TE4 or Zomnibus? bug in greater/living-weapons.lua
Posted: Mon Dec 14, 2020 6:01 am
loaded room generator greater_vault function: 0x43cb4f48
[RoomsLoader:init] loaded room: greater_vault function: 0x43cb4f48
[roomGen] room generator function: 0x43cb4f48 is making a room
C Map size 57:30 :: 1710
C Map seens texture: 21767 (60x60)
Static generator using file /data/maps/vaults/auto/greater/living-weapons.lua
Loading entities file from memory /data/general/npcs/wight.lua
Loading entities file from memory /data/general/npcs/skeleton.lua
Loading entities file from memory /data/general/npcs/horror.lua
Lua Error: /data/maps/vaults/auto/greater/living-weapons.lua:80: attempt to index local 'o' (a nil value)
At [C]:-1 __newindex
At /data/maps/vaults/auto/greater/living-weapons.lua:80 make_poltergeist
At /data/maps/vaults/auto/greater/living-weapons.lua:274 loadLuaInEnv
At /engine/generator/map/Static.lua:469 loadMap
At /engine/generator/map/Static.lua:47 init
At /engine/class.lua:147 new
At /data/rooms/greater_vault.lua:60 room
At /engine/generator/map/RoomsLoader.lua:598 roomGen
At /mod/class/generator/map/VaultLevel.lua:46 generate
At /engine/Zone.lua:1085 newLevel
At /engine/Zone.lua:991 getLevel
At /mod/class/Game.lua:1081 changeLevelReal
At /mod/class/Game.lua:956 base_changeLevel
At /mod/addons/zomnibus/superload/mod/class/Game.lua:104 changeLevel
At /data/general/events/sub-vault.lua:142 change_level_check
At /mod/class/Game.lua:2251
At /engine/KeyBind.lua:243
on killing the process and moving to that hidden vault again, it created a different vault correctly, BTW - so my game isn't lost.
[RoomsLoader:init] loaded room: greater_vault function: 0x43cb4f48
[roomGen] room generator function: 0x43cb4f48 is making a room
C Map size 57:30 :: 1710
C Map seens texture: 21767 (60x60)
Static generator using file /data/maps/vaults/auto/greater/living-weapons.lua
Loading entities file from memory /data/general/npcs/wight.lua
Loading entities file from memory /data/general/npcs/skeleton.lua
Loading entities file from memory /data/general/npcs/horror.lua
Lua Error: /data/maps/vaults/auto/greater/living-weapons.lua:80: attempt to index local 'o' (a nil value)
At [C]:-1 __newindex
At /data/maps/vaults/auto/greater/living-weapons.lua:80 make_poltergeist
At /data/maps/vaults/auto/greater/living-weapons.lua:274 loadLuaInEnv
At /engine/generator/map/Static.lua:469 loadMap
At /engine/generator/map/Static.lua:47 init
At /engine/class.lua:147 new
At /data/rooms/greater_vault.lua:60 room
At /engine/generator/map/RoomsLoader.lua:598 roomGen
At /mod/class/generator/map/VaultLevel.lua:46 generate
At /engine/Zone.lua:1085 newLevel
At /engine/Zone.lua:991 getLevel
At /mod/class/Game.lua:1081 changeLevelReal
At /mod/class/Game.lua:956 base_changeLevel
At /mod/addons/zomnibus/superload/mod/class/Game.lua:104 changeLevel
At /data/general/events/sub-vault.lua:142 change_level_check
At /mod/class/Game.lua:2251
At /engine/KeyBind.lua:243
on killing the process and moving to that hidden vault again, it created a different vault correctly, BTW - so my game isn't lost.