Phase Pulse [1.7.4]
Posted: Sun Aug 08, 2021 2:28 pm
Hi!
So, Phase Pulse is already a strong talent, but it is not working as intended - i guess.
The targeting code lacks : pass_terrain=true
That means, we cannot apply the random warp projection at our origin of teleport,
if we do not have LoS to that tile after the teleport (so from our destination tile).
This is sure not intended, because in many cases we would like to teleport with Wormhole through walls.
Furthermore, there is interesting solution in the range : range=100
So it is possible that we can teleport more, e.g. if we are using a Rune of Teleport,
so imo that would be nice, if this would be increased to a value that makes it sure, we have the range always.
E.g.: around 300-400
To make it clear:
There will be NO Random Warp on the skeleton, if we enter to the Wormhole this way:
But there will be a Random Warp on the skeleton, if we enter to the Woormhole this way:
So the pass_terrain should be added to the targeting to fix this.
Thanks
So, Phase Pulse is already a strong talent, but it is not working as intended - i guess.
The targeting code lacks : pass_terrain=true
That means, we cannot apply the random warp projection at our origin of teleport,
if we do not have LoS to that tile after the teleport (so from our destination tile).
This is sure not intended, because in many cases we would like to teleport with Wormhole through walls.
Furthermore, there is interesting solution in the range : range=100
So it is possible that we can teleport more, e.g. if we are using a Rune of Teleport,
so imo that would be nice, if this would be increased to a value that makes it sure, we have the range always.
E.g.: around 300-400
To make it clear:
There will be NO Random Warp on the skeleton, if we enter to the Wormhole this way:
But there will be a Random Warp on the skeleton, if we enter to the Woormhole this way:
So the pass_terrain should be added to the targeting to fix this.
Thanks