUN_FLARE T_SUN_FLARE
[TALENT] Firebeam FIREBEAM T_FIREBEAM
[TALENT] Sunburst SUNBURST T_SUNBURST
[TALENT] Weapon of Light WEAPON_OF_LIGHT T_WEAPON_OF_LIGHT
[TALENT] Martyrdom MARTYRDOM T_MARTYRDOM
[TALENT] Wave of Power WAVE_OF_POWER T_WAVE_OF_POWER
[TALENT] Crusade CRUSADE T_CRUSADE
[TALENT] Healing Light HEALING_LIGHT T_HEALING_LIGHT
[TALENT] Bathe in Light BATHE_IN_LIGHT T_BATHE_IN_LIGHT
[TALENT] Barrier BARRIER T_BARRIER
[TALENT] Providence PROVIDENCE T_PROVIDENCE
[TALENT] Glyph of Paralysis GLYPH_OF_PARALYSIS T_GLYPH_OF_PARALYSIS
[TALENT] Glyph of Repulsion GLYPH_OF_REPULSION T_GLYPH_OF_REPULSION
[TALENT] Glyph of Explosion GLYPH_OF_EXPLOSION T_GLYPH_OF_EXPLOSION
[TALENT] Glyph of Fatigue GLYPH_OF_FATIGUE T_GLYPH_OF_FATIGUE
[TALENT] Shield of Light SHIELD_OF_LIGHT T_SHIELD_OF_LIGHT
[TALENT] Brandish BRANDISH T_BRANDISH
[TALENT] Retribution RETRIBUTION T_RETRIBUTION
[TALENT] Second Life SECOND_LIFE T_SECOND_LIFE
[TALENT] Twilight TWILIGHT T_TWILIGHT
[TALENT] Jumpgate: Teleport To JUMPGATE_TELEPORT T_JUMPGATE_TELEPORT
[TALENT] Jumpgate JUMPGATE T_JUMPGATE
[TALENT] Mind Blast MIND_BLAST T_MIND_BLAST
[TALENT] Shadow Simulacrum SHADOW_SIMULACRUM T_SHADOW_SIMULACRUM
[TALENT] Jumpgate Two JUMPGATE_TWO T_JUMPGATE_TWO
[TALENT] Jumpgate Two: Teleport To JUMPGATE_TELEPORT_TWO T_JUMPGATE_TELEPORT_TWO
[TALENT] Hymn of Shadows HYMN_OF_SHADOWS T_HYMN_OF_SHADOWS
[TALENT] Hymn of Detection HYMN_OF_DETECTION T_HYMN_OF_DETECTION
[TALENT] Hymn of Perseverance HYMN_OF_PERSEVERANCE T_HYMN_OF_PERSEVERANCE
[TALENT] Hymn of Moonlight HYMN_OF_MOONLIGHT T_HYMN_OF_MOONLIGHT
[TALENT] Moonlight Ray MOONLIGHT_RAY T_MOONLIGHT_RAY
[TALENT] Shadow Blast SHADOW_BLAST T_SHADOW_BLAST
[TALENT] Twilight Surge TWILIGHT_SURGE T_TWILIGHT_SURGE
[TALENT] Starfall STARFALL T_STARFALL
[TALENT] Blood Red Moon BLOOD_RED_MOON T_BLOOD_RED_MOON
[TALENT] Totality TOTALITY T_TOTALITY
[TALENT] Corona CORONA T_CORONA
[TALENT] Darkest Light DARKEST_LIGHT T_DARKEST_LIGHT
[TALENT] Circle of Shifting Shadows CIRCLE_OF_SHIFTING_SHADOWS T_CIRCLE_OF_SHIFTING_SHADOWS
[TALENT] Circle of Blazing Light CIRCLE_OF_BLAZING_LIGHT T_CIRCLE_OF_BLAZING_LIGHT
[TALENT] Circle of Sanctity CIRCLE_OF_SANCTITY T_CIRCLE_OF_SANCTITY
[TALENT] Circle of Warding CIRCLE_OF_WARDING T_CIRCLE_OF_WARDING
[TALENT] Blood Sacrifice BLOOD_SACRIFICE T_BLOOD_SACRIFICE
[TALENT] Drain DRAIN T_DRAIN
[TALENT] Absorb Life ABSORB_LIFE T_ABSORB_LIFE
[TALENT] Life Tap LIFE_TAP T_LIFE_TAP
[TALENT] Rend REND T_REND
[TALENT] Ruin RUIN T_RUIN
[TALENT] Acid Strike ACID_STRIKE T_ACID_STRIKE
[TALENT] Dark Surprise DARK_SURPRISE T_DARK_SURPRISE
[TALENT] Virulent Disease VIRULENT_DISEASE T_VIRULENT_DISEASE
[TALENT] Cyst Burst CYST_BURST T_CYST_BURST
[TALENT] Catalepsy CATALEPSY T_CATALEPSY
[TALENT] Epidemic EPIDEMIC T_EPIDEMIC
[TALENT] Corrupted Strength CORRUPTED_STRENGTH T_CORRUPTED_STRENGTH
[TALENT] Bloodlust BLOODLUST T_BLOODLUST
[TALENT] Carrier CARRIER T_CARRIER
[TALENT] Acid Blood ACID_BLOOD T_ACID_BLOOD
[TALENT] Bone Spear BONE_SPEAR T_BONE_SPEAR
[TALENT] Bone Grab BONE_GRAB T_BONE_GRAB
[TALENT] Bone Nova BONE_NOVA T_BONE_NOVA
[TALENT] Bone Shield BONE_SHIELD T_BONE_SHIELD
[TALENT] Curse of Defenselessness CURSE_OF_DEFENSELESSNESS T_CURSE_OF_DEFENSELESSNESS
[TALENT] Curse of Impotence CURSE_OF_IMPOTENCE T_CURSE_OF_IMPOTENCE
[TALENT] Curse of Death CURSE_OF_DEATH T_CURSE_OF_DEATH
[TALENT] Curse of Vulnerability CURSE_OF_VULNERABILITY T_CURSE_OF_VULNERABILITY
[TALENT] Pacification Hex PACIFICATION_HEX T_PACIFICATION_HEX
[TALENT] Burning Hex BURNING_HEX T_BURNING_HEX
[TALENT] Empathic Hex EMPATHIC_HEX T_EMPATHIC_HEX
[TALENT] Domination Hex DOMINATION_HEX T_DOMINATION_HEX
[TALENT] Blood Spray BLOOD_SPRAY T_BLOOD_SPRAY
[TALENT] Blood Grasp BLOOD_GRASP T_BLOOD_GRASP
[TALENT] Blood Boil BLOOD_BOIL T_BLOOD_BOIL
[TALENT] Blood Fury BLOOD_FURY T_BLOOD_FURY
[TALENT] Dark Ritual DARK_RITUAL T_DARK_RITUAL
[TALENT] Corrupted Negation CORRUPTED_NEGATION T_CORRUPTED_NEGATION
[TALENT] Corrosive Worm CORROSIVE_WORM T_CORROSIVE_WORM
[TALENT] Poison Storm POISON_STORM T_POISON_STORM
[TALENT] Wraithform WRAITHFORM T_WRAITHFORM
[TALENT] Darkfire DARKFIRE T_DARKFIRE
[TALENT] Flame of Urh'Rok FLAME_OF_URH'ROK T_FLAME_OF_URH'ROK
[TALENT] Demon Plane DEMON_PLANE T_DEMON_PLANE
[TALENT] Soul Rot SOUL_ROT T_SOUL_ROT
[TALENT] Vimsense VIMSENSE T_VIMSENSE
[TALENT] Leech LEECH T_LEECH
[TALENT] Dark Portal DARK_PORTAL T_DARK_PORTAL
[TALENT] Ghoul GHOUL T_GHOUL
[TALENT] Ghoulish Leap GHOULISH_LEAP T_GHOULISH_LEAP
[TALENT] Gnaw GNAW T_GNAW
[TALENT] Retch RETCH T_RETCH
[TALENT] Skeleton SKELETON T_SKELETON
[TALENT] Sharp Bones SHARP_BONES T_SHARP_BONES
[TALENT] Bone Armour BONE_ARMOUR T_BONE_ARMOUR
[TALENT] Re-assemble SKELETON_REASSEMBLE T_SKELETON_REASSEMBLE
[TALENT] Slash SLASH T_SLASH
[TALENT] Frenzy FRENZY T_FRENZY
[TALENT] Reckless Charge RECKLESS_CHARGE T_RECKLESS_CHARGE
[TALENT] Cleave CLEAVE T_CLEAVE
[TALENT] Dominate DOMINATE T_DOMINATE
[TALENT] Preternatural Senses PRETERNATURAL_SENSES T_PRETERNATURAL_SENSES
[TALENT] Blindside BLINDSIDE T_BLINDSIDE
[TALENT] Stalk STALK T_STALK
[TALENT] Gloom GLOOM T_GLOOM
[TALENT] Weakness WEAKNESS T_WEAKNESS
[TALENT] Torment TORMENT T_TORMENT
[TALENT] Life Leech LIFE_LEECH T_LIFE_LEECH
[TALENT] Rampage RAMPAGE T_RAMPAGE
