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Immortal enemies [1.7 beta 1]

Posted: Tue Jul 07, 2020 5:07 pm
by Pisastrish
I've found 3 enemies that take no damage from god mode bump attacks, none of them had 100% physical resist or activated any talents, all of them have shield wall. Spells can damage them. Might just be a god mode problem, but I haven't found this in previous versions so it seemed like it might be more

Re: Immortal enemies [1.7 beta 1]

Posted: Tue Jul 07, 2020 6:32 pm
by darkgod
Uhm, can you get me the savefile exhibiting the problem please?

Re: Immortal enemies [1.7 beta 1]

Posted: Tue Jul 07, 2020 6:59 pm
by Pisastrish
Couldn't upload it here so I pm'd a google drive link. The enemy is Elurin the great wolf, uid 28543, but this seems to happen on every save, with every enemy that has shield wall

Re: Immortal enemies [1.7 beta 1]

Posted: Tue Jul 07, 2020 7:07 pm
by Pisastrish
Hmm I just tried equipping a different weapon (bill's tree trunk) and I was able to do damage. Every time I didn't was with a staff or no weapon equipped. Still strange because usually even with no weapon you usually deal several thousand damage per hit in god mode

Re: Immortal enemies [1.7 beta 1]

Posted: Wed Jul 08, 2020 6:21 am
by Cathbald
armor reduce weapon damage before multipliers.

god mode gives huge bonus damage, but if the enemy has armor superior to your weapon damage and 100% hardiness this extra damage is useless as it just multiplies 0