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[1.7b1] Bloodspring activate even if damage is prevented

Posted: Sat Jul 25, 2020 9:08 pm
by Cathbald
Take damage >15% max hp, bone shield blocks it, bloodspring triggers.

Doesn't happen with everything, notably doesn't happen if stormshield blocks it.

Re: [1.7b1] Bloodspring activate even if damage is prevented

Posted: Sun Jul 26, 2020 2:38 pm
by Moasseman
Similar deal with Void stars (CoE) and Trained reactions, where even avoided damage causes you to lose a star/cost stamina.

Quote from nsrr when this was discussed on Discord:

"Any particular reason Void Stars is on callbackOnTakeDamage instead of callbackOnHit? It leads to weird interactions such as damage being reduced and converted to entropic backlash, only to then be completely negated by cancel_damage_chance later on (which would be avoided if it was onTakeHit)"