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Save stuck at 100% when loading

Posted: Mon Nov 02, 2020 9:23 pm
by starving101
I am playing the new necromancer, level 38 i am at the part in the new continent where the paladins hold the line and you have 500 turn to get to the end. i saved the game and quit last night, and i can't load it today.

Addons i am using:

https://i.imgur.com/AJkFVPF.png

https://i.imgur.com/eMEwGlL.png

Re: Save stuck at 100% when loading

Posted: Tue Nov 03, 2020 2:56 am
by hapro
Hitting the same issue - playing necromancer, got to the second continent, and then saved right outside the town. No add-ons besides official DLC.

Full log and save file here: https://drive.google.com/file/d/1AGsu_Q ... sp=sharing

Not 100% sure if the Writhing Ring of the Hunter is the cause but included it as it was the last lines before the error. I had chosen Cauterize as my prodigy, but the ring was not equipped when I saved.

Code: Select all

d["setuped"]=true
d["key"]=loadObject('engine.KeyBind-0x203c65a0')
d["__CLASSNAME"]="mod.dialogs.RingOfTheHunter"

return d	[string "d={}..."]:729: unexpected symbol near '='
Lua Error: /engine/class.lua:484: bad argument #1 to 'setfenv' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 setfenv
	At /engine/class.lua:484 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:9083 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:103 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:4 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:154 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadObject
	At [string "d={}..."]:142 deserialize
	At /engine/class.lua:502 load
	At /engine/Savefile.lua:477 loadReal
	At /engine/Savefile.lua:559 loadGame
	At /engine/Module.lua:1107 instanciate
	At /engine/utils.lua:2952 showMainMenu
	At /engine/init.lua:207 
	At [C]:-1 dofile
	At /loader/init.lua:217 

Re: Save stuck at 100% when loading

Posted: Tue Nov 03, 2020 11:01 pm
by Eludur
I'm running into the same stuck at 100% when loading a specific character (Took on the account Eludur). I just had entered and left from the slime tunnels, and had equipped and removed the prodigy ring without selecting a prodigy before saving and exiting. Let me know how to attach a save file if you would like additional information for debugging.

Thanks,
Eludur

Re: Save stuck at 100% when loading

Posted: Wed Nov 04, 2020 1:45 pm
by Moasseman
Writhing Ring of the Hunter seems to be a bit broken atm and causing the save to be unloadable whether you choose a prodigy for it or not - As long as you've equipped it at any point, it seems to break.

Manual fix for the characters seems to be going into the game.teag (just a compressed file - 7zip, winrar etc all can open it) of the save and deleting a file called "mod.dialogs.RingOfTheHunter"

E: If you don't wanna fiddle your saves manually, I can also do it if you ping me on Discord or ingame (Moasseman on both)


E2: Wait for patch 1.7.1, it should fix these things

Re: Save stuck at 100% when loading

Posted: Wed Nov 04, 2020 1:52 pm
by darkgod
OH SHIT!
Thanks for the save, and fixed.
Stupid mistake damn :/

Re: Save stuck at 100% when loading

Posted: Wed Nov 04, 2020 2:17 pm
by darkgod
Don't throw away the savefile, I have added code to 1.7.1 to make it able to load those kind of borked files