[1.7b6] Throw Bones vs NPCs
Posted: Wed Sep 23, 2020 7:19 am
When a player-created Bone Giant uses Throw Bones, it causes bleeding to nearby friendly/neutral NPCs causing them to turn hostile and disrupting related quests. This can result in some rather harsh hidden penalties to investing in Assemble (such as permanently losing access to the special shop in Last Hope) which I suspect are not intended. I suggest any of the following:
* Modifying Throw Bones to only damage enemies
* Modifying player-created Bone Giant AI to avoid using Throw Bones if friendly/neutral NPCs would be caught in the AoE
* Removing/replacing Throw Bones on player-created Bone Giants.
* Modifying Throw Bones to only damage enemies
* Modifying player-created Bone Giant AI to avoid using Throw Bones if friendly/neutral NPCs would be caught in the AoE
* Removing/replacing Throw Bones on player-created Bone Giants.