[1.7b3] cursed aura/callbackOnRessurect
Posted: Fri Aug 07, 2020 5:38 pm
This is still a problem,
I think e~=self needs to be e~=self.actor
Code: Select all
self:cleanActor(self.actor)
self:resurrectBasic(self.actor, "eidolon_plane")
for e, _ in pairs(game.party.members) do if e ~= self then
self:cleanActor(e)
end end