[TALENT] Brutality BRUTALITY T_BRUTALITY
[TALENT] Reflexes REFLEXES T_REFLEXES
[TALENT] Instincts INSTINCTS T_INSTINCTS
[TALENT] Willful Strike WILLFUL_STRIKE T_WILLFUL_STRIKE
[TALENT] Deflection DEFLECTION T_DEFLECTION
[TALENT] Blast BLAST T_BLAST
[TALENT] Unseen Force UNSEEN_FORCE T_UNSEEN_FORCE
[TALENT] Feed FEED T_FEED
[TALENT] Feed Health FEED_HEALTH T_FEED_HEALTH
[TALENT] Feed Power FEED_POWER T_FEED_POWER
[TALENT] Feed Strengths FEED_STRENGTHS T_FEED_STRENGTHS
[TALENT] Phase Door SHADOW_PHASE_DOOR T_SHADOW_PHASE_DOOR
[TALENT] Blindside SHADOW_BLINDSIDE T_SHADOW_BLINDSIDE
[TALENT] Call Shadows CALL_SHADOWS T_CALL_SHADOWS
[TALENT] Focus Shadows FOCUS_SHADOWS T_FOCUS_SHADOWS
[TALENT] Feed Shadows FEED_SHADOWS T_FEED_SHADOWS
[TALENT] Shadow Wall SHADOW_WALL T_SHADOW_WALL
[TALENT] Creeping Darkness CREEPING_DARKNESS T_CREEPING_DARKNESS
[TALENT] Dark Vision DARK_VISION T_DARK_VISION
[TALENT] Dark Torrent DARK_TORRENT T_DARK_TORRENT
[TALENT] Dark Tendrils DARK_TENDRILS T_DARK_TENDRILS
[TALENT] Reproach REPROACH T_REPROACH
[TALENT] Hateful Whisper HATEFUL_WHISPER T_HATEFUL_WHISPER
[TALENT] Agony AGONY T_AGONY
[TALENT] Madness MADNESS T_MADNESS
[TALENT] Unnatural Body UNNATURAL_BODY T_UNNATURAL_BODY
[TALENT] Seethe SEETHE T_SEETHE
[TALENT] Relentless RELENTLESS T_RELENTLESS
[TALENT] Enrage ENRAGE T_ENRAGE
[TALENT] Radiant Fear RADIANT_FEAR T_RADIANT_FEAR
[TALENT] Suppression SUPPRESSION T_SUPPRESSION
[TALENT] Cruel Vigor CRUEL_VIGOR T_CRUEL_VIGOR
[TALENT] Pity PITY T_PITY
[TALENT] Hardened HARDENED T_HARDENED
[TALENT] Wary WARY T_WARY
[TALENT] Weathered WEATHERED T_WEATHERED
[TALENT] Savvy SAVVY T_SAVVY
[TALENT] Turn Back the Clock TURN_BACK_THE_CLOCK T_TURN_BACK_THE_CLOCK
[TALENT] Body Reversion BODY_REVERSION T_BODY_REVERSION
[TALENT] Temporal Fugue TEMPORAL_FUGUE T_TEMPORAL_FUGUE
[TALENT] Ashes to Ashes ASHES_TO_ASHES T_ASHES_TO_ASHES
[TALENT] Prescience PRESCIENCE T_PRESCIENCE
[TALENT] Deja Vu DEJA_VU T_DEJA_VU
[TALENT] Foresight FORESIGHT T_FORESIGHT
[TALENT] Precognition PRECOGNITION T_PRECOGNITION
[TALENT] Recharge RECHARGE T_RECHARGE
[TALENT] Temporal Wake TEMPORAL_WAKE T_TEMPORAL_WAKE
[TALENT] Energy Redirection ENERGY_REDIRECTION T_ENERGY_REDIRECTION
[TALENT] Entropy ENTROPY T_ENTROPY
[TALENT] Crushing Weight CRUSHING_WEIGHT T_CRUSHING_WEIGHT
[TALENT] Gravity Spike GRAVITY_SPIKE T_GRAVITY_SPIKE
[TALENT] Gravity Shield GRAVITY_SHIELD T_GRAVITY_SHIELD
[TALENT] Gravity Well GRAVITY_WELL T_GRAVITY_WELL
[TALENT] Quantum Spike QUANTUM_SPIKE T_QUANTUM_SPIKE
[TALENT] Terraforming TERRAFORMING T_TERRAFORMING
[TALENT] Calcify CALCIFY T_CALCIFY
[TALENT] Dust to Dust DUST_TO_DUST T_DUST_TO_DUST
[TALENT] Paradox Mastery PARADOX_MASTERY T_PARADOX_MASTERY
[TALENT] Paradox Shield PARADOX_SHIELD T_PARADOX_SHIELD
[TALENT] Twinning Matter TWINNING_MATTER T_TWINNING_MATTER
[TALENT] Paradox Clone PARADOX_CLONE T_PARADOX_CLONE
[TALENT] Probability Weaving PROBABILITY_WEAVING T_PROBABILITY_WEAVING
[TALENT] Destiny Weaving DESTINY_WEAVING T_DESTINY_WEAVING
[TALENT] Perfect Aim PERFECT_AIM T_PERFECT_AIM
[TALENT] Avoid Fate AVOID_FATE T_AVOID_FATE
[TALENT] Entropic Shield ENTROPIC_SHIELD T_ENTROPIC_SHIELD
[TALENT] Slow SLOW T_SLOW
[TALENT] Stop STOP T_STOP
[TALENT] Haste HASTE T_HASTE
[TALENT] Celerity CELERITY T_CELERITY
[TALENT] Precognizant Aim PRECOGNIZANT_AIM T_PRECOGNIZANT_AIM
[TALENT] Quick Shot QUICK_SHOT T_QUICK_SHOT
[TALENT] Phase Shot PHASE_SHOT T_PHASE_SHOT
[TALENT] Strength of Purpose STRENGTH_OF_PURPOSE T_STRENGTH_OF_PURPOSE
[TALENT] Stimulance STIMULANCE T_STIMULANCE
[TALENT] Quantum Feed QUANTUM_FEED T_QUANTUM_FEED
[TALENT] Damage Smearing DAMAGE_SMEARING T_DAMAGE_SMEARING
[TALENT] Gather the Threads GATHER_THE_THREADS T_GATHER_THE_THREADS
[TALENT] Rethread RETHREAD T_RETHREAD
[TALENT] Temporal Clone TEMPORAL_CLONE T_TEMPORAL_CLONE
[TALENT] See the Threads SEE_THE_THREADS T_SEE_THE_THREADS
[TALENT] Echoes From The Past ECHOES_FROM_THE_PAST T_ECHOES_FROM_THE_PAST
[TALENT] Borrowed Time BORROWED_TIME T_BORROWED_TIME
[TALENT] Time Skip TIME_SKIP T_TIME_SKIP
[TALENT] Revision REVISION T_REVISION
[TALENT] Static History STATIC_HISTORY T_STATIC_HISTORY
[TALENT] Dimensional Step DIMENSIONAL_STEP T_DIMENSIONAL_STEP
[TALENT] Temporal Reprieve TEMPORAL_REPRIEVE T_TEMPORAL_REPRIEVE
[TALENT] Wormhole WORMHOLE T_WORMHOLE
[TALENT] Anomaly Teleport ANOMALY_TELEPORT T_ANOMALY_TELEPORT
[TALENT] Anomaly Rearrange ANOMALY_REARRANGE T_ANOMALY_REARRANGE
[TALENT] Anomaly Stop ANOMALY_STOP T_ANOMALY_STOP
[TALENT] Anomaly Slow ANOMALY_SLOW T_ANOMALY_SLOW
[TALENT] Anomaly Haste ANOMALY_HASTE T_ANOMALY_HASTE
[TALENT] Anomaly Spacetime Correction ANOMALY_SPACETIME_CORRECTION T_ANOMALY_SPACETIME_CORRECTION
[TALENT] Anomaly Spacetime Damage ANOMALY_SPACETIME_DAMAGE T_ANOMALY_SPACETIME_DAMAGE
[TALENT] Anomaly Temporal Storm ANOMALY_TEMPORAL_STORM T_ANOMALY_TEMPORAL_STORM
[TALENT] Anomaly Summon Time Elemental ANOMALY_SUMMON_TIME_ELEMENTAL T_ANOMALY_SUMMON_TIME_ELEMENTAL
[TALENT] Anomaly Temporal Bubble ANOMALY_TEMPORAL_BUBBLE T_ANOMALY_TEMPORAL_BUBBLE
[TALENT] Kinetic Shield KINETIC_SHIELD T_KINETIC_SHIELD
[TALENT] Thermal Shield THERMAL_SHIELD T_THERMAL_SHIELD
[TALENT] Charged Shield CHARGED_SHIELD T_CHARGED_SHIELD
[TALENT] Absorption Mastery ABSORPTION_MASTERY T_ABSORPTION_MASTERY
