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Stone Warden Biting Gale Rune bug

Posted: Sun Jul 19, 2026 4:38 pm
by xterminal
Currently on latest version (the last thing I did before testing this character was a complete reinstall), but I have had this bug since I first unlocked Stone Warden maybe... 8-10?... years ago. So we're going back a number of versions, with a number of clean installs (both on Windows and various flavors of Linux--current install is on Win 10 Pro). The only non-canon mod I run is doctornull's tweak pack.

One thing I'm NOT sure of is whether I've seen it on a version gotten straight from te4.org, since I started playing via Steam in... maybe 2018? Guess I know what I'm doing this afternoon.

[damn buggy memory.]

But at least the error stays consistent!

[LOG] Viusva uses #{bold}##ORCHID#Block.#{normal}##LAST#
[target_simple AI] 996533 Crystaline Half (Viusva) selecting NEW TARGET 28 6 987225 dremling
[target_simple AI] 996533 Crystaline Half (Viusva) selecting NEW TARGET 28 6 987225 dremling
[use_tactical AI] === Action Selected: 996533 Crystaline Half (Viusva) attack talent:T_RUNE:_BITING_GALE_1
[LOG] Crystaline Half (Viusva) casts #{bold}##GREEN#Rune: Biting Gale.#{normal}##LAST#
##Use Talent Lua Error## T_RUNE:_BITING_GALE_1 Actor: 996533 Crystaline Half (Viusva)
Lua Error: /engine/interface/ActorTalents.lua:351: /engine/interface/ActorTalents.lua:324: /engine/interface/ActorTalents.lua:190: /mod/class/interface/ActorInscriptions.lua:129: unknown inscription RUNE:_BITING_GALE_1
stack traceback:
[C]: in function 'assert'
/mod/class/interface/ActorInscriptions.lua:129: in function 'getInscriptionData'
/data/talents/misc/inscriptions.lua:413: in function </data/talents/misc/inscriptions.lua:412>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:186: in function </engine/interface/ActorTalents.lua:173>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:351
At /mod/ai//improved_tactical.lua:1081
At /mod/class/interface/ActorAI.lua:73 runAI
At /mod/ai//improved_tactical.lua:1142
At /mod/class/interface/ActorAI.lua:73
At /mod/class/interface/ActorAI.lua:73 runAI
At /mod/ai//party.lua:36
At /mod/class/interface/ActorAI.lua:73 doAI
At /mod/class/NPC.lua:75 act
At /engine/GameEnergyBased.lua:129 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1583
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------

MOST of the time the trigger is finding a Biting Gale rune in random treasure, but if that happened this last time I didn't see it, so I may be chasing my wrong tail.

So, anyone ever seen this? Got any ideas? TIA.