OK, talk about a needle in a haystack
I did a quick search, and found this series of events in which the summoned Ritch apparantly did nothing:
[LOG] Zoo summons a Ritch Flamespitter!
USING table: 0470C158 Ritch Flamespitter
23 frames in 1.039 seconds = 22.1367 FPS (28 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (34 keyframes)
104 ticks in 10.01 seconds = 10.3896 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
Talent resolver for ritch flamespitter : T_RITCH_FLAMESPITTER_BOLT => 2
[MOVE] actor moved without a starting position ritch flamespitter 14 13
[PARTY] New member, add after ritch flamespitter Zoo
Adding entity 4381 after 15
AI took for target 4168 bee swarm :: 4381 ritch flamespitter 2 < 400
bee swarm 4168 dumb ai talents can use Poisonous Bite T_BITE_POISON
bee swarm 4168 dumb ai talents can use Attack T_ATTACK
dumb ai uses T_ATTACK
USING table: 019DC258 Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(1.000000) talent_mod(1.000000)
[ATTACK] to ritch flamespitter :: 0.27888543819998 20 0 :: 1
checkHit 15 -3.15
=> chance to hit 94.947839918737
[ATTACK] raw dam 0.27888543819998 versus 0 with APR 0.18209306240277
[ATTACK] after armor 0.27888543819998
[ATTACK] after range 0
[PHYS CRIT %] 1
[ATTACK] after crit 0
[ATTACK] after mult 0
[PROJECTOR] starting dam 0
[PROJECTOR] after difficulty dam 0
[PROJECTOR] res 0 1 on dam 0
[PROJECTOR] after resists dam 0
[PROJECTOR] final dam 0
[LOG] Bee swarm hits ritch flamespitter for #aaaaaa#0 physical#LAST# damage.
bee swarm 4168 dumb ai talents can use Poisonous Bite T_BITE_POISON
bee swarm 4168 dumb ai talents can use Attack T_ATTACK
dumb ai uses T_ATTACK
USING table: 019DC258 Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(1.000000) talent_mod(1.000000)
[ATTACK] to ritch flamespitter :: 0.27888543819998 20 0 :: 1
checkHit 15 -3.15
=> chance to hit 94.947839918737
[ATTACK] raw dam 0.27888543819998 versus 0 with APR 0.18209306240277
[ATTACK] after armor 0.27888543819998
[ATTACK] after range 0
[PHYS CRIT %] 1
[ATTACK] after crit 0
[ATTACK] after mult 0
[PROJECTOR] starting dam 0
[PROJECTOR] after difficulty dam 0
[PROJECTOR] res 0 1 on dam 0
[PROJECTOR] after resists dam 0
[PROJECTOR] final dam 0
[LOG] #00ff00#Talent War Hound is ready to use.
AI took for target 4381 ritch flamespitter :: 4168 bee swarm 2 < 400
============================== TACTICAL AI ritch flamespitter
ritch flamespitter 4381 tactical ai talents testing Flamespit T_RITCH_FLAMESPITTER_BOLT
[DEBUG] hit a foe!
ritch flamespitter 4381 tactical ai talents can use Flamespit T_RITCH_FLAMESPITTER_BOLT attack weight 2.9827849202058
ritch flamespitter 4381 tactical ai talents testing Equilibrium Pool T_EQUILIBRIUM_POOL
ritch flamespitter 4381 tactical ai talents testing Attack T_ATTACK
[DEBUG] hit a foe!
ritch flamespitter 4381 tactical ai talents can use Attack T_ATTACK attack weight 1.4050381051787
Tactical ai report for ritch flamespitter
* escape 14.16395380312
* attack 2.7127766646246
[LOG] Bee swarm hits ritch flamespitter for #aaaaaa#0 physical#LAST# damage.
19 frames in 1.003 seconds = 18.9432 FPS (23 keyframes)
AI took for target 4168 bee swarm :: 4381 ritch flamespitter 4 < 400
============================== TACTICAL AI ritch flamespitter
ritch flamespitter 4381 tactical ai talents testing Flamespit T_RITCH_FLAMESPITTER_BOLT
[DEBUG] hit a foe!
ritch flamespitter 4381 tactical ai talents can use Flamespit T_RITCH_FLAMESPITTER_BOLT attack weight 3.5761206098066
ritch flamespitter 4381 tactical ai talents testing Equilibrium Pool T_EQUILIBRIUM_POOL
ritch flamespitter 4381 tactical ai talents testing Attack T_ATTACK
[DEBUG] hit a foe!
