There seems to have been a deal of fuss recently and numerous comments on talent trees and how useless/ineffective/etc they are for some classes.
So I thought we should discuss this and what we can do to revamp/enhance and so on.

Here are some ideas, and of course, I hope you can contribute ideas and thoughts too!
Structure
Each class has access to a number of trees at the start both class-specific and generic.
How many class-specific trees should be unlocked at the start (for each class). Think of this as an average number rather than a locked in number (although that too is an option)
Same goes for generic trees...
Should we allow the player to unlock this number of trees from a pre-generated list of trees at the start of the game? This would imply that locked trees could be unlocked as the game progresses. It also implies you could make your own flavour of a particular class.
Same idea goes for generic talent trees?
Anything else... on the talent tree structure
Talent trees
Some talent trees have more talents in them than others...
Should we make all talent trees have the same number of talents regardless? Or are we cool with having different numbers of talents in a tree?
A lot of talent trees are given to classes that seem to have little to no use for them, is it worth rethinking the particular talent trees that each class gets?
Talents
There are a lot of comments round particular talents in talent trees being useless and the only reason to put a point in them is to gain access to a higher talent.
I believe there is a small (very small!!!) element of truth here, but there are a lot of talents that are being ignored because people have not yet worked out how to use them!


So which talents are in need of a re-think?
Which talents in a tree should be re-ordered in their tree to a different location in its tree?
Should we move any talents from its current tree to a new one? If so which one, where is it and where should it go.
Cheers! And I hope to have an interesting discussion!