Character loading screen freeze at 100%
Posted: Mon May 04, 2020 11:35 am
So i'm getting this cornac rogue lvl 50 to the high peak tower (8 floor) when my game crashes at the loading screen of the new level. upon opening the game and reloading the save a second time, the game freeze at 100% loading screen and crashed if i attempt to press anything. other characters are fine only this one.
this is the error report i get:
and this is the log tho i don't know what is relevent and what is not:
Please if anyone has a solution i would appreciate your help.
this is the error report i get:
Code: Select all
error = "Game version: tome-1.6.7\
Addons: items-vault-1.6.0[O]\
\
Lua Error: /mod/class/Game.lua:1429: attempt to index field 'party' (a nil value)\
At [C]:-1 __index\
At /mod/class/Game.lua:1429 getPlayer\
At /engine/Savefile.lua:799 md5Check\
At /engine/Savefile.lua:561 loadGame\
At /engine/Module.lua:1069 instanciate\
At /engine/utils.lua:2782 showMainMenu\
At /engine/init.lua:199 \
At [C]:-1 dofile\
At /loader/init.lua:217 "
seen = true
reported = false
Code: Select all
===
Reboot using te4 1.6.7 tome-1.6.7 xeno false
[ENGINE LOADER] available from teae: te4-1.6.7
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=7.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.6.7.teae" , } , } __byname={["te4-1.6.7"]=true , }
[ENGINE LOADER] looked in:
/home/xenos/snap/talesofmajeyal/51//.t-engine/4.0
bootstrap
/snap/talesofmajeyal/51//game/thirdparty
/snap/talesofmajeyal/51//game
[ENGINE LOADER] loading engine: 1 6 7 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.6.7.teae
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping RUN table: 0xa67d7b90
setResolution: switching resolution to 1440x900 Fullscreen 1440 900 true nil (forced)
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1440 900 from
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PlayerProfile] eventConnected
[PROFILE] Main thread got authed BlackWolfC97
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.6.7.team :: (as dir) false :: (as team) 15
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.6.7-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.6.7-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.6.7.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.6.7 using engine te4-1.6.7
* Module: tome
** 1.6.7
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[MODULE] booting module version tome-1.6.7
Mounting additional team file: /modules/tome-1.6.7-music.team
Mounting additional team file: /modules/tome-1.6.7-gfx.team
Loading savefile /save//
Loading savefile /save/xeno/
* save /save/xeno/
table: 0xa6805100 normal
table: 0xa6805128 normal
Computing fun facts
true
[MODULE LOADER] module MD5 88129425700b8c237be4ea67e23136fd computed in 1609
Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15
Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
Checking addon tome-possessors.teaa :: (as dir) false :: (as teaa) 16
Removing addon possessors: not allowed by savefile
Removing addon addon-dev: not allowed by savefile
Binding addon Items Vault /addons/tome-items-vault.teaa tome-items-vault-1.6.0
* with data
* with overload
* with hooks
[MODULE LOADER] computing addon md5 from /snap/talesofmajeyal/51/game/addons/tome-items-vault.teaa
[MODULE LOADER] addon items-vault MD5 2b2b885bc8633c29e1cff99cd8c0eb72 computed in 3
Post-processing hooks.
