[1.7.4.] Tooltip window accuracy bug
Posted: Thu Sep 02, 2021 7:43 am
Hi!
In the tooltip window (i mean that appears when you put your mouse over an actor)
the accuracy value is the highest accuracy value OR the unarmed accuracy value.
I noticed this with a gloves that gives +11 raw accuracy.
Without a gloves, i have 47 effective accuracy both at character sheet & the tooltip window.
I checkd the gloves combat properties and the gloves has an extra +13 accuracy on unarmed attacks.
When i am equipping the gloves, i have 50 eff. accuracy at character sheet (what seems correct: 47 eff --> 50 eff from 11 raw(+3) ).
BUT the tooltip window says 55 accuracy for my character.
When i am unequip my weapon an be unarmed, i have that 55 eff. accuracy on my char sheet too.
Imo the character sheet & the tooltip window should be syncronized.
In the tooltip window (i mean that appears when you put your mouse over an actor)
the accuracy value is the highest accuracy value OR the unarmed accuracy value.
I noticed this with a gloves that gives +11 raw accuracy.
Without a gloves, i have 47 effective accuracy both at character sheet & the tooltip window.
I checkd the gloves combat properties and the gloves has an extra +13 accuracy on unarmed attacks.
When i am equipping the gloves, i have 50 eff. accuracy at character sheet (what seems correct: 47 eff --> 50 eff from 11 raw(+3) ).
BUT the tooltip window says 55 accuracy for my character.
When i am unequip my weapon an be unarmed, i have that 55 eff. accuracy on my char sheet too.
Imo the character sheet & the tooltip window should be syncronized.