[TALENT] Perfect Control PERFECT_CONTROL T_PERFECT_CONTROL
[TALENT] Reshape Weapon RESHAPE_WEAPON T_RESHAPE_WEAPON
[TALENT] Reshape Armor RESHAPE_ARMOR T_RESHAPE_ARMOR
[TALENT] Matter is Energy MATTER_IS_ENERGY T_MATTER_IS_ENERGY
[TALENT] Highly Trained Mind HIGHLY_TRAINED_MIND T_HIGHLY_TRAINED_MIND
[TALENT] Iron Will IRON_WILL T_IRON_WILL
[TALENT] Shield Discipline SHIELD_DISCIPLINE T_SHIELD_DISCIPLINE
[TALENT] Aura Discipline AURA_DISCIPLINE T_AURA_DISCIPLINE
[TALENT] Kinetic Aura KINETIC_AURA T_KINETIC_AURA
[TALENT] Thermal Aura THERMAL_AURA T_THERMAL_AURA
[TALENT] Charged Aura CHARGED_AURA T_CHARGED_AURA
[TALENT] Projection Mastery PROJECTION_MASTERY T_PROJECTION_MASTERY
[TALENT] Telekinetic Smash TELEKINETIC_SMASH T_TELEKINETIC_SMASH
[TALENT] Augmentation AUGMENTATION T_AUGMENTATION
[TALENT] Conduit CONDUIT T_CONDUIT
[TALENT] Frenzied Psifighting FRENZIED_PSIFIGHTING T_FRENZIED_PSIFIGHTING
[TALENT] Kinetic Leech KINETIC_LEECH T_KINETIC_LEECH
[TALENT] Thermal Leech THERMAL_LEECH T_THERMAL_LEECH
[TALENT] Charge Leech CHARGE_LEECH T_CHARGE_LEECH
[TALENT] Insatiable INSATIABLE T_INSATIABLE
[TALENT] Mindhook MINDHOOK T_MINDHOOK
[TALENT] Quick as Thought QUICK_AS_THOUGHT T_QUICK_AS_THOUGHT
[TALENT] Superhuman Leap SUPERHUMAN_LEAP T_SUPERHUMAN_LEAP
[TALENT] Shattering Charge SHATTERING_CHARGE T_SHATTERING_CHARGE
[TALENT] Mindlash MINDLASH T_MINDLASH
[TALENT] Pyrokinesis PYROKINESIS T_PYROKINESIS
[TALENT] Reach REACH T_REACH
[TALENT] Focused Channeling FOCUSED_CHANNELING T_FOCUSED_CHANNELING
[TALENT] Telekinetic Grasp TELEKINETIC_GRASP T_TELEKINETIC_GRASP
[TALENT] Beyond the Flesh BEYOND_THE_FLESH T_BEYOND_THE_FLESH
[TALENTS TACTICS]
* protect
* buff
* mana
* vim
* closein
* atack
* paradox
* attackarea
* damage
* escape
* heal
* movement
* surrounded
* stamina
* disable
* defend
* attack
[FACTION] tried to redefine Enemies
[FACTION] added enemies Enemies
[FACTION] added undead Undead
[FACTION] added allied-kingdoms Allied Kingdoms
[FACTION] added shalore Shalore
[FACTION] added thalore Thalore
[FACTION] added iron-throne Iron Throne
[FACTION] added the-way The Way
[FACTION] added angolwen Angolwen
[FACTION] added dreadfell Dreadfell
[FACTION] added temple-of-creation Temple of Creation
[FACTION] added water-lair Water lair
[FACTION] added assassin-lair Assassin lair
[FACTION] added rhalore Rhalore
[FACTION] added zigur Zigur
[FACTION] added sunwall Sunwall
[FACTION] added orc-pride Orc Pride
[FACTION] added sandworm-burrowers Sandworm Burrowers
[FACTION] added victim Victim
[FACTION] added sorcerers Sorcerers
2 3 enemies undead -100
2 4 enemies allied-kingdoms -100
3 4 undead allied-kingdoms -100
2 5 enemies shalore -100
3 5 undead shalore -100
4 5 allied-kingdoms shalore 50
2 6 enemies thalore -100
3 6 undead thalore -100
4 6 allied-kingdoms thalore 70
5 6 shalore thalore 20
2 7 enemies iron-throne -100
3 7 undead iron-throne -100
4 7 allied-kingdoms iron-throne 20
5 7 shalore iron-throne 20
6 7 thalore iron-throne 20
2 8 enemies the-way -100
3 8 undead the-way -100
4 8 allied-kingdoms the-way 0
5 8 shalore the-way 0
6 8 thalore the-way 0
7 8 iron-throne the-way 0
2 9 enemies angolwen -100
3 9 undead angolwen -100
3 10 undead dreadfell -100
4 10 allied-kingdoms dreadfell -100
5 10 shalore dreadfell -100
6 10 thalore dreadfell -100
7 10 iron-throne dreadfell -100
8 10 the-way dreadfell -100
9 10 angolwen dreadfell -100
2 13 enemies water-lair -100
12 13 temple-of-creation water-lair -100
2 15 enemies rhalore -100
3 15 undead rhalore -100
4 15 allied-kingdoms rhalore -100
5 15 shalore rhalore -100
6 15 thalore rhalore -100
7 15 iron-throne rhalore -100
8 15 the-way rhalore -100
9 15 angolwen rhalore -100
10 15 dreadfell rhalore -100
12 15 temple-of-creation rhalore -100
13 15 water-lair rhalore -100
14 15 assassin-lair rhalore -100
2 16 enemies zigur -100
3 16 undead zigur -100
4 16 allied-kingdoms zigur 100
5 16 shalore zigur 100
6 16 thalore zigur 100
7 16 iron-throne zigur 100
8 16 the-way zigur 20
9 16 angolwen zigur -100
10 16 dreadfell zigur -100
15 16 rhalore zigur -100
2 18 enemies sunwall -100
3 18 undead sunwall -100
10 18 dreadfell sunwall -100
14 18 assassin-lair sunwall -100
15 18 rhalore sunwall -100
3 19 undead orc-pride -100
4 19 allied-kingdoms orc-pride -100
5 19 shalore orc-pride -100
6 19 thalore orc-pride -100
7 19 iron-throne orc-pride -100
8 19 the-way orc-pride -100
9 19 angolwen orc-pride -100
10 19 dreadfell orc-pride -100
15 19 rhalore orc-pride -100
16 19 zigur orc-pride -100
18 19 sunwall orc-pride -100
3 24 undead sorcerers -100
4 24 allied-kingdoms sorcerers -100
5 24 shalore sorcerers -100
6 24 thalore sorcerers -100
7 24 iron-throne sorcerers -100
8 24 the-way sorcerers -100
9 24 angolwen sorcerers -100
10 24 dreadfell sorcerers -100
15 24 rhalore sorcerers -100
16 24 zigur sorcerers -100
18 24 sunwall sorcerers -100
19 24 orc-pride sorcerers 100
[FACTION] initial reaction orc-pride sorcerers => 100
[FACTION] initial orc-pride sorcerers 100 true
[FACTION] initial reaction thalore dreadfell => -100
[FACTION] initial thalore dreadfell -100 true
[FACTION] initial reaction thalore sorcerers => -100
[FACTION] initial thalore sorcerers -100 true
[FACTION] initial reaction thalore rhalore => -100
[FACTION] initial thalore rhalore -100 true