ritch flamespitter 4381 tactical ai talents can use Attack T_ATTACK attack weight 1.3425921285569
Tactical ai report for ritch flamespitter
* escape 13.428352670677
* attack 2.1172388917483
25 frames in 1.038 seconds = 24.0848 FPS (40 keyframes)
bee swarm 4168 dumb ai talents can use Poisonous Bite T_BITE_POISON
bee swarm 4168 dumb ai talents can use Attack T_ATTACK
dumb ai uses T_ATTACK
USING table: 019DC258 Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(1.000000) talent_mod(1.000000)
[ATTACK] to ritch flamespitter :: 0.27888543819998 20 0 :: 1
checkHit 15 -3.15
=> chance to hit 94.947839918737
[LOG] Bee swarm misses ritch flamespitter.
============================== TACTICAL AI ritch flamespitter
ritch flamespitter 4381 tactical ai talents testing Flamespit T_RITCH_FLAMESPITTER_BOLT
[DEBUG] hit a foe!
ritch flamespitter 4381 tactical ai talents can use Flamespit T_RITCH_FLAMESPITTER_BOLT attack weight 3.3412618763646
ritch flamespitter 4381 tactical ai talents testing Equilibrium Pool T_EQUILIBRIUM_POOL
ritch flamespitter 4381 tactical ai talents testing Attack T_ATTACK
[DEBUG] hit a foe!
ritch flamespitter 4381 tactical ai talents can use Attack T_ATTACK attack weight 1.2141703627775
Tactical ai report for ritch flamespitter
* escape 14.553150858977
* attack 2.7156258662216
bee swarm 4168 dumb ai talents can use Poisonous Bite T_BITE_POISON
bee swarm 4168 dumb ai talents can use Attack T_ATTACK
dumb ai uses T_ATTACK
USING table: 019DC258 Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(1.000000) talent_mod(1.000000)
[ATTACK] to ritch flamespitter :: 0.27888543819998 20 0 :: 1
checkHit 15 -3.15
=> chance to hit 94.947839918737
[ATTACK] raw dam 0.27888543819998 versus 0 with APR 0.18209306240277
[ATTACK] after armor 0.27888543819998
[ATTACK] after range 0
[PHYS CRIT %] 1
[ATTACK] after crit 0
[ATTACK] after mult 0
[PROJECTOR] starting dam 0
[PROJECTOR] after difficulty dam 0
[PROJECTOR] res 0 1 on dam 0
[PROJECTOR] after resists dam 0
[PROJECTOR] final dam 0
AI took for target 4381 ritch flamespitter :: 4168 bee swarm 2 < 400
============================== TACTICAL AI ritch flamespitter
ritch flamespitter 4381 tactical ai talents testing Flamespit T_RITCH_FLAMESPITTER_BOLT
[DEBUG] hit a foe!
ritch flamespitter 4381 tactical ai talents can use Flamespit T_RITCH_FLAMESPITTER_BOLT attack weight 3.5136803393747
ritch flamespitter 4381 tactical ai talents testing Equilibrium Pool T_EQUILIBRIUM_POOL
ritch flamespitter 4381 tactical ai talents testing Attack T_ATTACK
[DEBUG] hit a foe!
ritch flamespitter 4381 tactical ai talents can use Attack T_ATTACK attack weight 1.3924567647034
Tactical ai report for ritch flamespitter
* escape 14.133263318361
* attack 2.7883023851777
23 frames in 1.041 seconds = 22.0941 FPS (29 keyframes)
bee swarm 4168 dumb ai talents can use Poisonous Bite T_BITE_POISON
bee swarm 4168 dumb ai talents can use Attack T_ATTACK
dumb ai uses T_ATTACK
USING table: 019DC258 Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(1.000000) talent_mod(1.000000)
[ATTACK] to ritch flamespitter :: 0.27888543819998 20 0 :: 1
checkHit 15 -3.15
=> chance to hit 94.947839918737
[ATTACK] raw dam 0.27888543819998 versus 0 with APR 0.18209306240277
[ATTACK] after armor 0.27888543819998
[ATTACK] after range 0
[PHYS CRIT %] 1
[ATTACK] after crit 0
[ATTACK] after mult 0
[PROJECTOR] starting dam 0
[PROJECTOR] after difficulty dam 0
[PROJECTOR] res 0 1 on dam 0
[PROJECTOR] after resists dam 0
[PROJECTOR] final dam 0
AI took for target 4381 ritch flamespitter :: 4168 bee swarm 1 < 400
============================== TACTICAL AI ritch flamespitter
ritch flamespitter 4381 tactical ai talents testing Flamespit T_RITCH_FLAMESPITTER_BOLT
[DEBUG] hit a foe!