[ONLINE PROFILE] all hashes are valid
[MODULE] All hashes validation: true
[PROFILE] mounted offline on /current-profile
[PROFILE] filtering load of achievements from profile offline => disallowed
[PROFILE] filtering load of allow_build from profile offline => allowed
[PROFILE] filtering load of donations from profile offline => allowed
[PROFILE] unmounted offline from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] filtering load of achievements from profile online => allowed
[PROFILE] filtering load of allow_build from profile online => allowed
[PROFILE] filtering load of lore from profile online => allowed
[PROFILE] filtering load of scores from profile online => allowed
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] current character game did not tell us
[TOME] Loaded default settings
table: 0xa6805128 normal
Using cached font /data/font/Salsa-Regular.ttf 16
table: 0xa6805150 normal
Using cached font /data/font/Salsa-Regular.ttf 16
table: 0xa6805178 normal
[INVENTORY] define slot 1 In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[KEYBINDER] Loaded keybinds: mtxn
[INVENTORY] define slot 2 In main hand
[INVENTORY] define slot 3 In off hand
[INVENTORY] define slot 4 Psionic focus
[INVENTORY] define slot 5 On fingers
[INVENTORY] define slot 6 Around neck
[INVENTORY] define slot 7 Light source
[INVENTORY] define slot 8 Main armor
[INVENTORY] define slot 9 Cloak
[INVENTORY] define slot 10 On head
[INVENTORY] define slot 11 Around waist
[INVENTORY] define slot 12 On hands
[INVENTORY] define slot 13 On feet
[INVENTORY] define slot 14 Tool
[INVENTORY] define slot 15 Quiver
[INVENTORY] define slot 16 Socketed Gems
[INVENTORY] define slot 17 Second weapon set: In main hand
[INVENTORY] define slot 18 Second weapon set: In off hand
[INVENTORY] define slot 19 Second weapon set: psionic focus
[INVENTORY] define slot 20 Second weapon set: Quiver
[Talents] Defined 50 ActorObjectUse Talents base_name: Activate Object
=== magical LIGHT_BURST
=== magical GLYPH_OF_MOONLIGHT
=== physical SKIRMISHER_STUN_INCREASE
=== physical STONE_VINE
=== physical MAIM
=== physical ELDORAL
=== mental MALIGNED
=== other AEONS_STASIS
=== other FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource: air
[ActorResource] Defined Resource: stamina
[ActorResource] Defined Resource: mana
[ActorResource] Defined Resource: equilibrium
[ActorResource] Defined Resource: vim
[ActorResource] Defined Resource: positive
[ActorResource] Defined Resource: negative
[ActorResource] Defined Resource: hate
[ActorResource] Defined Resource: paradox
[ActorResource] Defined Resource: psi
[ActorResource] Defined Resource: soul
[FACTION] tried to redefine Enemies
[FACTION] added enemies Enemies
[FACTION] added undead Undead
[FACTION] added allied-kingdoms Allied Kingdoms
[FACTION] added shalore Shalore
[FACTION] added thalore Thalore
[FACTION] added iron-throne Iron Throne
[FACTION] added the-way The Way
[FACTION] added angolwen Angolwen
[FACTION] added keepers-of-reality Keepers of Reality
[FACTION] added dreadfell Dreadfell
[FACTION] added temple-of-creation Temple of Creation
[FACTION] added water-lair Water lair
[FACTION] added assassin-lair Assassin lair
[FACTION] added rhalore Rhalore
[FACTION] added zigur Zigur
[FACTION] added vargh-republic Vargh Republic
[FACTION] added sunwall Sunwall
[FACTION] added orc-pride Orc Pride
[FACTION] added sandworm-burrowers Sandworm Burrowers
[FACTION] added victim Victim
[FACTION] added slavers Slavers
[FACTION] added sorcerers Sorcerers
[FACTION] added fearscape Fearscape
[FACTION] added sher'tul Sher'Tul
[FACTION] added cosmic-fauna Cosmic Fauna
[FACTION] added horrors Horrors
Loading entities file from file /data/general/stores/basic.lua
[AI_InitializeData] updating talent definitions and data for AIs
[aiParseTalent] FAILED TO PARSE tactical table function for T_THERMAL_AURA
=> because of error /data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for T_HYMN_OF_SHADOWS
=> because of error /data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for T_SUN_BEAM
=> because of error /data/talents/celestial/sun.lua:36: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for T_VENOMOUS_STRIKE
=> because of error /data/talents/cunning/poisons.lua:300: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for T_HYMN_OF_DETECTION
=> because of error /data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for T_ROLL_WITH_IT
=> because of error /data/talents/uber/dex.lua:188: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for T_HIDDEN_RESOURCES
=> because of error /data/talents/uber/wil.lua:184: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for T_FRENZIED_FOCUS
=> because of error /data/talents/psionic/projection.lua:554: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for T_CHARGED_AURA
=> because of error /data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for T_KINETIC_AURA
=> because of error /data/talents/psionic/projection.lua:78: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for T_HIGHBORN_S_BLOOM
=> because of error /data/talents/misc/races.lua:142: attempt to index local 'self' (a nil value)
[aiParseTalent] FAILED TO PARSE tactical table function for T_HYMN_OF_PERSEVERANCE
=> because of error /data/talents/celestial/hymns.lua:30: attempt to index local 'self' (a nil value)
[AI_InitializeData] DETECTED TALENT TACTICS:
TACTIC BENEFIT WANT CALCULATION
* cure 1 AI auto
* mana 1 AI auto
* heal 1 AI auto
* special 1 AI auto
