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Game wont load in have force closing TOME on a stuck loading

Posted: Tue Nov 03, 2020 9:50 pm
by knifebutton
Game was stuck loading using Rod to leave Valley of the moon. here is the log. plz lmk if the char is dead or can be saved by being put on the world map. thanks

Loaded module definition for tome-1.7.0 using engine te4-1.7.0
* Module: tome
** 1.7.0
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = D:\programs\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.7.0.teae
}
[MODULE] booting module version boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Lua Error: attempt to call a nil value
At [C]:-1
At [C]:-1 forceRedraw
At /engine/Module.lua:758 loadScreen
At /engine/Module.lua:996 instanciate
At /engine/utils.lua:2952 showMainMenu
At /engine/init.lua:207
At [C]:-1 dofile
At /loader/init.lua:217

Re: Game wont load in have force closing TOME on a stuck loa

Posted: Wed Nov 04, 2020 1:29 pm
by Moasseman
This can be replicated by equipping a Writhing Ring of the Hunter, NOT choosing a prodigy, saving & exiting and trying to load the save.

Edit: A different error but same result (stuck on loading) can be produced by equipping the ring, choosing a prodigy, saving and loading the save.

Both of these issues can be manually fixed by opening game.teag of the save and deleting mod.dialogs.RingOfTheHunter


E2: Wait for 1.7.1

Re: Game wont load in have force closing TOME on a stuck loa

Posted: Wed Nov 04, 2020 2:18 pm
by darkgod
Don't throw away the savefile, I have added code to 1.7.1 to make it able to load those kind of borked files