ritch flamespitter 4381 tactical ai talents can use Flamespit T_RITCH_FLAMESPITTER_BOLT attack weight 3.3601064001984
ritch flamespitter 4381 tactical ai talents testing Equilibrium Pool T_EQUILIBRIUM_POOL
ritch flamespitter 4381 tactical ai talents testing Attack T_ATTACK
[DEBUG] hit a foe!
ritch flamespitter 4381 tactical ai talents can use Attack T_ATTACK attack weight 1.5134602961709
Tactical ai report for ritch flamespitter
* escape 12.709649381663
* attack 2.2630715708554
[LOG] Bee swarm hits ritch flamespitter for #aaaaaa#0 physical#LAST# damage.
23 frames in 1.032 seconds = 22.2868 FPS (32 keyframes)
bee swarm 4168 dumb ai talents can use Poisonous Bite T_BITE_POISON
bee swarm 4168 dumb ai talents can use Attack T_ATTACK
dumb ai uses T_ATTACK
USING table: 019DC258 Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(1.000000) talent_mod(1.000000)
[ATTACK] to ritch flamespitter :: 0.27888543819998 20 0 :: 1
checkHit 15 -3.15
=> chance to hit 94.947839918737
[LOG] Bee swarm misses ritch flamespitter.
bee swarm 4168 dumb ai talents can use Poisonous Bite T_BITE_POISON
bee swarm 4168 dumb ai talents can use Attack T_ATTACK
dumb ai uses T_ATTACK
USING table: 019DC258 Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(1.000000) talent_mod(1.000000)
[ATTACK] to ritch flamespitter :: 0.27888543819998 20 0 :: 1
checkHit 15 -3.15
=> chance to hit 94.947839918737
[ATTACK] raw dam 0.27888543819998 versus 0 with APR 0.18209306240277
[ATTACK] after armor 0.27888543819998
[ATTACK] after range 0
[PHYS CRIT %] 1
[ATTACK] after crit 0
[ATTACK] after mult 0
[PROJECTOR] starting dam 0
[PROJECTOR] after difficulty dam 0
[PROJECTOR] res 0 1 on dam 0
[PROJECTOR] after resists dam 0
[PROJECTOR] final dam 0
============================== TACTICAL AI ritch flamespitter
ritch flamespitter 4381 tactical ai talents testing Flamespit T_RITCH_FLAMESPITTER_BOLT
[DEBUG] hit a foe!
ritch flamespitter 4381 tactical ai talents can use Flamespit T_RITCH_FLAMESPITTER_BOLT attack weight 2.8123009423522
ritch flamespitter 4381 tactical ai talents testing Equilibrium Pool T_EQUILIBRIUM_POOL
ritch flamespitter 4381 tactical ai talents testing Attack T_ATTACK
[DEBUG] hit a foe!
ritch flamespitter 4381 tactical ai talents can use Attack T_ATTACK attack weight 1.4429474726321
Tactical ai report for ritch flamespitter
* escape 13.245745991428
* attack 2.4693784572567
[LOG] Bee swarm hits ritch flamespitter for #aaaaaa#0 physical#LAST# damage.
21 frames in 1.005 seconds = 20.8955 FPS (29 keyframes)
bee swarm 4168 dumb ai talents can use Poisonous Bite T_BITE_POISON
bee swarm 4168 dumb ai talents can use Attack T_ATTACK
dumb ai uses T_ATTACK
USING table: 019DC258 Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(1.000000) talent_mod(1.000000)
[ATTACK] to ritch flamespitter :: 0.27888543819998 20 0 :: 1
checkHit 15 -3.15
=> chance to hit 94.947839918737
[ATTACK] raw dam 0.27888543819998 versus 0 with APR 0.18209306240277
[ATTACK] after armor 0.27888543819998
[ATTACK] after range 0
[PHYS CRIT %] 1
[ATTACK] after crit 0
[ATTACK] after mult 0
[PROJECTOR] starting dam 0
[PROJECTOR] after difficulty dam 0
[PROJECTOR] res 0 1 on dam 0
[PROJECTOR] after resists dam 0
[PROJECTOR] final dam 0
============================== TACTICAL AI ritch flamespitter
ritch flamespitter 4381 tactical ai talents testing Flamespit T_RITCH_FLAMESPITTER_BOLT
[DEBUG] hit a foe!
