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1.7B6 arcane might and superpower bonus on bow/sling
Posted: Mon Sep 21, 2020 7:02 am
by gber
Getting arcane might or superpower adds "power" and "uses stat" on the ranged weapons themselves, as well as the ammo.
I'm assuming this just useless tooltip info or a bug as it seems to do nothing.
Edit: reduce un-needed info.
Re: 1.7B6 arcane might and superpower bonus on bow/sling
Posted: Mon Sep 21, 2020 7:41 am
by ZyZ
gber wrote:I'm assuming this just useless tooltip info or a bug as it seems to do nothing.
Range weapons use ammo stats for damage calculation (1 slot, not ammo + weapon slot or ammo + weapon slots when you play mindslayer / gunslinger with 2 range weapons ).
Both arcane might and superpower should also increase your melee and unarmed damage. It doesn't matter if you have have melee / unarmed skills or not
Re: 1.7B6 arcane might and superpower bonus on bow/sling
Posted: Mon Sep 21, 2020 10:00 am
by gber
To clarify..
This post is about the tooltip of slings and bows -in specific- changing after superpower and/or arcane might prodigies have been activated.
Everything else was just extra and I edited it away;
Because of said tooltip, I tested to see if the newly added figures on the sling -in specific- had any function. And they do not, it seems... At any rate, the figures did not affect sling damage in the character sheet.
I suggested that maybe the figures (on the sling in specific) could possibly affect other areas of the game like unarmed since you can still punch while wearing a sling. However, I didn't test this.
Re: 1.7B6 arcane might and superpower bonus on bow/sling
Posted: Mon Sep 21, 2020 9:11 pm
by GlassGo
Same for steamguns.