[1.7.4] Obliterating Smash armor reduction
Posted: Thu Jul 22, 2021 7:39 am
With level 5 obliterating smash should reduce armor, but you need a level larger than 5:
if self:getTalentLevel(t) > 5 then
target:setEffect(target.EFF_SUNDER_ARMOUR, 5, {apply_power=self:combatPhysicalpower(),src=self, power= t.getSunder(self, t)})
end
Irrelevant for Doombringers, but for a Wanderer with an talent efficiency with 1.0 this bonus is unobtainable without spending a category point.
if self:getTalentLevel(t) > 5 then
target:setEffect(target.EFF_SUNDER_ARMOUR, 5, {apply_power=self:combatPhysicalpower(),src=self, power= t.getSunder(self, t)})
end
Irrelevant for Doombringers, but for a Wanderer with an talent efficiency with 1.0 this bonus is unobtainable without spending a category point.