[FACTION] initial reaction thalore orc-pride => -100
[FACTION] initial thalore orc-pride -100 true
[FACTION] initial reaction thalore the-way => 0
[FACTION] initial thalore the-way 0 true
[FACTION] initial reaction thalore zigur => 100
[FACTION] initial thalore zigur 100 true
[FACTION] initial reaction thalore iron-throne => 20
[FACTION] initial thalore iron-throne 20 true
[FACTION] initial reaction water-lair rhalore => -100
[FACTION] initial water-lair rhalore -100 true
[FACTION] initial reaction rhalore orc-pride => -100
[FACTION] initial rhalore orc-pride -100 true
[FACTION] initial reaction rhalore sunwall => -100
[FACTION] initial rhalore sunwall -100 true
[FACTION] initial reaction rhalore zigur => -100
[FACTION] initial rhalore zigur -100 true
[FACTION] initial reaction rhalore sorcerers => -100
[FACTION] initial rhalore sorcerers -100 true
[FACTION] initial reaction sunwall orc-pride => -100
[FACTION] initial sunwall orc-pride -100 true
[FACTION] initial reaction sunwall sorcerers => -100
[FACTION] initial sunwall sorcerers -100 true
[FACTION] initial reaction angolwen orc-pride => -100
[FACTION] initial angolwen orc-pride -100 true
[FACTION] initial reaction angolwen sorcerers => -100
[FACTION] initial angolwen sorcerers -100 true
[FACTION] initial reaction angolwen rhalore => -100
[FACTION] initial angolwen rhalore -100 true
[FACTION] initial reaction angolwen zigur => -100
[FACTION] initial angolwen zigur -100 true
[FACTION] initial reaction angolwen dreadfell => -100
[FACTION] initial angolwen dreadfell -100 true
[FACTION] initial reaction undead shalore => -100
[FACTION] initial undead shalore -100 true
[FACTION] initial reaction undead thalore => -100
[FACTION] initial undead thalore -100 true
[FACTION] initial reaction undead rhalore => -100
[FACTION] initial undead rhalore -100 true
[FACTION] initial reaction undead sunwall => -100
[FACTION] initial undead sunwall -100 true
[FACTION] initial reaction undead zigur => -100
[FACTION] initial undead zigur -100 true
[FACTION] initial reaction undead angolwen => -100
[FACTION] initial undead angolwen -100 true
[FACTION] initial reaction undead dreadfell => -100
[FACTION] initial undead dreadfell -100 true
[FACTION] initial reaction undead sorcerers => -100
[FACTION] initial undead sorcerers -100 true
[FACTION] initial reaction undead allied-kingdoms => -100
[FACTION] initial undead allied-kingdoms -100 true
[FACTION] initial reaction undead the-way => -100
[FACTION] initial undead the-way -100 true
[FACTION] initial reaction undead orc-pride => -100
[FACTION] initial undead orc-pride -100 true
[FACTION] initial reaction undead iron-throne => -100
[FACTION] initial undead iron-throne -100 true
[FACTION] initial reaction the-way orc-pride => -100
[FACTION] initial the-way orc-pride -100 true
[FACTION] initial reaction the-way sorcerers => -100
[FACTION] initial the-way sorcerers -100 true
[FACTION] initial reaction the-way rhalore => -100
[FACTION] initial the-way rhalore -100 true
[FACTION] initial reaction the-way zigur => 20
[FACTION] initial the-way zigur 20 true
[FACTION] initial reaction the-way dreadfell => -100
[FACTION] initial the-way dreadfell -100 true
[FACTION] initial reaction temple-of-creation water-lair => -100
[FACTION] initial temple-of-creation water-lair -100 true
[FACTION] initial reaction temple-of-creation rhalore => -100
[FACTION] initial temple-of-creation rhalore -100 true
[FACTION] initial reaction iron-throne dreadfell => -100
[FACTION] initial iron-throne dreadfell -100 true
[FACTION] initial reaction iron-throne sorcerers => -100
[FACTION] initial iron-throne sorcerers -100 true
[FACTION] initial reaction iron-throne rhalore => -100
[FACTION] initial iron-throne rhalore -100 true
[FACTION] initial reaction iron-throne the-way => 0
[FACTION] initial iron-throne the-way 0 true
[FACTION] initial reaction iron-throne zigur => 100
[FACTION] initial iron-throne zigur 100 true
[FACTION] initial reaction iron-throne orc-pride => -100
[FACTION] initial iron-throne orc-pride -100 true
[FACTION] initial reaction zigur orc-pride => -100
[FACTION] initial zigur orc-pride -100 true
[FACTION] initial reaction zigur sorcerers => -100
[FACTION] initial zigur sorcerers -100 true
[FACTION] initial reaction dreadfell orc-pride => -100
[FACTION] initial dreadfell orc-pride -100 true
[FACTION] initial reaction dreadfell sorcerers => -100
[FACTION] initial dreadfell sorcerers -100 true
[FACTION] initial reaction dreadfell rhalore => -100
[FACTION] initial dreadfell rhalore -100 true
[FACTION] initial reaction dreadfell sunwall => -100
[FACTION] initial dreadfell sunwall -100 true
[FACTION] initial reaction dreadfell zigur => -100
[FACTION] initial dreadfell zigur -100 true
[FACTION] initial reaction allied-kingdoms orc-pride => -100
[FACTION] initial allied-kingdoms orc-pride -100 true
[FACTION] initial reaction allied-kingdoms thalore => 70
[FACTION] initial allied-kingdoms thalore 70 true
[FACTION] initial reaction allied-kingdoms rhalore => -100
[FACTION] initial allied-kingdoms rhalore -100 true
[FACTION] initial reaction allied-kingdoms zigur => 100
[FACTION] initial allied-kingdoms zigur 100 true
[FACTION] initial reaction allied-kingdoms dreadfell => -100
