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useTalent, force_level [1.7b3]

Posted: Fri Aug 07, 2020 9:08 pm
by Pisastrish
Still trying to use forceUseTalent, this time force_level sometimes works, sometimes doesn't work.

It doesn't seem to be random, some talents seem always work, some never do; I've never seen one work one time and not work another. Bellowing Roar is one of the few always used correctly, manathrust, flamespit, and many more never are. I've tested with useTalent and it happens there as well, so it seems like the problem is probably there.

It might also have something to do with damage calculation, manathrust will be a beam if force_level >= 3, but it's damage will still be consistent with level 1. I don't think it's just damage though because earthen missiles with force_level >= 5 will only create 2 missiles.

No idea what's causing this, but I've tested it a bunch both in an addon and in the console, so I'm 95% sure it's not just my implementation.

Edit: I also tested this after overloading ActorTalents to fix the bug in my previous bug report, and nothing changed as far as I can tell so this is unrelated