ritch flamespitter 4381 tactical ai talents can use Flamespit T_RITCH_FLAMESPITTER_BOLT attack weight 3.258758697487
ritch flamespitter 4381 tactical ai talents testing Equilibrium Pool T_EQUILIBRIUM_POOL
ritch flamespitter 4381 tactical ai talents testing Attack T_ATTACK
[DEBUG] hit a foe!
ritch flamespitter 4381 tactical ai talents can use Attack T_ATTACK attack weight 1.9072080633702
Tactical ai report for ritch flamespitter
* escape 13.259790565731
* attack 2.4398675453367
[LOG] Bee swarm hits ritch flamespitter for #aaaaaa#0 physical#LAST# damage.
bee swarm 4168 dumb ai talents can use Poisonous Bite T_BITE_POISON
bee swarm 4168 dumb ai talents can use Attack T_ATTACK
dumb ai uses T_BITE_POISON
[LOG] Bee swarm bites poison into ritch flamespitter.
USING table: 0468EF78 Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(1.000000) talent_mod(1.000000)
[ATTACK] to ritch flamespitter :: 0.27888543819998 20 0 :: 3
checkHit 15 -3.15
=> chance to hit 94.947839918737
[ATTACK] raw dam 0.27888543819998 versus 0 with APR 0.18209306240277
[ATTACK] after armor 0.27888543819998
[ATTACK] after range 0
[PHYS CRIT %] 1
[ATTACK] after crit 0
[ATTACK] after mult 0
[PROJECTOR] starting dam 0
[PROJECTOR] after difficulty dam 0
[PROJECTOR] res 0 1 on dam 0
[PROJECTOR] after resists dam 0
[PROJECTOR] final dam 0
[LOG] Ritch flamespitter is poisoned!
[LOG] Bee swarm hits ritch flamespitter for #LIGHT_GREEN#0 nature#LAST# damage.
22 frames in 1.055 seconds = 20.8531 FPS (32 keyframes)
bee swarm 4168 dumb ai talents can use Attack T_ATTACK
dumb ai uses T_ATTACK
USING table: 019DC258 Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(1.000000) talent_mod(1.000000)
[ATTACK] to ritch flamespitter :: 0.27888543819998 20 0 :: 1
checkHit 15 -3.15
=> chance to hit 94.947839918737
[ATTACK] raw dam 0.27888543819998 versus 0 with APR 0.18209306240277
[ATTACK] after armor 0.27888543819998
[ATTACK] after range 0
[PHYS CRIT %] 1
[ATTACK] after crit 0
[ATTACK] after mult 0
[PROJECTOR] starting dam 0
[PROJECTOR] after difficulty dam 0
[PROJECTOR] res 0 1 on dam 0
[PROJECTOR] after resists dam 0
[PROJECTOR] final dam 0
[PROJECTOR] starting dam 0
[PROJECTOR] after difficulty dam 0
[PROJECTOR] res 0 1 on dam 0
[PROJECTOR] after resists dam 0
[PROJECTOR] final dam 0
[LOG] #PINK#Your summoned ritch flamespitter disappears.
As for the errors, they started when I escorted a seer.
Not gone east, no backup guardian
[LOG] #YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after Zoo Zoo
Adding entity 15 after 15
Talent resolver for Porynor, the injured seer : T_MANATHRUST => 1
Equipment resolver for Porynor, the injured seer
Equipment resolver Porynor, the injured seer weapon staff nil
Zone made us an equipment according to filter! elm staff
Autorequire stats
mag 11
addTmpVal table: 09A89488 combat_spellcrit 1 :=: 1 1
addTmpVal table: 09A89488 combat_spellpower 1 :=: 2 2
* elm staff => no drop
Placing portal at 11 26
[MOVE] actor moved without a starting position Porynor, the injured seer 0 10
Loading tile npc/humanoid_elf_porynor__the_injured_seer.png
[CHAT] loaded welcome table: 08D4D1C8
[QUEST] given to table: 069D00E8 escort-duty-trollmire-3
[LOG] #LIGHT_GREEN#Accepted quest ''! #WHITE#(Press CTRL+Q to see the quest log)
[MUSIC] playing Rainy Day.ogg userdata: 07F4EC10 :: current ? true
[LOG] #TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
14 frames in 5.728 seconds = 2.44413 FPS (19 keyframes)
Updating zone name Trollmire (3)
L(192d200) Particle updater error 889b348 (5, 93): attempt to call a number value
241 ticks in 10.974 seconds = 21.961 TPS
L(192d200) Particle updater error 889b348 (5, 93): attempt to call a number value
L(192d200) Particle updater error 889b348 (5, 93): attempt to call a number value
Predawn