* paradox 1 AI auto
* protect 1 AI auto
* hate 1 AI auto
* ammo 1 AI auto
* positive 1 AI auto
* stamina 1 AI auto
* closein -1 AI auto
* negative 1 AI auto
* attack -1 AI auto
* escape -1 AI auto
* feedback 1 AI auto
* psi 1 AI auto
* defend 1 AI auto
* disable -1 AI auto
* vim 1 AI auto
* surrounded -1 AI auto
* buff 1 AI auto
* equilibrium 1 AI auto
* __wt_cache_turns false AI auto
* attackarea -1 AI auto
[Tome:load] Updated AI tactics list:
[MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] ::
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
table: 0xa6805218 normal
table: 0xa6805278 normal
[Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found
[Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found
[Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found
[Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found
[Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found
[Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found
[Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found
[Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found
[Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found
[Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found
[Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found
[Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found
[Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found
[Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found
[Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found
[Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found
[Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found
[Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found
[Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found
[Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found
[Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found
[Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
Loading tileset facings from /data/gfx/shockbolt/facings.lua
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 49
Using cached font /data/font/DroidSansMono.ttf 49
Using cached font /data/font/DroidSansMono.ttf 49
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname main_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname main_fbo/wobbling[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname main_fbo/underwater[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname main_fbo/motionblur[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname main_fbo/blur[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname main_fbo/timestop[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname main_fbo/line_grids[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname main_fbo/gestures[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
[SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
[SHADER] Loaded shader with totalname main_fbo/sharpen[]
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname full_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname target_fbo[]
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
[GAMMA] Setting gamma correction using fullscreen shader 1.2
[Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found
[Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found
[Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found
[Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found
[Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found
[Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found
[Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found
[Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found
[Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found
[Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found
[Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found
[Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found
[Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found
[Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found
[Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found
[Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found
[Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found
[Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found
[Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found
[Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found
[Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found
[Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found
Using cached font /data/font/DroidSansMono.ttf 49
Using cached font /data/font/DroidSansMono.ttf 49
Using cached font /data/font/DroidSansMono.ttf 49
Using cached font /data/font/DroidSansMono.ttf 49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
Loading tileset facings from /data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
Loading savefile /save//
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Loading savefile /save/xeno/
[GAMMA] Setting gamma correction using SDL 1.2
ERROR:
Game version: tome-1.6.7
Addons: items-vault-1.6.0[O]
Lua Error: /mod/class/Game.lua:1429: attempt to index field 'party' (a nil value)
At [C]:-1 __index
At /mod/class/Game.lua:1429 getPlayer
At /engine/Savefile.lua:799 md5Check
At /engine/Savefile.lua:561 loadGame
At /engine/Module.lua:1069 instanciate
At /engine/utils.lua:2782 showMainMenu
At /engine/init.lua:199
At [C]:-1 dofile
At /loader/init.lua:217
Please if anyone has a solution i would appreciate your help.