Lua error when using Quantum Tunnelling
Posted: Sun Mar 28, 2021 10:07 pm
I used Quantum Tunnelling (the 2nd skill in the CoE Rift tree) and targeted a rift about 9-10 tiles away; got a Lua error. I have the dĂșathedlen heart lamp equipped, if that makes a difference.
Error:
Character: https://te4.org/characters/197099/tome/ ... dd9c3cf9ae
Error:
Code: Select all
Game version: tome-1.7.2
Addons: neka_qol01a-1.0.0[X!], turn_separators_v2-1.6.0[X!], items-vault-1.7.0[O], landmark-1.7.0[X], enemy-warnings-1.7.2[X], possessors-1.7.0[O], shaman-1.6.7[X!], cleaner-descriptions-1.7.0[X], myth-tactical-borders-1.5.9[X!], ashes-urhrok-1.7.0[O], inv_keys-1.7.0[X], compare-1.7.0[X], almost_roguelike-1.7.0[X], uber_req-1.7.0[X], improved-restauto-1.7.2[X], cults-1.7.0[O]
Game version (character creation): tome-1.7.2
Lua Error: /engine/interface/GameTargeting.lua:137: /engine/interface/ActorTalents.lua:190: /engine/Level.lua:131: Entity 423004(void rift) not present on the level
stack traceback:
[C]: in function 'error'
/engine/Level.lua:131: in function 'removeEntity'
/data-cults/talents/demented/rift.lua:244: in function </data-cults/talents/demented/rift.lua:215>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:186: in function </engine/interface/ActorTalents.lua:173>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:137 fct
At /engine/interface/GameTargeting.lua:143 targetMode
At /engine/interface/GameTargeting.lua:214
At /engine/KeyBind.lua:231