[1.7.6] Blocking Bug: NicerTiles error. Game becomes unresponsive to input.
Posted: Tue Feb 25, 2025 4:39 am
Encountered this error when entering into an Ambush. Time flies by and the game is unresponsive to movement or hotkey commands. Attempting to move yields something along the lines of "Ran for 1 turn (stop reason: didn't move)", it's difficult to read as time is flying by.
Is there a way to recover my character from this state?
error = "Game version: tome-1.7.6\
Addons: items-vault-1.7.6[O], possessors-1.7.4[O]\
\
Game version (character creation): tome-1.7.6\
Lua Error: /mod/class/NicerTiles.lua:130: attempt to index local 'g' (a nil value)\
At [C]:-1 __index\
At /mod/class/NicerTiles.lua:130 replaceAll\
At /mod/class/NicerTiles.lua:220 postProcessLevelTiles\
At /mod/class/Game.lua:1199 changeLevelReal\
At /mod/class/Game.lua:977 changeLevel\
At /mod/class/GameState.lua:869 \
At /engine/Game.lua:330 onTickEndExecute\
At /engine/Game.lua:316 tick\
At /engine/GameEnergyBased.lua:60 tick\
At /engine/GameTurnBased.lua:51 tick\
At /mod/class/Game.lua:1583 "
seen = true
reported = true
Is there a way to recover my character from this state?
error = "Game version: tome-1.7.6\
Addons: items-vault-1.7.6[O], possessors-1.7.4[O]\
\
Game version (character creation): tome-1.7.6\
Lua Error: /mod/class/NicerTiles.lua:130: attempt to index local 'g' (a nil value)\
At [C]:-1 __index\
At /mod/class/NicerTiles.lua:130 replaceAll\
At /mod/class/NicerTiles.lua:220 postProcessLevelTiles\
At /mod/class/Game.lua:1199 changeLevelReal\
At /mod/class/Game.lua:977 changeLevel\
At /mod/class/GameState.lua:869 \
At /engine/Game.lua:330 onTickEndExecute\
At /engine/Game.lua:316 tick\
At /engine/GameEnergyBased.lua:60 tick\
At /engine/GameTurnBased.lua:51 tick\
At /mod/class/Game.lua:1583 "
seen = true
reported = true