Here's a fresh dump for the guys on IRC. Things are going a lot better now thanks to the Rune of the Rift. Finally upgraded my bow as well though it was a marginal upgrade it still helps.
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[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 44
Race : Shalore DEX: 47
Class : Temporal WardenMAG: 40
Level : 25 WIL: 77
Exp : 21% CUN: 19
Gold : 635.66 CON: 32
Attack(Main Hand): 48 Life : 638/638 Encumbrance : 60/119
Damage(Main Hand): 73 Stamina : 226/226 Difficulty : Roguelike
APR (Main Hand): 14
Crit (Main Hand): 5%
Speed (Main Hand): 0.80
Range (Main Hand): 9
Fatigue : 13% Spellpower : 59
Armor : 15 Spell Crit : 13.7%
Defense : 23.15 Spell Speed : 1
Ranged Defense : 37.15
Physical damage : 14%
Fire damage : 10%
Cold damage : -5%
Physical Save : 33.6
Spell Save : 47.95
Mental Save : 40.6
All Resists: 4%
Fire Resist(cap): 24%( 70%)
Cold Resist(cap): 14%( 70%)
Lightning Resist(cap): 14%( 70%)
Nature Resist(cap): 24%( 70%)
Blight Resist(cap): 59%( 70%)
Mind Resist(cap): 39%( 70%)
Confusion Resistance: 80%
Blind Resistance: 100%
Silence Resistance: 30%
Stun Resistance: 70%
Fear Resistance: 70%
Knockback Resistance: 100%
Number of NPC killed: 1585
Most killed NPC: cold drake hatchling (107)
[Talents Chart]
- Technique / Dual wielding (mastery 1.20)
Dual Strike (class) 1/5
Flurry (class) 1/5
Sweep (class) 1/5
Whirlwind (class) 1/5
- Technique / Archery - bows (mastery 1.20)
Bow Mastery (class) 1/10
Piercing Arrow (class) 1/5
Dual Arrows (class) 1/5
Volley of Arrows (class) 1/5
- Technique / Archery - utility (mastery 1.20)
Flare (class) 1/5
Crippling Shot (class) 1/5
Pinning Shot (class) 1/5
Scatter Shot (class) 1/5
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 1/5
Massive Armour Training (generic) 0/5
Health (generic) 2/5
Weapon Combat (generic) 2/10
Weapons Mastery (generic) 1/10
Knife Mastery (generic) 1/10
- Corruption / Vim (mastery 1.00)
Soul Rot (generic) 0/5
Vimsense (generic) 0/5
Leech (generic) 0/5
Dark Portal (generic) 0/5
- Chronomancy / Chronomancy (mastery 1.10)
Probability Weaving (generic) 1/5
Perfect Aim (generic) 4/5
Avoid Fate (generic) 1/5
Precognition (generic) 1/5
- Chronomancy / Speed Control (mastery 1.10)
Entropic Field (class) 1/5
Stop (class) 1/5
Slow (class) 3/5
Haste (class) 1/5
- Chronomancy / Temporal Archery (mastery 1.30)
Unerring Shot (class) 1/5
Celerity (class) 1/5
Quick Shot (class) 2/5
Phase Shot (class) 1/5
- Chronomancy / Temporal Combat (mastery 1.30)
Strength of Purpose (class) 1/5
Invigorate (class) 1/5
Quantum Feed (class) 2/5
Damage Smearing (class) 5/5
- Chronomancy / Time Travel (mastery 1.00)
Echoes From The Past (class) 2/5
Time Skip (class) 1/5
Borrowed Time (class) 0/5
Revision (class) 0/5
- Chronomancy / Spacetime Weaving (mastery 1.00)
Static History (generic) 2/5
Dimensional Step (generic) 1/5
Temporal Reprieve (generic) 1/5
Wormhole (generic) 4/5
[Inscriptions (3/3)]
Infusion: Regeneration
Rune of the Rift
Rune: Shielding
[Current Effects]
- Strength of Purpose
- Quantum Feed
[Character Equipment]
In main hand
a) mighty elven-wood longbow
Type: weapon / longbow
Firing range: 9
Default ammo(infinite):
43 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 14 Armor Penetration, Crit 2%
Damage type: physical
When wielded/worn:
Increases damage type: 14% physical.