[FACTION] initial allied-kingdoms dreadfell -100 true
[FACTION] initial reaction allied-kingdoms sorcerers => -100
[FACTION] initial allied-kingdoms sorcerers -100 true
[FACTION] initial reaction allied-kingdoms the-way => 0
[FACTION] initial allied-kingdoms the-way 0 true
[FACTION] initial reaction allied-kingdoms shalore => 50
[FACTION] initial allied-kingdoms shalore 50 true
[FACTION] initial reaction allied-kingdoms iron-throne => 20
[FACTION] initial allied-kingdoms iron-throne 20 true
[FACTION] initial reaction shalore dreadfell => -100
[FACTION] initial shalore dreadfell -100 true
[FACTION] initial reaction shalore thalore => 20
[FACTION] initial shalore thalore 20 true
[FACTION] initial reaction shalore sorcerers => -100
[FACTION] initial shalore sorcerers -100 true
[FACTION] initial reaction shalore rhalore => -100
[FACTION] initial shalore rhalore -100 true
[FACTION] initial reaction shalore orc-pride => -100
[FACTION] initial shalore orc-pride -100 true
[FACTION] initial reaction shalore the-way => 0
[FACTION] initial shalore the-way 0 true
[FACTION] initial reaction shalore zigur => 100
[FACTION] initial shalore zigur 100 true
[FACTION] initial reaction shalore iron-throne => 20
[FACTION] initial shalore iron-throne 20 true
[FACTION] initial reaction assassin-lair sunwall => -100
[FACTION] initial assassin-lair sunwall -100 true
[FACTION] initial reaction assassin-lair rhalore => -100
[FACTION] initial assassin-lair rhalore -100 true
[FACTION] initial reaction enemies shalore => -100
[FACTION] initial enemies shalore -100 true
[FACTION] initial reaction enemies thalore => -100
[FACTION] initial enemies thalore -100 true
[FACTION] initial reaction enemies water-lair => -100
[FACTION] initial enemies water-lair -100 true
[FACTION] initial reaction enemies rhalore => -100
[FACTION] initial enemies rhalore -100 true
[FACTION] initial reaction enemies sunwall => -100
[FACTION] initial enemies sunwall -100 true
[FACTION] initial reaction enemies zigur => -100
[FACTION] initial enemies zigur -100 true
[FACTION] initial reaction enemies angolwen => -100
[FACTION] initial enemies angolwen -100 true
[FACTION] initial reaction enemies allied-kingdoms => -100
[FACTION] initial enemies allied-kingdoms -100 true
[FACTION] initial reaction enemies the-way => -100
[FACTION] initial enemies the-way -100 true
[FACTION] initial reaction enemies undead => -100
[FACTION] initial enemies undead -100 true
[FACTION] initial reaction enemies iron-throne => -100
[FACTION] initial enemies iron-throne -100 true
[FACTION] initial neutral enemies -100 true
Re: [b19] Tiles change glitch and stat-increasing equipment
Code: Select all
Loading entities file from file /data/general/stores/basic.lua
Using cached font /data/font/VeraMoBd.ttf 14
Using cached font /data/font/VeraMoBd.ttf 14
[MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
1 frames in 26.674 seconds = 0.0374897 FPS (45 keyframes)
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
C Map size 25:18 :: 450
Loading tile terrain/granite_wall1.png
Loading tile terrain/marble_floor.png
Loading tile trap/blast_fire01.png
Loading tile terrain/granite_door1_open.png
Loading tile object/lite_brass.png
Loading tile object/2hsword_iron.png
Loading tile object/cloak_linen.png
Loading tile terrain/summon-glyph.png
Loading tile terrain/marble_floor.png
Loading tile terrain/stair_up.png
Loading tile trap/blast_acid01.png
Loading tile object/helm_iron.png
Loading tile object/sword_iron.png
C Map size 25:18 :: 450
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/granite_wall2_10.png
Loading tile terrain/granite_wall2_7.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile npc/humanoid_player_martinuzz.png
Loading tile npc/vermin_rodent_giant_grey_mouse.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile npc/vermin_rodent_giant_brown_mouse.png
Loading tile terrain/granite_door1.png
Loading tile npc/vermin_worms_white_worm_mass.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile npc/vermin_rodent_giant_crystal_rat.png
Loading tile npc/vermin_rodent_giant_white_rat.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile npc/skeleton_warrior.png
Loading tile terrain/granite_wall2_2.png
Loading tile npc/vermin_rodent_giant_rabbit.png
Loading tile npc/vermin_rodent_giant_brown_rat.png
Loading tile object/rune_red.png
Loading tile npc/vermin_rodent_giant_white_mouse.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_open_vert.png
Loading tile terrain/granite_door1_open_vert_north.png
Loading tile terrain/granite_wall2_4.png
Loading tile object/scroll-lore.png
Loading tile object/ring_copper.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall2_3.png
Loading tile terrain/granite_wall2_5.png
Loading tile terrain/stair_down.png
Loading tile terrain/granite_wall2_8.png
Loading tile object/amulet_voratun.png
Loading tile object/gloves_rough.png
Loading tile object/robe_linen.png
Loading tile object/sling_rough.png
Loading tile npc/vermin_rodent_giant_grey_rat.png
Using cached font /data/font/Vera.ttf 12
Using cached font /data/font/VeraMono.ttf 10
Using cached font /data/font/Vera.ttf 12
Using cached font /data/font/Vera.ttf 12
Using cached font /data/font/Vera.ttf 12
[LOG] Welcome to #00FF00#Tales of Maj'Eyal!
