1.6.7 Automated Defenses Boltgun bug
Posted: Sat Mar 21, 2020 5:49 am
When attacking targets with Corrosive Flechettes embedded, I consistenly got 13 acid damage no matter what shield I used, while I should got at least ~100 damage.
Everything about ToME
https://forums.te4.org/
but life_diff is never calculated, so it always default to 10 damage.if hit then target:setEffect(target.EFF_CORROSIVE_FLECHETTE, 6, {src=self, power=life_diff, nb=t.getBoltNb(self,t)}) end