[1.7.4] Light of Revelation, when wielded by enemy, glitches player's skeleton minions
Posted: Wed Jan 18, 2023 12:31 pm
I'm playing as a ghoul necromancer. I met an enemy in the Maze that apparently wielded the Light of Revelation. Occasionally I'd get one of those messages about one of my minions becoming revealed as a horror. So then I'd have a horror minion. The minion would still belong to me in some sense, but it would be affiliated with the horrors' faction, not with my faction. So it would attack me like a normal enemy rather than serving me, and I'd destroy it.
But some destroyed horrors (probably all of them, I suppose?) have remained in my minions list at the top of the screen. I can't command these dead horror minions, which makes sense since they are both hostile and dead, but I also can't remove them from the list. I left the Maze and returned, and they remained present in the list. This doesn't seem to do much harm; it's just extra UI clutter so far. But it's obviously incorrect.
I now carry the Light of Revelation myself (having won it from the enemy), though I'm not wielding it. I think this has no connection to the bug; I dropped the item in the Maze, left the Maze again, and returned, but nothing different happened.
But some destroyed horrors (probably all of them, I suppose?) have remained in my minions list at the top of the screen. I can't command these dead horror minions, which makes sense since they are both hostile and dead, but I also can't remove them from the list. I left the Maze and returned, and they remained present in the list. This doesn't seem to do much harm; it's just extra UI clutter so far. But it's obviously incorrect.
I now carry the Light of Revelation myself (having won it from the enemy), though I'm not wielding it. I think this has no connection to the bug; I dropped the item in the Maze, left the Maze again, and returned, but nothing different happened.