[MUSIC] playing Dark Secrets.ogg userdata: 06D8E080 :: current ? nil
play music 7899c70 -1 0
[DISPLAY MODE] Tileset: mushroom
[DISPLAY MODE] Size: 16x16
Using cached font /data/font/FSEX300.ttf 16
Using cached font /data/font/FSEX300.ttf 16
Using cached font /data/font/FSEX300.ttf 16
Using cached font /data/font/FSEX300.ttf 16
Using cached font /data/font/FSEX300.ttf 16
Using cached font /data/font/FSEX300.ttf 16
Using cached font /data/font/FSEX300.ttf 16
C Map size 50:36 :: 1800
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall2_10.png
Loading tile terrain/granite_wall2_7.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile npc/humanoid_player_martinuzz.png
Loading tile npc/vermin_rodent_giant_grey_mouse.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile npc/vermin_rodent_giant_brown_mouse.png
Loading tile terrain/granite_door1.png
Loading tile npc/vermin_worms_white_worm_mass.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile npc/vermin_rodent_giant_crystal_rat.png
Loading tile terrain/marble_floor.png
Loading tile terrain/stair_up.png
Loading tile npc/vermin_rodent_giant_white_rat.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile npc/skeleton_warrior.png
Loading tile terrain/granite_wall2_2.png
Loading tile npc/vermin_rodent_giant_rabbit.png
Loading tile npc/vermin_rodent_giant_brown_rat.png
Loading tile object/rune_red.png
Loading tile npc/vermin_rodent_giant_white_mouse.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_open_vert.png
Loading tile terrain/granite_door1_open_vert_north.png
Loading tile terrain/granite_wall2_4.png
Loading tile object/scroll-lore.png
Loading tile object/ring_copper.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall2_3.png
Loading tile object/sword_iron.png
Loading tile terrain/granite_wall2_5.png
Loading tile terrain/stair_down.png
Loading tile terrain/granite_wall2_8.png
Loading tile object/amulet_voratun.png
Loading tile object/gloves_rough.png
Loading tile object/robe_linen.png
Loading tile object/sling_rough.png
Loading tile npc/vermin_rodent_giant_grey_rat.png
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined.
Fragment Shader not supported by HW
[ENGINE] Setting requested FPS to 30 (33 ms)
2 frames in 5.015 seconds = 0.398804 FPS (1601 keyframes)
Loading tile tactical_friend.png
Updating zone name Blighted Ruins (7)
90 ticks in 31.863 seconds = 2.82459 TPS
21 frames in 1 seconds = 21 FPS (1580 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (38 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
17 frames in 1.001 seconds = 16.983 FPS (21 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (45 keyframes)
21 frames in 1.04 seconds = 20.1923 FPS (26 keyframes)
25 frames in 1.144 seconds = 21.8531 FPS (38 keyframes)
23 frames in 1.019 seconds = 22.5711 FPS (32 keyframes)
262 ticks in 10.084 seconds = 25.9818 TPS
26 frames in 1.04 seconds = 25 FPS (35 keyframes)
[COROUTINE] registering savefilepipe thread: 093CEB90
[COMBAT DAMAGE] power(1.195992) totstat(26.400000) talent_mod(1.000000)
15 frames in 1.564 seconds = 9.59079 FPS (18 keyframes)
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SaveChardump
[ONLINE PROFILE] saved character a7a4062d-2898-11e0-9d61-001cc000edf0
[LOG] Saving game...
[ENGINE] Switching to turn based
[SAVEFILE PIPE] new save running in the pipe: martinuzz game :: game.teag :: table: 09390CE0 => table: 0971D538 (1625)
3 frames in 2.066 seconds = 1.45208 FPS (10 keyframes)
[SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 07A89538 => table: 07BA5A48 (1)
1 frames in 1.129 seconds = 0.88574 FPS (21 keyframes)
[LOG] Saving done.
[THREAD] registering table: 06516F50 userdata: 090B5A30 1
[ONLINE PROFILE] saved generic modules_played boot = 2420
__uuid = "75fd4d01-c770-47bb-9da8-72e3a043e699"
tome = 217854
[THREAD] Thread join 1 table: 06516F50
[ONLINE PROFILE] async rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[THREAD] Thread result 1 table: 06516F50 => true
[MAIN] rebooting lua state: nil nil tome martinuzz false
[DISPLAY MODE] Tileset: mushroom
[DISPLAY MODE] Size: 32x32
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
C Map size 25:18 :: 450
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall2_10.png
Loading tile terrain/granite_wall2_7.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile npc/humanoid_player_martinuzz.png
Loading tile npc/vermin_rodent_giant_grey_mouse.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile npc/vermin_rodent_giant_brown_mouse.png
Loading tile terrain/granite_door1.png
Loading tile npc/vermin_worms_white_worm_mass.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile npc/vermin_rodent_giant_crystal_rat.png
Loading tile terrain/marble_floor.png
Loading tile terrain/stair_up.png
Loading tile npc/vermin_rodent_giant_white_rat.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile npc/skeleton_warrior.png
Loading tile terrain/granite_wall2_2.png
Loading tile npc/vermin_rodent_giant_rabbit.png
Loading tile npc/vermin_rodent_giant_brown_rat.png
Loading tile object/rune_red.png
Loading tile npc/vermin_rodent_giant_white_mouse.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_open_vert.png
Loading tile terrain/granite_door1_open_vert_north.png
Loading tile terrain/granite_wall2_4.png
Loading tile object/scroll-lore.png
Loading tile object/ring_copper.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall2_3.png
Loading tile object/sword_iron.png
Loading tile terrain/granite_wall2_5.png
Loading tile terrain/stair_down.png
Loading tile terrain/granite_wall2_8.png
Loading tile object/amulet_voratun.png
Loading tile object/gloves_rough.png
Loading tile object/robe_linen.png
Loading tile object/sling_rough.png
Loading tile npc/vermin_rodent_giant_grey_rat.png
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined.
