[1.6.7] Saw Wheels levelup reactivation
Posted: Fri Aug 28, 2020 8:36 pm
The Saw Wheels talent attacks adjacent enemies when deactivated, as long as you've moved at least once since activating it.
Changing your allocation of stat or talent points in the levelup screen, then closing it, causes sustains to deactivate and reactivate unless they have no_sustain_autoreset.
This allows you to attack extremely fast with Saw Wheels repeatedly by moving, allocating one talent/stat point, moving, allocating one talent/stat point, moving...you get the idea. You can do this up to 7 times without even having to allocate any permanent points, since the last 4 class and last 3 generic points can be freely reallocated.
The saw wheels attacks "only" do 20% weapon damage, but because they are so fast, this is still by far sawbutcher's highest-damage option, especially once you add Continuous Butchery to the equation.
Saw Wheels' deactivate function should check turn_procs.resetting_talents, and only do the attack if it's nil.
Changing your allocation of stat or talent points in the levelup screen, then closing it, causes sustains to deactivate and reactivate unless they have no_sustain_autoreset.
This allows you to attack extremely fast with Saw Wheels repeatedly by moving, allocating one talent/stat point, moving, allocating one talent/stat point, moving...you get the idea. You can do this up to 7 times without even having to allocate any permanent points, since the last 4 class and last 3 generic points can be freely reallocated.
The saw wheels attacks "only" do 20% weapon damage, but because they are so fast, this is still by far sawbutcher's highest-damage option, especially once you add Continuous Butchery to the equation.
Saw Wheels' deactivate function should check turn_procs.resetting_talents, and only do the attack if it's nil.