Dropped by skeleton archer
In off hand
On fingers
b) Ring of the War Master
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Strength,3 Dexterity,3 Constitution.
Increases talent masteries: 0.10 Technique / Combat training,0.10 Technique / Archery - bows,0.10 Technique / Archery - common,0.10 Technique / Archery - utility,0.10 Technique / Dual wielding,0.10 Technique / Superiority,0.10 Technique / Warcries,0.10 Technique / Combat techniques,0.10 Technique / Archery - slings,0.10 Technique / Combat techniques,0.10 Technique / Two-handed weapons,0.10 Technique / Weapons and shields,0.10 Technique / Dual wielding,0.10 Technique / Weapons and shields,0.10 Technique / Two-handed weapons.
c) gladiator's gold ring
Type: jewelry / ring
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 7
Increases stats: 7 Strength,6 Constitution.
Dropped by elven cultist
Around neck
d) Fiery Choker
Type: jewelry / amulet
When wielded/worn:
Increases stats: 5 Magic,4 Willpower,3 Cunning.
Increases resistances: 20% fire,-20% cold.
Increases damage type: 10% fire,-5% cold.
Increases blindness immunity: 100%.
Spellpower 7, Spell Crit 8%
Light source
e) Summertide Phial
Type: lite / lite
When wielded/worn:
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
Main armor
f) Rogue Plight (6 def, 7 armor)
Type: armor / light
When wielded/worn:
Armor 7, Defense 6, Ranged Defense 0
Fatigue 7%
Increases stats: 5 Willpower,4 Constitution.
Increases resistances: 35% blight.
Increases stun immunity: 70%.
Increases knockback immunity: 70%.
Cloak
g) regal cashmere cloak of Eldoral (2 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Increases stats: 5 Cunning,2 Dexterity,3 Willpower.
Increases silence immunity: 30%.
On head
h) Steel Helm of Garkul (0 def, 4 armor)
Type: armor / head
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical save: 7.
Increases spell save: 7.
Increases mental save: 7.
Dropped by skeleton warrior
Around waist
i) Girdle of the Calm Waters
Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%
On hands
j) Snow Giant Wraps (0 def, 0 armor)
Type: armor / hands
When wielded/worn:
Increases stats: 4 Strength.
Increases resistances: 10% cold,10% lightning.
Increases knockback immunity: 50%.
Maximum life 60
It can be used to activate talent: Throw Boulder (level 2), costing 6 power out of 6/6.
Dropped by white ooze
On feet
k) pair of dwarven-steel boots 'Glisevea' (0 def, 4 armor)
Type: armor / feet
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 14
Fatigue 3%
Increases critical damage modifier: +3.00%.
Spellpower 12, Spell Crit 2%
Dropped by Urkis, the High Tempest
Tool
l) iron pickaxe of endurance (dig speed 35 turns)
Type: tool / digger
When wielded/worn:
Fatigue -5%
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Quiver
[Player Achievements]
'Anti-Antimagic!' was achieved for Destroyed the Ziguranth camp with your Rhaloren allies. At 2011-02-06 21:45:51
'Exterminator' was achieved for Killed 1000 creatures At 2011-02-06 09:45:10
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2011-02-06 22:17:26
'Home sweet home' was achieved for Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2011-02-06 10:23:24
'Level 10' was achieved for Got a character to level 10. At 2011-02-05 00:20:35
'Level 20' was achieved for Got a character to level 20. At 2011-02-06 09:11:22
'Size matters' was achieved for Do over 600 damage in one attack At 2011-02-06 21:20:13
'The secret city' was achieved for Discovered the truth about mages. At 2011-02-04 23:58:41
[Character Inventory]
a) gold amulet of willpower (+5)
Type: jewelry / amulet
When wielded/worn:
Increases stats: 5 Willpower.
b) Orb of Scrying
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
c) Nightsong
Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
Fatigue -7%
Increases stats: 6 Cunning.
