Keybind Bug
Posted: Fri Oct 30, 2020 9:06 pm
Small bug when changing existing key binds for an actionbar slot. The initial press of the button corresponds to the new hotkey, however the keybind to "confirm" the action or target it reverts to the original key bind until a restart is performed.
For example, if I set slot 1 to activate via the "V" key, then i put a skill into that slot that requires targeting (Phase door), to actually activate phase door I would need to press the original keybind "1". After a restart of the game then both the action and targeting confirmation would be properly set to the "V" key.
For example, if I set slot 1 to activate via the "V" key, then i put a skill into that slot that requires targeting (Phase door), to actually activate phase door I would need to press the original keybind "1". After a restart of the game then both the action and targeting confirmation would be properly set to the "V" key.