[1.7b7] Client Hangs
Posted: Wed Oct 07, 2020 2:17 pm
I've noticed a few odd game hangs on b7 that I didn't experience in b6. The client locks up and has to be restarted. Not sure if this is tied to any specific action yet. Game log below doesn't tell much other that its seems to stop midway through attempting to write [LOG] into the log:
Code: Select all
[Actor:move] 5203 Frost move from 40 31 to 39 31
[LOG] Ran for 2 turns (stop reason: taken damage).
Adding entity 316465 after 5203
[LOG] Bleeding from Elven mage hits #fbd578#Frost#LAST# for #SLATE#(4 absorbed)#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]
[LOG] Resting starts...
[LOG] Rested for 1 turns (stop reason: taken damage).
Adding entity 316466 after 5203
[LOG] Bleeding from Elven mage hits #fbd578#Frost#LAST# for #SLATE#(4 absorbed)#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG]
[Actor:move] 5203 Frost move from 39 31 to 39 32
Cloned shader 92
[SHADER] setting reset param tick_start 10485836
[CALLBACK] upgrading to prioritized talents_on_change_level
[target_simple AI] 313241 elven guard selecting NEW TARGET 39 32 5203 Frost
[Actor:move] 313241 elven guard move from 37 42 to 37 41
Cloned shader 92
[SHADER] setting reset param tick_start 10485836
[CALLBACK] upgrading to prioritized talents_on_change_level
[LOG] Ran for 2 turns (stop reason: taken damage).
Adding entity 316468 after 5203
[CALLBACK] upgrading to prioritized talents_on_death
[LOG] #00ff00##UID:900:0#Talent Black Ice is ready to use.
[LOG]
[LOG] Bleeding from Elven mage hits #fbd578#Frost#LAST# for #SLATE#(4 absorbed)#LAST#, #WHITE#2 physical#LAST# (#RED##{bold}#2#LAST##{normal}# total damage).
[LOG] Spikes of Decrepitude hits Elven guard for #1133F3#17 cold#LAST#, #1133F3#17 cold#LAST# (#RED##{bold}#34#LAST##{normal}# total damage).
[Actor:move] 5203 Frost move from 39 32 to 39 33
Cloned shader 92
[SHADER] setting reset param tick_start 10486138
[CALLBACK] upgrading to prioritized talents_on_change_level
[LOG]
[L