Fragment Shader not supported by HW
stack traceback:
[COROUTINE] error cannot resume dead coroutine
[COROUTINE] dead savefilepipe
1 frames in 1.467 seconds = 0.681663 FPS (34 keyframes)
[ENGINE] Switching to turn based
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: Lua 5.1
Reboot using te4 LATEST tome martinuzz false
[ENGINE LOADER] available from dir: te4-0.9.19
[ENGINE LOADER] sorted: te4 0 9 19
[ENGINE LOADER] loading engine: 0 9 19 te4
[ENGINE LOADER] using directory engine: /engines/default/
Available resolutions: 2048x1536x32
Available resolutions: 1920x1440x32
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1800x1440x32
Available resolutions: 1792x1344x32
Available resolutions: 1600x1200x32
Available resolutions: 1400x1050x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 1024x480x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 2048x1536x16
Available resolutions: 1920x1440x16
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1800x1440x16
Available resolutions: 1792x1344x16
Available resolutions: 1600x1200x16
Available resolutions: 1400x1050x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 1024x600x16
Available resolutions: 1024x480x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 800x480x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
Using cached font /data/font/Vera.ttf 12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 1024 768
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] auth as martinuzz c65e16d3-7534-4a7e-82db-56020ddf2669
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config modules_played
[ONLINE PROFILE] config modules_loaded
[ONLINE PROFILE] config firstrun
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved generic
[ENGINE] Switching to turn based
Creating module boot :: (as dir) true :: (as team) nil
Loaded module definition for boot-0.9.19 using engine te4-0.9.19
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.19
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.19
Creating module tome :: (as dir) true :: (as team) nil
Loaded module definition for tome-3.9.19 using engine te4-0.9.19
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.19
* Module: boot
** 0.9.19
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved generic modules_loaded boot = 81
__uuid = "2a30fdb5-0e20-46c1-9eb2-dc86a003b345"
tome = 61
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5 ae66cdead2524f51fe25d4ca5c4376bd computed in 6406
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/CheckModuleHash
[ONLINE PROFILE] module hash is valid
[Module Profile] C:\Documents and Settings\Administrator\\T-Engine\4.0//profiles/default/modules/tome/
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config achievement.THE_SECRET_CITY
[ONLINE PROFILE] config uniques
[ONLINE PROFILE] config allow_build
[ONLINE PROFILE] config characters
[ONLINE PROFILE] config achievement.EXTERMINATOR
[ONLINE PROFILE] config artifacts
[ONLINE PROFILE] config deaths
[ONLINE PROFILE] config achievement.LEVEL_10
[ONLINE PROFILE] config achievement.LOST_MERCHANT_RESCUE
[ONLINE PROFILE] config achievement.TUTORIAL_DONE
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved tome
[INVENTORY] define slot 1 In inventory
Re: [b19] Tiles change glitch and stat-increasing equipment
There is not way to switch back.
The crash si werid though, care to run it in gdb please ?
The crash si werid though, care to run it in gdb please ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: [b19] Tiles change glitch and stat-increasing equipment
I have identified the source of stat-increasing equipment not updating resource pools and am working on a fix.
<DarkGod> lets say it's intended
Re: [b19] Tiles change glitch and stat-increasing equipment
Erm. sure. I will do that, but I'd need to know what gdb means firstdarkgod wrote: The crash si werid though, care to run it in gdb please ?

(EDIT: well, not that particular character, since I got killed while starting to really like the new shockbolt tiles, but I could try and reproduce the crash with a new character)
Re: [b19] Tiles change glitch and stat-increasing equipment
It is a debugger. Check this wiki page: http://te4.org/wiki/tome4-running-tome-gdbmartinuzz wrote: Erm. sure. I will do that, but I'd need to know what gdb means first![]()
<DarkGod> lets say it's intended
Re: [b19] Tiles change glitch and stat-increasing equipment
Okay, I'll grab that tomorrow and see if I can recreate the crash.
4 AM here.. Zzzz time now
4 AM here.. Zzzz time now

Re: [b19] Tiles change glitch and stat-increasing equipment
Okay, I didn't get to the point of trying to make the game crash at resolution change.
This time, the game hangs, when I tried to change from shockbolt to mushroom.
The process didn't exit, like with the previous crash, but that might be due to it being loaded in gdb? (just an uneducated guess)
I'll try to get to the point of the resolution change crash now. I hope
Anyways, here's the infostack for this crash:

And here's the gtd.txt:
Edit: O, hehe, they're the same. I misread the instructions.
This time, the game hangs, when I tried to change from shockbolt to mushroom.
The process didn't exit, like with the previous crash, but that might be due to it being loaded in gdb? (just an uneducated guess)
I'll try to get to the point of the resolution change crash now. I hope

Anyways, here's the infostack for this crash:

And here's the gtd.txt:
Code: Select all
Starting program: C:\tome\Tome4beta\t-engine4-windows-1.0.0beta19/t-engine.exe
[New Thread 3148.0x3ec]
[New Thread 3148.0x420]
[New Thread 3148.0xb3c]
[New Thread 3148.0x6fc]
[New Thread 3148.0x390]
[New Thread 3148.0x294]
[New Thread 3148.0xc50]
[New Thread 3148.0xf4c]
[New Thread 3148.0x6f8]
[New Thread 3148.0xb74]
[New Thread 3148.0x84]
[New Thread 3148.0x544]
[New Thread 3148.0x700]
[New Thread 3148.0x9a4]
Program received signal SIGSEGV, Segmentation fault.
0x00495474 in TCOD_noise_simplex (noise=0x60c4008, f=0x23f6f0)
at src/libtcod_import/noise_c.c:400
400 src/libtcod_import/noise_c.c: No such file or directory.
in src/libtcod_import/noise_c.c
#0 0x00495474 in TCOD_noise_simplex (noise=0x60c4008, f=0x23f6f0)
at src/libtcod_import/noise_c.c:400
#1 0x004359bf in tilablenoise3d (n=0x16ef6a8, ix=0, iy=0, iz=0, w=256,
h=256, d=4) at src/noise.c:225
#2 0x00436225 in noise_texture2d (L=0x1704650) at src/noise.c:301
#3 0x00468033 in luaD_precall (L=0x1704650, func=0x8a1de50, nresults=1)
at src/lua/ldo.c:319
#4 0x0046383f in luaV_execute (L=0x1704650, nexeccalls=1)
at src/lua/lvm.c:587
#5 0x00468262 in luaD_call (L=0x1704650, func=0x8a1dd00, nResults=1)
at src/lua/ldo.c:377
#6 0x0045da82 in lua_call (L=0x1704650, nargs=1, nresults=1)
at src/lua/lapi.c:782
#7 0x00470dca in ll_require (L=0x1704650) at src/lua/loadlib.c:501
#8 0x00468033 in luaD_precall (L=0x1704650, func=0x8a1dca0, nresults=1)
at src/lua/ldo.c:319
#9 0x0046383f in luaV_execute (L=0x1704650, nexeccalls=4)
at src/lua/lvm.c:587
#10 0x00468262 in luaD_call (L=0x1704650, func=0x8a1dae0, nResults=-1)
at src/lua/ldo.c:377
#11 0x0045da82 in lua_call (L=0x1704650, nargs=0, nresults=-1)
at src/lua/lapi.c:782
#12 0x004723e6 in luaB_dofile (L=0x1704650) at src/lua/lbaselib.c:329
#13 0x00468033 in luaD_precall (L=0x1704650, func=0x8a1dac0, nresults=0)
at src/lua/ldo.c:319
#14 0x0046383f in luaV_execute (L=0x1704650, nexeccalls=1)
at src/lua/lvm.c:587
#15 0x00468262 in luaD_call (L=0x1704650, func=0x1668de0, nResults=0)
at src/lua/ldo.c:377
#16 0x0045dad4 in f_call (L=0x1704650, ud=0x23fdd0) at src/lua/lapi.c:800
#17 0x0046768a in luaD_rawrunprotected (L=0x1704650, f=0x45daaa <f_call>,
ud=0x23fdd0) at src/lua/ldo.c:116
#18 0x0046857d in luaD_pcall (L=0x1704650, func=0x45daaa <f_call>,
u=0x23fdd0, old_top=48, ef=32) at src/lua/ldo.c:463
#19 0x0045db5a in lua_pcall (L=0x1704650, nargs=7, nresults=0, errfunc=2)
at src/lua/lapi.c:821
#20 0x0042c363 in docall (L=0x1704650, narg=7, nret=0) at src/main.c:92
#21 0x0042dbda in boot_lua (state=2, rebooting=1 '\001', argc=1,
argv=0x874060) at src/main.c:678
#22 0x0042e190 in SDL_main (argc=1, argv=0x874060) at src/main.c:851
#23 0x004b671b in console_main (argc=1, argv=0x874060)
at ./src/main/win32/SDL_win32_main.c:315
#24 0x004b67d8 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x261f1d "",
sw=10) at ./src/main/win32/SDL_win32_main.c:398
#25 0x004b60a6 in main ()
Re: [b19] Tiles change glitch and stat-increasing equipment
Hmm. I didn't get the game to crash by changing resolutions (while having bugged mushroom graphics).
