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[1.7.4.] Deflect Projectiles

Posted: Mon Nov 29, 2021 6:04 am
by Tradewind_Rider
On deactivating the sustain, but cancelling the targeting (so cancel the deactivation)
there is an unfortunate event, temporary values will be removed.

The problem is (i guess) here:

https://git.net-core.org/tome/t-engine4 ... y.lua#L189


The code removes the temporary values BEFORE this check, so the actor is losing the temporary values,
but do not lose the sustain.

After this deactivation cancelling happens, the sustain cannot be deactivated anymore and any try will trigger this LUA Error.
error-min.png
error-min.png (139.41 KiB) Viewed 5188 times

Re: [1.7.4.] Deflect Projectiles

Posted: Tue Dec 07, 2021 11:37 am
by yutio888