[Orcs 1.65] Rocket Pod Drains steam per shot and sustain
Posted: Wed Dec 25, 2019 11:20 pm
Annihilator's Rocket pod seems to be charging the equipped steam guns steam cost every single time it fires a projectile in addition to its sustain cost. I can just about see this as being intended behaviour on a "per volley" behaviour (although I personally hope not!) but if so it should be reflected in the tooltip and talent description, like corona and Hymn Nocturnalist currently do.
Currently though its charging steam for each individual projectile launched so if you happen to be using the twin-blaster, which fires multiple shots and charges a higher than normal steam cost to begin with and have four targets in range It will fire 12 rockets (3 at each target, due to recursion), at 3 steam each, for a whopping 36 steam a turn, on top of the 3 steam drain just for sustaining the ability, which is completely unmanageable and I have to imagine not intended behaviour
Currently though its charging steam for each individual projectile launched so if you happen to be using the twin-blaster, which fires multiple shots and charges a higher than normal steam cost to begin with and have four targets in range It will fire 12 rockets (3 at each target, due to recursion), at 3 steam each, for a whopping 36 steam a turn, on top of the 3 steam drain just for sustaining the ability, which is completely unmanageable and I have to imagine not intended behaviour