I changed from 32 >> 16 >> 32 >> 64 >> 32, no crash.
However, the difference this time was that I moved my character a few tiles, causing the map to scroll, before trying the resolution changes.
So, I thought, let's try this again, but now without doing any moving, but immediatly trying resolution changes.
So, I pressed save and exit.This caused the game to hang. It's showing the intro screen, but that is frozen, with the menu just starting to pop up.
There's no info stack, as far as gdb is concerned, tome is still running.
I will have to ctrl-alt-del and force an end task on gdb to quit tome.
Will try again with the resolution changes when I get it back up and running.
I changed from 32 >> 16 >> 32 >> 64 >> 32, no crash.
However, the difference this time was that I moved my character a few tiles, causing the map to scroll, before trying the resolution changes.
So, I thought, let's try this again, but now without doing any moving, but immediatly trying resolution changes.
So, I pressed save and exit.This caused the game to hang. It's showing the intro screen, but that is frozen, with the menu just starting to pop up.
There's no info stack, as far as gdb is concerned, tome is still running.
I will have to ctrl-alt-del and force an end task on gdb to quit tome.
Will try again with the resolution changes when I get it back up and running.
Re: [b19] Tiles change glitch and stat-increasing equipment
No luck again with the resolution changes. After that, I tried switching from 32x32 mushroom to 32x32 altcat/gervais.
This crashed the game again.
I'll stop for now, just let me know if you want me to try out something else.
Here's the gdb.txt:
This crashed the game again.
I'll stop for now, just let me know if you want me to try out something else.
Here's the gdb.txt:
Code: Select all
C:\tome\Tome4beta\t-engine4-windows-1.0.0beta19/t-engine.exe
[New Thread 2500.0xd78]
[New Thread 2500.0xb84]
[New Thread 2500.0x58c]
[New Thread 2500.0x728]
[New Thread 2500.0xbbc]
[New Thread 2500.0x9a8]
[New Thread 2500.0x57c]
[New Thread 2500.0xb00]
[New Thread 2500.0xd58]
[New Thread 2500.0x88c]
[New Thread 2500.0x6fc]
[New Thread 2500.0xda4]
[New Thread 2500.0x27c]
[New Thread 2500.0xcc]
[New Thread 2500.0xbc4]
[New Thread 2500.0x1f0]
[New Thread 2500.0x9e0] <<<< [i]this is where the previous game froze up, and I force-quit the gdb program[/i]
Starting program: C:\tome\Tome4beta\t-engine4-windows-1.0.0beta19/t-engine.exe
[New Thread 252.0x950]
[New Thread 252.0xa84]
[New Thread 252.0x95c]
[New Thread 252.0x868]
[New Thread 252.0x128]
[New Thread 252.0x8c8]
[New Thread 252.0x830]
[New Thread 252.0x968]
[New Thread 252.0xf80]
[New Thread 252.0xf10]
[New Thread 252.0xf2c]
[New Thread 252.0xebc]
[New Thread 252.0x464]
[New Thread 252.0xd28]
Program received signal SIGSEGV, Segmentation fault.
0x00495c02 in TCOD_noise_simplex (noise=0x16fa008, f=0x23f6f0)
at src/libtcod_import/noise_c.c:482
482 src/libtcod_import/noise_c.c: No such file or directory.
in src/libtcod_import/noise_c.c
#0 0x00495c02 in TCOD_noise_simplex (noise=0x16fa008, f=0x23f6f0)
at src/libtcod_import/noise_c.c:482
#1 0x004359bf in tilablenoise3d (n=0x5f3fe30, ix=0, iy=0, iz=0, w=256,
h=256, d=256) at src/noise.c:225
#2 0x00435ea4 in noise_texture3d (L=0x1727318) at src/noise.c:263
#3 0x00468033 in luaD_precall (L=0x1727318, func=0x5fd5458, nresults=1)
at src/lua/ldo.c:319
#4 0x0046383f in luaV_execute (L=0x1727318, nexeccalls=1)
at src/lua/lvm.c:587
#5 0x00468262 in luaD_call (L=0x1727318, func=0x5fd5318, nResults=1)
at src/lua/ldo.c:377
#6 0x0045da82 in lua_call (L=0x1727318, nargs=1, nresults=1)
at src/lua/lapi.c:782
#7 0x00470dca in ll_require (L=0x1727318) at src/lua/loadlib.c:501
#8 0x00468033 in luaD_precall (L=0x1727318, func=0x5fd52b8, nresults=1)
at src/lua/ldo.c:319
#9 0x0046383f in luaV_execute (L=0x1727318, nexeccalls=4)
at src/lua/lvm.c:587
#10 0x00468262 in luaD_call (L=0x1727318, func=0x600ce10, nResults=-1)
at src/lua/ldo.c:377
#11 0x0045da82 in lua_call (L=0x1727318, nargs=0, nresults=-1)
at src/lua/lapi.c:782
#12 0x004723e6 in luaB_dofile (L=0x1727318) at src/lua/lbaselib.c:329
#13 0x00468033 in luaD_precall (L=0x1727318, func=0x600cdf0, nresults=0)
at src/lua/ldo.c:319
#14 0x0046383f in luaV_execute (L=0x1727318, nexeccalls=1)
at src/lua/lvm.c:587
#15 0x00468262 in luaD_call (L=0x1727318, func=0x600cd50, nResults=0)
at src/lua/ldo.c:377
#16 0x0045dad4 in f_call (L=0x1727318, ud=0x23fdd0) at src/lua/lapi.c:800
#17 0x0046768a in luaD_rawrunprotected (L=0x1727318, f=0x45daaa <f_call>,
ud=0x23fdd0) at src/lua/ldo.c:116
#18 0x0046857d in luaD_pcall (L=0x1727318, func=0x45daaa <f_call>,
u=0x23fdd0, old_top=48, ef=32) at src/lua/ldo.c:463
#19 0x0045db5a in lua_pcall (L=0x1727318, nargs=7, nresults=0, errfunc=2)
at src/lua/lapi.c:821
#20 0x0042c363 in docall (L=0x1727318, narg=7, nret=0) at src/main.c:92
#21 0x0042dbda in boot_lua (state=2, rebooting=1 '\001', argc=1,
argv=0x872698) at src/main.c:678
#22 0x0042e190 in SDL_main (argc=1, argv=0x872698) at src/main.c:851
#23 0x004b671b in console_main (argc=1, argv=0x872698)
at ./src/main/win32/SDL_win32_main.c:315
#24 0x004b67d8 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x261f1d "",
sw=10) at ./src/main/win32/SDL_win32_main.c:398
#25 0x004b60a6 in main ()