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Help! My Saves keep not working.

Posted: Tue Oct 28, 2025 7:09 pm
by WinNowLoseLater
Good day,

Hoping someone has the knowledge I need to get this game working for me. I've only played a handful of dungeons over and over and over again due to death/crashes/and saves not loading. I currently have 2 characters at level 15 a level 12 and a level 14 that won't load. If you'd like I can try to get the error reports for each of them ... If you need anything else from me please let me know. I have no idea what I'm doing here, or what exactly is relevant

PC Specs
Processor - Intel(R) Core(TM) i9-14900K (3.20 GHz)
RAM - 64.0 GB (63.7 GB usable)
Edition - Windows 11 Home
OS build - 26200.6901
GPU - Nvidia RTX 4090



But Here's an example:


Lua Error: /engine/Target.lua:49: attempt to index field 'source_actor' (a nil value)
At [C]:-1 __index
At /engine/Target.lua:49 init
At /engine/class.lua:79 new
At /engine/interface/GameTargeting.lua:32 init
At /mod/class/Game.lua:641 setupDisplayMode
At /mod/class/Game.lua:461 loaded
At /engine/Savefile.lua:575 delay
At /engine/Module.lua:1112 instanciate
At /engine/utils.lua:3000 showMainMenu
At /engine/init.lua:207
At [C]:-1 dofile
At /loader/init.lua:217

Re: Help! My Saves keep not working.

Posted: Thu Oct 30, 2025 1:06 am
by WinNowLoseLater
I tried loading another save that hasn't been loading... I found this a ways up in the logs from where the error is recorded. Hope it means something to someone that can help. I also posted the portion that gets submitted below.



Loading savefile /save/sly_the_dark_handed/
[SAVEFILE ERROR] loading object mod.class.NPC-0x24a1db60 resulting in: [string "d={}..."]:337: table index is nil
stack traceback:
[string "d={}..."]:337: in function 'deserialize'
/engine/class.lua:502: in function </engine/class.lua:501>
[C]: in function 'xpcall'
/engine/Savefile.lua:477: in function 'loadObject'
[string "d={}..."]:3: in function 'deserialize'
/engine/class.lua:502: in function </engine/class.lua:501>
[C]: in function 'xpcall'
/engine/Savefile.lua:477: in function 'loadObject'
[string "d={}..."]:3: in function 'deserialize'
/engine/class.lua:502: in function </engine/class.lua:501>
[C]: in function 'xpcall'
/engine/Savefile.lua:477: in function 'loadObject'
[string "d={}..."]:61: in function 'deserialize'
/engine/class.lua:502: in function </engine/class.lua:501>
[C]: in function 'xpcall'
/engine/Savefile.lua:477: in function 'loadReal'
/engine/Savefile.lua:567: in function 'loadGame'
/engine/Module.lua:1107: in function 'instanciate'
/engine/utils.lua:3000: in function 'showMainMenu'
/engine/init.lua:207: in main chunk
[C]: in function 'dofile'
/loader/init.lua:217: in main chunk
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
[Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found
[Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found
[Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found
[Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found
[Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found
[Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found
[Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found
[Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found
[Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found
[Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found
[Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found
[Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found
[Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found
[Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found
[Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found
[Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found
[Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found
[Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found
[Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found
[Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found
[Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found
[Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found
[Minimalist] resource ui: insanity gfx file /data/gfx/dark-ui/minimalist/resources/front_insanity.png found
[Minimalist] resource ui: insanity gfx file /data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png found
[Minimalist] resource ui: steam gfx file /data/gfx/dark-ui/minimalist/resources/front_steam.png found
[Minimalist] resource ui: steam gfx file /data/gfx/dark-ui/minimalist/resources/front_steam_dark.png found
Using cached font /data/font/DroidSansMono.ttf 49
Using cached font /data/font/DroidSansMono.ttf 49
Using cached font /data/font/DroidSansMono.ttf 49
Using cached font /data/font/DroidSansMono.ttf 49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64




I'll post the error that was sent to Dark God here as well. I don't know how much to post... so I just took from the error to the bottom of the log file. (I astrixed out the port numbers... no idea if they're important. Let me know if you actually need them)