Increases damage type: 5% physical.
Reduces talent cooldowns: Shadowstep (1).
Increases mental save: 13.
Maximum stamina 25
It can be used to activate talent: Dark Tendrils (level 2), costing 40 power out of 50/50.
Dropped by Subject Z
d) steel ring of time (+12%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 12% temporal.
Increases damage type: 12% temporal.
e) stralite ring of time (+13%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 13% temporal.
Increases damage type: 13% temporal.
f) stralite longsword (33-46.2 power, 5 apr)
Type: weapon / longsword
33 Power [Range 1.40] (+100% Strength), 0 Attack, 5 Armor Penetration, Crit 4%
Damage type: physical
g) pair of dwarven-steel boots of phasing (0 def, 4 armor)
Type: armor / feet
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 3%
Increases stats: 3 Magic,3 Willpower.
It can be used to blink to a nearby random location, costing 35 power out of 60/60.
Dropped by forest wight
h) traveler's pair of dwarven-steel boots of phasing (0 def, 4 armor)
Type: armor / feet
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 3%
Increases stats: 3 Magic,3 Willpower.
Increases maximum encumberance: 30.
It can be used to blink to a nearby random location, costing 35 power out of 60/60.
Dropped by Chronolith Twin
i) Gloves of the Firm Hand (0 def, 0 armor)
Type: armor / hands
When wielded/worn:
Increases stats: 4 Constitution.
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.
j) onyx
Type: gem / black
When wielded/worn:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
When used to imbue an object:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
k) aquamarine
Type: gem / blue
When wielded/worn:
Increases resistances: 4% all.
When used to imbue an object:
Increases resistances: 4% all.
l) 2 lapis lazuli
Type: gem / blue
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 6, Ranged Defense 0
m) topaz
Type: gem / blue
When wielded/worn:
Armor 0, Defense 4, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 4, Ranged Defense 0
Dropped by skeleton mage
n) Crystal Focus
Type: gem / multi-hued
It can be used to combine with a weapon, costing 1 power out of 1/1.
o) Telos's Staff Crystal
Type: gem / multi-hued
When carried:
Increases resistances: 35% mind.
Increases confusion immunity: 80%.
Increases fear immunity: 70%.
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Light radius 2
It can be used to combine with a staff, costing 1 power out of 1/1.
Dropped by Chronolith Twin
p) Gwai's Burninator
Type: wand / wand
It can be used to shoot a cone of fire, costing 30 power out of 75/75.
q) Rod of Recall (1/1)
Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
r) ash wand of conjuration (4/5)
Type: wand / wand
It can be used to fire a bolt of a random element, with 4 charges out of 5.
s) ash wand of detection (5/5)
Type: wand / wand
It can be used to detect the presence of creatures around you, with 5 charges out of 5.
Dropped by gelatinous cube
t) ash wand of detection (5/5)
Type: wand / wand
It can be used to detect the presence of creatures around you, with 5 charges out of 5.
u) ash wand of detection (5/5)
Type: wand / wand
It can be used to detect the presence of creatures around you, with 5 charges out of 5.
v) ash wand of flames (5/5)
Type: wand / wand
It can be used to fire a beam of fire, with 5 charges out of 5.
w) solid ash wand of conjuration (7/7)
Type: wand / wand
It can be used to fire a bolt of a random element, with 7 charges out of 7.
Dropped by The Shade
x) solid ash wand of conjuration (4/4)
Type: wand / wand
It can be used to fire a bolt of a random element, with 4 charges out of 4.
Dropped by snow giant chieftain
y) yew wand of teleportation (7/7)
Type: wand / wand
It can be used to teleport randomly, with 7 charges out of 7.
z) ametrine
Type: gem / yellow
When wielded/worn:
Increases damage type: 2% all.
When used to imbue an object:
Increases damage type: 2% all.