Lua Error: /data/general/objects/world-artifacts.lua:24: attempt to index field 'state' (a nil value)
At [C]:-1 __index
At /data/general/objects/world-artifacts.lua:24 f
At /engine/Entity.lua:1262 loadList
At /engine/Entity.lua:1250 load
At /data/general/objects/objects.lua:22 loadIfNot
At /data/general/objects/objects.lua:85 f
At /engine/Entity.lua:1262 loadList
At /engine/Entity.lua:1250 load
At /data/general/objects/objects-maj-eyal.lua:22 loadIfNot
At /data/general/objects/objects-maj-eyal.lua:25 f
At /engine/Entity.lua:1262 loadList
At /engine/Entity.lua:1250 load
At /data/zones/rhaloren-camp/objects.lua:20 f
At /engine/Entity.lua:1262 loadList
At /engine/Zone.lua:176 loadBaseLists
At /engine/Zone.lua:803 loaded
At /engine/Savefile.lua:575 delay
At /engine/Module.lua:1112 instanciate
At /engine/utils.lua:3000 showMainMenu
At /engine/init.lua:207
At [C]:-1 dofile
At /loader/init.lua:217
[GAMMA] Setting gamma correction using SDL 1.2
FROM /mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua loading previous!
Wait finished, counted 673, 4901 ticks
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[PROFILE] mounted online on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] filtering save of allow_build to profile online
[PROFILE] mounted online on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted online from /current-profile
[PROFILE] filtering save of lore to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] filtering save of achievements to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency 187
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement jormes mainmenu Is that how it feels to be an escort quest?! false true
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Server latency 187
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Server latency 186
[PROFILE] push connection disrupted, trying to reconnect closed
[PROFILE] connection disrupted, trying to reconnect closed
[PlayerProfile] eventDisconnected
[PROFILE] Thread connecting to profiles.te4.org on ports **** ****
[PROFILE] Thread connected to profiles.te4.org
[PROFILE] logged in with steam! WinNowLoseLater
[PROFILE] Main thread got authed WinNowLoseLater
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel mainmenu
[ONLINE PROFILE] connected to channel mainmenu
[PlayerProfile] eventConnected
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency 177
Deleting temp shader main_fbo/wobbling[]
Deleting temp shader main_fbo/timestop[]
Deleting temp shader main_fbo[]
Deleting temp shader main_fbo/gestures[]
Deleting temp shader cults_book_seens[]
Deleting temp shader main_fbo/blur[]
Deleting temp shader cults_book[]
Deleting temp shader main_fbo/line_grids[]
Deleting temp shader target_fbo[]
Deleting temp shader main_fbo/motionblur[]
Deleting temp shader full_fbo[]
Deleting temp shader main_fbo/underwater[]
Deleting temp shader main_fbo/sharpen[]
Deleting temp shader tentacles[time_factor=500,wobblingType=1]
Deleting temp shader tentacles[time_factor=2500,wobblingType=1]

Re: Help! My Saves keep not working.

Posted: Thu Oct 30, 2025 12:13 pm
by AstralWanderer
Welcome to the forums WinNowLoseLater,

Do you have any mods activated? (aside from DLC like Ashes, Embers or Cults). Can you try running t-engine-debug.exe and loading your game with that?

Re: Help! My Saves keep not working.

Posted: Thu Oct 30, 2025 6:56 pm
by WinNowLoseLater
@AstralWanderer
No I do not. I wanted to get some unlocks and get a good grasp of the game before messing with any kind of add ons or anything like that. To be fair, this game looks like I'll have years worth of entertainment just from the base games. I just have to get past these problems. I did try a new character and made it to level 8 before the game crashed.. and I had another dead save. (Sigh)

*Edit* Thanks for the warm welcome! I'm praying you guys can help me through this. I am not good when it comes to trouble shooting things like this haha.

Re: Help! My Saves keep not working.

Posted: Fri Oct 31, 2025 12:05 am
by WinNowLoseLater
Sorry, I had originally read your response while at work. I looked at it again just a moment ago and saw that you had asked I try it with T-engine-debug.exe.

I tried the save I had posted above and unfortunately I got another error. I'll give the other saves a shot just to see if any of them can be saved this way. (Will update this with an edit)

Lua Error: /engine/Target.lua:49: attempt to index field 'source_actor' (a nil value)
At [C]:-1 __index
At /engine/Target.lua:49 init
At /engine/class.lua:79 new
At /engine/interface/GameTargeting.lua:32 init
At /mod/class/Game.lua:641 setupDisplayMode
At /mod/class/Game.lua:461 loaded
At /engine/Savefile.lua:575 delay
At /engine/Module.lua:1112 instanciate
At /engine/utils.lua:3000 showMainMenu
At /engine/init.lua:207
At [C]:-1 dofile
At /loader/init.lua:217

Edit - This save doesn't give me the option to send an error report. It just freezes the game at 100% loading. If I click around... the screen resizes and flashes a few times but then it goes back to a black screen and I get the main menu music. I wasn't able to use steam to close the game down (as I was running the t-engine-debug.exe). I had to use the task manager. It refused to close from the taskbar.


Loading savefile /save/sly_one/
Lua Error: /mod/class/Game.lua:1456: attempt to index field 'party' (a nil value)
At [C]:-1 __index
At /mod/class/Game.lua:1456 getPlayer
At /engine/Savefile.lua:807 md5Check
At /engine/Savefile.lua:569 loadGame
At /engine/Module.lua:1107 instanciate
At /engine/utils.lua:3000 showMainMenu
At /engine/init.lua:207
At [C]:-1 dofile
At /loader/init.lua:217


Tried another character, this error report I have submitted via in-game reporting option.

Lua Error: /mod/class/NicerTiles.lua:54: attempt to index field 'zone' (a nil value)
At [C]:-1 __index
At /mod/class/NicerTiles.lua:54 getTile
At /mod/class/NicerTiles.lua:662
At /mod/class/NicerTiles.lua:100 handle
At /mod/class/NicerTiles.lua:234 postProcessLevelTilesOnLoad
At /mod/class/Game.lua:183 runReal
At /mod/class/Game.lua:97 run
At /engine/Module.lua:1122 instanciate
At /engine/utils.lua:3000 showMainMenu
At /engine/init.lua:207
At [C]:-1 dofile
At /loader/init.lua:217